#include "GLGizmoEmboss.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/GUI_ObjectManipulation.hpp" #include "slic3r/GUI/GUI_ObjectList.hpp" #include "slic3r/GUI/MainFrame.hpp" // to update title when add text #include "slic3r/GUI/NotificationManager.hpp" #include "slic3r/GUI/Plater.hpp" #include "slic3r/GUI/MsgDialog.hpp" #include "slic3r/GUI/format.hpp" #include "slic3r/GUI/CameraUtils.hpp" #include "slic3r/GUI/Jobs/EmbossJob.hpp" #include "slic3r/GUI/Jobs/NotificationProgressIndicator.hpp" // TODO: remove include #include "libslic3r/SVG.hpp" // debug store #include "libslic3r/Geometry.hpp" // covex hull 2d #include "libslic3r/Model.hpp" #include "libslic3r/ClipperUtils.hpp" // union_ex #include "libslic3r/AppConfig.hpp" // store/load font list #include "libslic3r/MapUtils.hpp" #include "libslic3r/Format/OBJ.hpp" // load obj file for default object #include "imgui/imgui_stdlib.h" // using std::string for inputs #include "nanosvg/nanosvg.h" // load SVG file #include #include #include #include #ifdef _WIN32 // no specific include - already inside of libslic3r/Emboss.hpp #elif defined(__APPLE__) #include #include #include #elif defined(__linux__) // Font Config must exist #include #include #endif // uncomment for easier debug //#define ALLOW_DEBUG_MODE namespace Slic3r { class WxFontUtils { public: WxFontUtils() = delete; // os specific load of wxFont static std::optional load_font(const wxFont &font); static FontItem::Type get_actual_type(); static FontItem get_font_item(const wxFont &font); // load font used by Operating system as default GUI static FontItem get_os_font(); static std::string get_human_readable_name(const wxFont &font); // serialize / deserialize font static std::string store_wxFont(const wxFont &font); static std::optional load_wxFont(const std::string &font_descriptor); // Try to create similar font, loaded from 3mf from different Computer static std::optional create_wxFont(const FontItem &fi, const FontProp &fp); // update font property by wxFont static void update_property(FontProp& font_prop, const wxFont& font); // map to convert wxFont type to string and vice versa static const std::map from_family; static const std::map to_family; static const std::map from_style; static const std::map to_style; static const std::map from_weight; static const std::map to_weight; }; class NSVGUtils { public: NSVGUtils() = delete; // inspired by nanosvgrast.h function nsvgRasterize->nsvg__flattenShape static void flatten_cubic_bez(Polygon &polygon, float tessTol, Vec2f p1, Vec2f p2, Vec2f p3,Vec2f p4, int level); // convert svg image to ExPolygons static ExPolygons to_ExPolygons(NSVGimage *image, float tessTol = 10., int max_level = 10); }; #ifdef __linux__ class FontConfigHelp { public: FontConfigHelp() { FcInit(); } ~FontConfigHelp() { FcFini(); } // inspired by wxpdfdoc - https://github.com/utelle/wxpdfdoc/blob/5bdcdb9953327d06dc50ec312685ccd9bc8400e0/src/pdffontmanager.cpp std::string get_font_path(const wxFont &font) { FcConfig *fc = FcInitLoadConfigAndFonts(); if (fc == nullptr) return ""; ScopeGuard sg_fc([fc]() { FcConfigDestroy(fc); }); wxString fontDesc = font.GetNativeFontInfoUserDesc(); wxString faceName = font.GetFaceName(); const wxScopedCharBuffer faceNameBuffer = faceName.ToUTF8(); const char* fontFamily = faceNameBuffer; // Check font slant int slant = FC_SLANT_ROMAN; if (fontDesc.Find(wxS("Oblique")) != wxNOT_FOUND) slant = FC_SLANT_OBLIQUE; else if (fontDesc.Find(wxS("Italic")) != wxNOT_FOUND) slant = FC_SLANT_ITALIC; // Check font weight int weight = FC_WEIGHT_NORMAL; if (fontDesc.Find(wxS("Book")) != wxNOT_FOUND) weight = FC_WEIGHT_BOOK; else if (fontDesc.Find(wxS("Medium")) != wxNOT_FOUND) weight = FC_WEIGHT_MEDIUM; #ifdef FC_WEIGHT_ULTRALIGHT else if (fontDesc.Find(wxS("Ultra-Light")) != wxNOT_FOUND) weight = FC_WEIGHT_ULTRALIGHT; #endif else if (fontDesc.Find(wxS("Light")) != wxNOT_FOUND) weight = FC_WEIGHT_LIGHT; else if (fontDesc.Find(wxS("Semi-Bold")) != wxNOT_FOUND) weight = FC_WEIGHT_DEMIBOLD; #ifdef FC_WEIGHT_ULTRABOLD else if (fontDesc.Find(wxS("Ultra-Bold")) != wxNOT_FOUND) weight = FC_WEIGHT_ULTRABOLD; #endif else if (fontDesc.Find(wxS("Bold")) != wxNOT_FOUND) weight = FC_WEIGHT_BOLD; else if (fontDesc.Find(wxS("Heavy")) != wxNOT_FOUND) weight = FC_WEIGHT_BLACK; // Check font width int width = FC_WIDTH_NORMAL; if (fontDesc.Find(wxS("Ultra-Condensed")) != wxNOT_FOUND) width = FC_WIDTH_ULTRACONDENSED; else if (fontDesc.Find(wxS("Extra-Condensed")) != wxNOT_FOUND) width = FC_WIDTH_EXTRACONDENSED; else if (fontDesc.Find(wxS("Semi-Condensed")) != wxNOT_FOUND) width = FC_WIDTH_SEMICONDENSED; else if (fontDesc.Find(wxS("Condensed")) != wxNOT_FOUND) width = FC_WIDTH_CONDENSED; else if (fontDesc.Find(wxS("Ultra-Expanded")) != wxNOT_FOUND) width = FC_WIDTH_ULTRAEXPANDED; else if (fontDesc.Find(wxS("Extra-Expanded")) != wxNOT_FOUND) width = FC_WIDTH_EXTRAEXPANDED; else if (fontDesc.Find(wxS("Semi-Expanded")) != wxNOT_FOUND) width = FC_WIDTH_SEMIEXPANDED; else if (fontDesc.Find(wxS("Expanded")) != wxNOT_FOUND) width = FC_WIDTH_EXPANDED; FcResult res; FcPattern* matchPattern = FcPatternBuild(NULL, FC_FAMILY, FcTypeString, (FcChar8*) fontFamily, NULL); ScopeGuard sg_mp([matchPattern]() { FcPatternDestroy(matchPattern); }); FcPatternAddInteger(matchPattern, FC_SLANT, slant); FcPatternAddInteger(matchPattern, FC_WEIGHT, weight); FcPatternAddInteger(matchPattern, FC_WIDTH, width); FcConfigSubstitute (NULL, matchPattern, FcMatchPattern); FcDefaultSubstitute (matchPattern); FcPattern* resultPattern = FcFontMatch (NULL, matchPattern, &res); if (resultPattern == nullptr) return ""; ScopeGuard sg_rp([resultPattern]() { FcPatternDestroy(resultPattern); }); FcChar8 *fileName; if (FcPatternGetString(resultPattern, FC_FILE, 0, &fileName) != FcResultMatch) return ""; wxString fontFileName = wxString::FromUTF8((char *) fileName); if (fontFileName.IsEmpty()) return ""; // find full file path wxFileName myFileName(fontFileName); if (!myFileName.IsOk()) return ""; if (myFileName.IsRelative()) { // Check whether the file is relative to the current working directory if (!(myFileName.MakeAbsolute() && myFileName.FileExists())) { return ""; // File not found, search in given search paths //wxString foundFileName = m_searchPaths.FindAbsoluteValidPath(fileName); //if (!foundFileName.IsEmpty()) { // myFileName.Assign(foundFileName); //} } } if (!myFileName.FileExists() || !myFileName.IsFileReadable()) return ""; // File exists and is accessible wxString fullFileName = myFileName.GetFullPath(); return std::string(fullFileName.c_str()); } }; #endif // __linux__ } // namespace Slic3r using namespace Slic3r; using namespace Slic3r::GUI; GLGizmoEmboss::GLGizmoEmboss(GLCanvas3D &parent) : GLGizmoBase(parent, M_ICON_FILENAME, -2) , m_font_selected(0) , m_font(nullptr) , m_volume(nullptr) , m_exist_notification(false) , m_is_initialized(false) // initialize on first opening gizmo , m_job(std::make_unique()) , m_rotate_gizmo(parent, GLGizmoRotate::Axis::Z) { m_rotate_gizmo.set_group_id(0); // TODO: add suggestion to use https://fontawesome.com/ // (copy & paste) unicode symbols from web } void GLGizmoEmboss::set_fine_position() { const Selection & selection = m_parent.get_selection(); const Selection::IndicesList indices = selection.get_volume_idxs(); // no selected volume if (indices.empty()) return; const GLVolume *volume = selection.get_volume(*indices.begin()); // bad volume selected (e.g. deleted one) if (volume == nullptr) return; const Camera &camera = wxGetApp().plater()->get_camera(); Polygon hull = CameraUtils::create_hull2d(camera, *volume); // TODO: fix width ImVec2 windows_size = m_gui_cfg->draw_advanced ? m_gui_cfg->minimal_window_size_with_advance : m_gui_cfg->minimal_window_size; ImVec2 offset = ImGuiWrapper::suggest_location(windows_size, hull); m_gui_cfg->offset = offset; return; Polygon rect({Point(offset.x, offset.y), Point(offset.x + windows_size.x, offset.y), Point(offset.x + windows_size.x, offset.y + windows_size.y), Point(offset.x, offset.y + windows_size.y)}); ImGuiWrapper::draw(hull); ImGuiWrapper::draw(rect); } #ifdef ALLOW_DEBUG_MODE static void draw_fine_position(const Selection &selection) { const Selection::IndicesList indices = selection.get_volume_idxs(); // no selected volume if (indices.empty()) return; const GLVolume *volume = selection.get_volume(*indices.begin()); // bad volume selected (e.g. deleted one) if (volume == nullptr) return; const Camera &camera = wxGetApp().plater()->get_camera(); Slic3r::Polygon hull = CameraUtils::create_hull2d(camera, *volume); ImVec2 windows_size(174, 202); ImVec2 offset = ImGuiWrapper::suggest_location(windows_size, hull); Slic3r::Polygon rect( {Point(offset.x, offset.y), Point(offset.x + windows_size.x, offset.y), Point(offset.x + windows_size.x, offset.y + windows_size.y), Point(offset.x, offset.y + windows_size.y)}); ImGuiWrapper::draw(hull); ImGuiWrapper::draw(rect); } #endif // ALLOW_DEBUG_MODE void GLGizmoEmboss::create_volume(ModelVolumeType volume_type, const Vec2d& mouse_pos) { if (!m_is_initialized) initialize(); const Selection &selection = m_parent.get_selection(); if(selection.is_empty()) return; set_default_configuration(); TriangleMesh tm = m_default_mesh; // copy // By position of cursor create transformation to put text on surface of model Transform3d transformation = Transform3d::Identity(); std::optional tr = transform_on_surface(mouse_pos); if (tr.has_value()) transformation = *tr; create_emboss_volume(std::move(tm), transformation, create_volume_name(), create_configuration(), volume_type, selection.get_object_idx()); } bool GLGizmoEmboss::on_init() { m_rotate_gizmo.init(); std::array gray_color = {.6f, .6f, .6f, .3f}; m_rotate_gizmo.set_highlight_color(gray_color); // m_grabbers.emplace_back(); m_shortcut_key = WXK_CONTROL_T; return true; } std::string GLGizmoEmboss::on_get_name() const { return _u8L("Emboss"); } void GLGizmoEmboss::on_render() { // no volume selected if (m_volume == nullptr) return; glsafe(::glClear(GL_DEPTH_BUFFER_BIT)); const Selection &selection = m_parent.get_selection(); unsigned int volume_idx = *selection.get_volume_idxs().begin(); const GLVolume* gl_volume = selection.get_volume(volume_idx); Transform3d instance_matrix = gl_volume->get_instance_transformation().get_matrix(); Transform3d volume_matrix = gl_volume->get_volume_transformation().get_matrix(true); Transform3d tr_mat = instance_matrix * volume_matrix * instance_matrix.inverse(); glsafe(::glPushMatrix()); //glsafe(::glMultMatrixd(tr_mat.data())); m_rotate_gizmo.render(); glsafe(::glPopMatrix()); if (!m_preview.is_initialized()) return; double angle = m_rotate_gizmo.get_angle(); glsafe(::glPushMatrix()); glsafe(::glMultMatrixd(m_preview_trmat.data())); auto *contour_shader = wxGetApp().get_shader("mm_contour"); contour_shader->start_using(); glsafe(::glLineWidth(1.0f)); glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)); m_preview.render(); glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)); contour_shader->stop_using(); glsafe(::glPopMatrix()); } void GLGizmoEmboss::on_render_for_picking() { m_rotate_gizmo.render_for_picking(); } void GLGizmoEmboss::on_render_input_window(float x, float y, float bottom_limit) { initialize(); check_selection(); ImVec2 min_window_size = m_gui_cfg->draw_advanced ? m_gui_cfg->minimal_window_size_with_advance : m_gui_cfg->minimal_window_size; ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, min_window_size); // ImGui::SetNextWindowSize(ImVec2(0, min_window_size.y), // ImGuiCond_::ImGuiCond_Always); #ifdef ALLOW_DEBUG_MODE // draw suggested position of window draw_fine_position(m_parent.get_selection()); #endif // ALLOW_DEBUG_MODE // check if is set window offset if (m_gui_cfg->offset.has_value()) { ImGui::SetNextWindowPos(*m_gui_cfg->offset, ImGuiCond_Always); // clear request on offset m_gui_cfg->offset = {}; } int flag = // ImGuiWindowFlags_AlwaysAutoResize | // ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse; m_imgui->begin(on_get_name(), flag); ImGui::GetWindowSize(); draw_window(); m_imgui->end(); ImGui::PopStyleVar(); // WindowMinSize } void GLGizmoEmboss::on_set_state() { m_rotate_gizmo.set_state(GLGizmoBase::m_state); // Closing gizmo. e.g. selecting another one if (GLGizmoBase::m_state == GLGizmoBase::Off) { // refuse outgoing during text preview if (false) { GLGizmoBase::m_state = GLGizmoBase::On; auto notification_manager = wxGetApp().plater()->get_notification_manager(); notification_manager->push_notification( NotificationType::CustomNotification, NotificationManager::NotificationLevel::RegularNotificationLevel, _u8L("ERROR: Wait until ends or Cancel process.")); return; } m_volume = nullptr; remove_notification_not_valid_font(); } else if (GLGizmoBase::m_state == GLGizmoBase::On) { if (!m_is_initialized) initialize(); const Selection &selection = m_parent.get_selection(); bool create_new_object = selection.is_empty(); // When add Text on empty plate, Create new object with volume if (create_new_object) { set_default_configuration(); TriangleMesh tm = m_default_mesh; // copy create_emboss_object(std::move(tm), create_volume_name(), create_configuration()); // gizmo will open when successfuly create new object GLGizmoBase::m_state = GLGizmoBase::Off; return; } // Try(when exist) set configuration by volume load_configuration(get_selected_volume()); // change position of just opened emboss window set_fine_position(); // when open by hyperlink it needs to show up m_parent.reload_scene(true); // TODO: after key T windows doesn't appear } } CommonGizmosDataID GLGizmoEmboss::on_get_requirements() const { return CommonGizmosDataID((int) CommonGizmosDataID::Raycaster | (int) CommonGizmosDataID::SelectionInfo); } void GLGizmoEmboss::on_start_dragging() { m_rotate_gizmo.start_dragging(); } void GLGizmoEmboss::on_stop_dragging() { m_rotate_gizmo.start_dragging(); } void GLGizmoEmboss::initialize() { if (m_is_initialized) return; m_is_initialized = true; m_gui_cfg.emplace(GuiCfg()); float space = ImGui::GetTextLineHeightWithSpacing() - ImGui::GetTextLineHeight(); m_gui_cfg->max_font_name_width = ImGui::CalcTextSize("Maximal font name").x; m_gui_cfg->icon_width = ImGui::GetTextLineHeight(); m_gui_cfg->icon_width_with_spacing = m_gui_cfg->icon_width + space; float scroll_width = m_gui_cfg->icon_width_with_spacing; // fix m_gui_cfg->combo_font_width = m_gui_cfg->max_font_name_width + 2 * m_gui_cfg->icon_width_with_spacing + scroll_width; m_gui_cfg->rename_pos_x = m_gui_cfg->max_font_name_width + space; m_gui_cfg->delete_pos_x = m_gui_cfg->rename_pos_x + m_gui_cfg->icon_width_with_spacing; m_gui_cfg->text_size = ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * m_gui_cfg->count_line_of_text); ImVec2 letter_m_size = ImGui::CalcTextSize("M"); m_gui_cfg->advanced_input_width = letter_m_size.x * 6; // calculate window size const ImGuiStyle &style = ImGui::GetStyle(); float input_height = letter_m_size.y + style.FramePadding.y * 2.f; float window_width = m_gui_cfg->combo_font_width + style.WindowPadding.x * 2.f; float window_height = input_height * 4.f + // header + combo font + advance + button style.ItemSpacing.y * 3.f + m_gui_cfg->text_size.y + style.WindowPadding.y * 2.f; m_gui_cfg->minimal_window_size = ImVec2(window_width, window_height); float advance_height = (input_height + style.ItemSpacing.y) * 4.f; m_gui_cfg->minimal_window_size_with_advance = ImVec2(window_width, window_height + advance_height); // TODO: What to do when icon was NOT loaded? bool success = init_icons(); load_font_list(); // try to load valid font m_font_selected = 0; bool is_font_loaded = load_font(); while (!is_font_loaded && !m_font_list.empty()) { // can't load so erase it from list m_font_list.erase(m_font_list.begin()); is_font_loaded = load_font(); } set_default_configuration(); // create default mesh to faster add new volume // solve state when no font loaded if (is_font_loaded) { // create default ExPolygons shapes = Emboss::text2shapes(*m_font, m_text.c_str(), m_font_prop); float scale = m_font_prop.size_in_mm / m_font->ascent; float depth = m_font_prop.emboss / scale; auto projectZ = std::make_unique(depth); Emboss::ProjectScale project(std::move(projectZ), scale); m_default_mesh = TriangleMesh(Emboss::polygons2model(shapes, project)); } else { // When cant load any font use default object loaded from file std::string path = Slic3r::resources_dir() + "/data/embossed_text.stl"; if (!load_obj(path.c_str(), &m_default_mesh)) { // when can't load mesh use cube m_default_mesh = TriangleMesh(its_make_cube(36., 4., 2.5)); } } } FontList GLGizmoEmboss::create_default_font_list() { return { WxFontUtils::get_font_item(wxFont(5, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL)) , WxFontUtils::get_font_item(wxFont(10, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD)) , WxFontUtils::get_os_font() }; } void GLGizmoEmboss::set_default_configuration() { m_text = _u8L("Embossed text"); m_font_prop = FontProp(); load_font(); // reload actual font - because of font size } #include "imgui/imgui_internal.h" // to unfocus input --> ClearActiveID void GLGizmoEmboss::check_selection() { ModelVolume *vol = get_selected_volume(); // is same volume selected? if (vol != nullptr && m_volume == vol) return; // for changed volume notification is NOT valid remove_notification_not_valid_font(); // Do not use focused input value when switch volume(it must swith value) if (m_volume != nullptr) ImGui::ClearActiveID(); // is select embossed volume? if (load_configuration(vol)) // successfull load volume for editing return; // behave like adding new text m_volume = nullptr; set_default_configuration(); } ModelVolume *GLGizmoEmboss::get_selected_volume() { return get_selected_volume(m_parent.get_selection(), wxGetApp().plater()->model().objects); } ModelVolume *GLGizmoEmboss::get_selected_volume(const Selection &selection, const ModelObjectPtrs objects) { int object_idx = selection.get_object_idx(); // is more object selected? if (object_idx == -1) return nullptr; auto volume_idxs = selection.get_volume_idxs(); // is more volumes selected? if (volume_idxs.size() != 1) return nullptr; unsigned int vol_id_gl = *volume_idxs.begin(); const GLVolume * vol_gl = selection.get_volume(vol_id_gl); const GLVolume::CompositeID &id = vol_gl->composite_id; if (id.object_id < 0 || static_cast(id.object_id) >= objects.size()) return nullptr; ModelObject *object = objects[id.object_id]; if (id.volume_id < 0 || static_cast(id.volume_id) >= object->volumes.size()) return nullptr; return object->volumes[id.volume_id]; } bool GLGizmoEmboss::process() { // no volume is selected -> selection from right panel if (m_volume == nullptr) return false; // exist loaded font? if (m_font == nullptr) return false; auto data = std::make_unique( m_font, create_configuration(), create_volume_name(), m_volume); m_job->run(std::move(data)); // notification is removed befor object is changed by job remove_notification_not_valid_font(); return true; } void GLGizmoEmboss::close() { // close gizmo == open it again m_parent.get_gizmos_manager().open_gizmo(GLGizmosManager::Emboss); m_job->stop(); m_job->join(); // free thread resource } void GLGizmoEmboss::draw_window() { #ifdef ALLOW_DEBUG_MODE if (ImGui::Button("re-process")) process(); if (ImGui::Button("add svg")) choose_svg_file(); if (ImGui::Button("use system font")) { size_t font_index = m_font_list.size(); m_font_list.emplace_back(WxFontUtils::get_os_font()); bool loaded = load_font(font_index); } #endif // ALLOW_DEBUG_MODE if (m_font == nullptr) { ImGui::Text(_u8L("Warning: No font is selected. Select correct one.").c_str()); } draw_font_list(); draw_text_input(); bool &advanced = m_gui_cfg->draw_advanced; if (ImGui::Checkbox(_u8L("Advance").c_str(), &advanced)) { ImVec2 window_size = advanced ? ImVec2(0, m_gui_cfg->minimal_window_size_with_advance.y) : m_gui_cfg->minimal_window_size; ImGui::SetWindowSize(window_size, ImGuiCond_Always); } if (advanced) draw_advanced(); if (ImGui::Button(_u8L("Close").c_str())) close(); // Option to create text volume when reselecting volumes m_imgui->disabled_begin(m_font == nullptr); if (m_volume == nullptr) { ImGui::SameLine(); if (ImGui::Button(_u8L("Generate preview").c_str())) { const Selection &s = m_parent.get_selection(); auto selected_indices = s.get_instance_idxs(); TriangleMesh mesh = m_default_mesh; // copy if (selected_indices.empty()) { create_emboss_object(std::move(mesh), create_volume_name(), create_configuration()); } else { create_volume(ModelVolumeType::MODEL_PART); } } } m_imgui->disabled_end(); ImGui::SameLine(); const Selection &s = m_parent.get_selection(); bool dragging = s.is_dragging(); ImGui::Checkbox("dragging", &dragging); static bool change_position = true; ImGui::SameLine(); ImGui::Checkbox("position", &change_position); if (change_position) { // draw text on coordinate of mouse preview_positon(); } } Transform3d get_emboss_transformation(const Vec3f& position, const Vec3f& emboss_dir) { // up and emboss direction for generated model Vec3d text_up_dir = Vec3d::UnitY(); Vec3d text_emboss_dir = Vec3d::UnitZ(); // wanted up direction of result Vec3d wanted_up_side = Vec3d::UnitZ(); if (std::fabs(emboss_dir.z()) > 0.9) wanted_up_side = Vec3d::UnitY(); Vec3d wanted_emboss_dir = emboss_dir.cast(); wanted_emboss_dir.normalize(); // after cast from float it needs to be normalized again // create perpendicular unit vector to surface triangle normal vector // lay on surface of triangle and define up vector for text Vec3d wanted_up_dir = wanted_emboss_dir.cross(wanted_up_side).cross(wanted_emboss_dir); wanted_up_dir.normalize(); // normal3d is NOT perpendicular to normal_up_dir // perpendicular to emboss vector of text and normal Vec3d axis_view = text_emboss_dir.cross(wanted_emboss_dir); double angle_view = std::acos(text_emboss_dir.dot(wanted_emboss_dir)); // in rad axis_view.normalize(); Eigen::AngleAxis view_rot(angle_view, axis_view); Vec3d wanterd_up_rotated = view_rot.matrix().inverse() * wanted_up_dir; wanterd_up_rotated.normalize(); double angle_up = std::acos(text_up_dir.dot(wanterd_up_rotated)); // text_view and text_view2 should have same direction Vec3d text_view2 = text_up_dir.cross(wanterd_up_rotated); Vec3d diff_view = text_emboss_dir - text_view2; if (std::fabs(diff_view.x()) > 1. || std::fabs(diff_view.y()) > 1. || std::fabs(diff_view.z()) > 1.) // oposit direction angle_up *= -1.; Eigen::AngleAxis up_rot(angle_up, text_emboss_dir); Transform3d transform = Transform3d::Identity(); transform.translate(position.cast()); transform.rotate(view_rot); transform.rotate(up_rot); return transform; } std::optional GLGizmoEmboss::transform_on_surface( const Vec2d &mouse_pos) { auto rc = m_c->raycaster(); if (rc == nullptr || !rc->is_valid()) return {}; const std::vector &raycasters = rc->raycasters(); Selection &selection = m_parent.get_selection(); // check selection has volume if (selection.volumes_count() < 0) return {}; assert(selection.volumes_count() == (int)raycasters.size()); const Camera &camera = wxGetApp().plater()->get_camera(); // in object coordinate struct Hit { Vec3f position = Vec3f::Zero(); Vec3f normal = Vec3f::Zero(); double squared_distance = std::numeric_limits::max(); Hit()=default; }; std::optional closest; const ModelObject * mo = m_c->selection_info()->model_object(); const ModelInstance *mi = mo->instances[selection.get_instance_idx()]; const Transform3d instance_trafo = mi->get_transformation().get_matrix(); // Cast a ray on all meshes, pick the closest hit and save it for the // respective mesh int count_mesh = raycasters.size(); auto volume_ids = selection.get_volume_idxs(); for (int volume_in_object = 0; volume_in_object < count_mesh; ++volume_in_object) { const MeshRaycaster *raycaster = raycasters[volume_in_object]; const ModelVolume * mv = mo->volumes[volume_in_object]; Transform3d trafo = instance_trafo * mv->get_matrix(); Hit act_hit; if (!raycaster->unproject_on_mesh(mouse_pos, trafo, camera, act_hit.position, act_hit.normal)) continue; Vec3d act_hit_tr = trafo * act_hit.position.cast(); act_hit.squared_distance = (camera.get_position() - act_hit_tr).squaredNorm(); if (closest.has_value() && closest->squared_distance < act_hit.squared_distance) continue; closest = act_hit; } // check exist hit if (!closest.has_value()) return {}; return get_emboss_transformation(closest->position, closest->normal); } void GLGizmoEmboss::preview_positon() { Vec2d mouse_pos = m_parent.get_local_mouse_position(); auto rc = m_c->raycaster(); //auto rc2 = rc->raycaster(); static std::unique_ptr mrc; if (m_volume == nullptr) return; // TODO: select hovered volume static ModelVolume *volume = nullptr; ModelVolume *prev_volume = volume; volume = nullptr; for (ModelVolume *mv : m_volume->get_object()->volumes) { if (!mv->is_model_part()) continue; if (mv->text_configuration.has_value()) continue; volume = mv; break; } if (prev_volume != nullptr && prev_volume != volume) { // change volume mrc = nullptr; } // no volume for raycast if (volume == nullptr) return; if (mrc == nullptr) { mrc = std::make_unique(volume->mesh()); } // find glvolume for transformation const GLVolume *gl_volume = nullptr; for (const GLVolume *v : m_parent.get_volumes().volumes) { auto &cid = v->composite_id; ObjectID oid = m_parent.get_model()->objects[cid.object_id]->volumes[cid.volume_id]->id(); if (oid != volume->id()) continue; gl_volume = v; } if (gl_volume == nullptr) return; Transform3d trafo = gl_volume->world_matrix(); const Camera &camera = wxGetApp().plater()->get_camera(); Vec3f position; Vec3f normal; size_t face_id; if (mrc->unproject_on_mesh(mouse_pos, trafo, camera, position, normal, nullptr, &face_id)) { // draw triangle auto &its =volume->mesh().its; auto &triangle = its.indices[face_id]; Points pts; for (const auto &t : triangle) { auto &v = its.vertices[t]; Points p = CameraUtils::project(camera, {trafo * v.cast()}); pts.push_back(p.front()); } ImGuiWrapper::draw(Polygon(pts)); m_preview.init_from(m_volume->mesh().its); // up and emboss direction for generated model Vec3d text_up = Vec3d::UnitY(); Vec3d text_view = Vec3d::UnitZ(); // wanted up direction of result Vec3d normal_up_dir = Vec3d::UnitZ(); if (abs(normal.z()) > 0.9) normal_up_dir = Vec3d::UnitY(); Vec3d normal3d = normal.cast(); normal3d.normalize(); // after cast from float it needs to be normalized again // create perpendicular unit vector to surface triangle normal vector // lay on surface of triangle and define up vector for text Vec3d normal_up = normal3d.cross(normal_up_dir).cross(normal3d); normal_up.normalize(); // normal3d is NOT perpendicular to normal_up_dir // perpendicular to emboss vector of text and normal Vec3d axis_view = text_view.cross(normal3d); double angle_view = std::acos(text_view.dot(normal3d)); // in rad axis_view.normalize(); Eigen::AngleAxis view_rot(angle_view, axis_view); Vec3d normal_up_rot = view_rot.matrix().inverse() * normal_up; normal_up_rot.normalize(); double angle_up = std::acos(text_up.dot(normal_up_rot)); // text_view and text_view2 should have same direction Vec3d text_view2 = text_up.cross(normal_up_rot); Vec3d diff_view = text_view - text_view2; if (std::fabs(diff_view.x()) > 1. || std::fabs(diff_view.y()) > 1. || std::fabs(diff_view.z()) > 1.) // oposit direction angle_up *= -1.; Eigen::AngleAxis up_rot(angle_up, text_view); Transform3d transform = Transform3d::Identity(); transform.translate(position.cast()); transform.rotate(view_rot); transform.rotate(up_rot); transform = get_emboss_transformation(position, normal); //Transform3d rot = Transform3d::Identity(); //rot.rotate(Eigen::AngleAxis(angle, axis)); m_preview_trmat = trafo * transform; } else { m_preview.reset(); } // draw mouse position Point mouse_point = mouse_pos.cast(); Slic3r::Polygon mouse_triangle({mouse_point, mouse_point + Point(55, 0), mouse_point + Point(0, 55)}); ImGuiWrapper::draw(mouse_triangle); } void GLGizmoEmboss::draw_font_list() { const float & max_width = m_gui_cfg->max_font_name_width; std::optional rename_index; std::string current_name = imgui_trunc(m_font_list[m_font_selected].name, max_width); ImGui::SetNextItemWidth(m_gui_cfg->combo_font_width); if (ImGui::BeginCombo("##font_selector", current_name.c_str())) { // first line if (ImGui::Button(_u8L("Choose font").c_str())) { choose_font_by_wxdialog(); store_font_list(); ImGui::CloseCurrentPopup(); } else if (ImGui::IsItemHovered()) ImGui::SetTooltip( _u8L("Choose from installed font inside dialog.").c_str()); #ifdef ALLOW_DEBUG_MODE ImGui::SameLine(); // select font file by file browser if (ImGui::Button(_u8L("Add File").c_str())) { choose_true_type_file(); store_font_list(); ImGui::CloseCurrentPopup(); } else if (ImGui::IsItemHovered()) ImGui::SetTooltip(_u8L("add file with font(.ttf, .ttc)").c_str()); #endif // ALLOW_DEBUG_MODE ImGui::Separator(); for (FontItem &f : m_font_list) { ImGui::PushID(f.name.c_str()); std::string name = imgui_trunc(f.name, max_width); size_t index = &f - &m_font_list.front(); bool is_selected = index == m_font_selected; auto flags = ImGuiSelectableFlags_AllowItemOverlap; // allow clic buttons if (ImGui::Selectable(name.c_str(), is_selected, flags)) { size_t prev_font_selected = m_font_selected; m_font_selected = index; if (!load_font()) { m_font_selected = prev_font_selected; } else { process(); } } else if (ImGui::IsItemHovered()) ImGui::SetTooltip(f.name.c_str()); // draw buttons rename and delete ImGui::SameLine(); ImGui::SetCursorPosX(m_gui_cfg->rename_pos_x); if (draw_button(IconType::rename)) rename_index = index; ImGui::SameLine(); ImGui::SetCursorPosX(m_gui_cfg->delete_pos_x); if (draw_button(IconType::erase, is_selected)) { m_font_list.erase(m_font_list.begin() + index); // fix selected index if (index < m_font_selected) --m_font_selected; store_font_list(); } ImGui::PopID(); } ImGui::EndCombo(); } // rename modal window popup const char * rename_popup_id = "Rename_font"; static size_t rename_id; if (rename_index.has_value() && !ImGui::IsPopupOpen(rename_popup_id)) { ImGui::OpenPopup(rename_popup_id); rename_id = *rename_index; } if (ImGui::BeginPopupModal(rename_popup_id)) { FontItem & fi = m_font_list[rename_id]; std::string rename_popup = GUI::format(_u8L("Change font name (%1%): "), fi.name); ImGui::Text(rename_popup.c_str()); ImGui::SetNextItemWidth(m_gui_cfg->combo_font_width); if (ImGui::InputText("##font name", &fi.name, ImGuiInputTextFlags_EnterReturnsTrue) || ImGui::Button("ok")) { ImGui::CloseCurrentPopup(); store_font_list(); } ImGui::EndPopup(); } } void GLGizmoEmboss::draw_text_input() { static const ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput | ImGuiInputTextFlags_AutoSelectAll; ImVector &fonts = m_imgui_font_atlas.Fonts; ImFont * imgui_font = fonts.empty() ? nullptr : fonts.front(); bool exist_font = imgui_font != nullptr && imgui_font->IsLoaded(); if (exist_font) ImGui::PushFont(imgui_font); bool exist_change = false; float window_height = ImGui::GetWindowHeight(); float minimal_height = m_gui_cfg->draw_advanced ? m_gui_cfg->minimal_window_size_with_advance.y : m_gui_cfg->minimal_window_size.y; float extra_height = window_height - minimal_height; ImVec2 text_size(m_gui_cfg->text_size.x, m_gui_cfg->text_size.y + extra_height); if (ImGui::InputTextMultiline("##Text", &m_text, text_size, flags)) { process(); exist_change = true; } if (exist_font) ImGui::PopFont(); // imgui_font has to be unused if (exist_change) check_imgui_font_range(); } void GLGizmoEmboss::draw_advanced() { ImGui::SetNextItemWidth(m_gui_cfg->advanced_input_width); if (ImGui::InputFloat(_u8L("Size[in mm]").c_str(), &m_font_prop.size_in_mm)) { if (m_font_prop.size_in_mm < 0.1) m_font_prop.size_in_mm = 10; // store font size into path FontItem &fi = m_font_list[m_font_selected]; if (fi.type == WxFontUtils::get_actual_type()) { std::optional wx_font = WxFontUtils::load_wxFont(fi.path); if (wx_font.has_value()) { wx_font->SetPointSize(m_font_prop.size_in_mm); fi.path = WxFontUtils::store_wxFont(*wx_font); } } load_imgui_font(); if (m_font != nullptr) m_font->cache.clear(); process(); } ImGui::SetNextItemWidth(m_gui_cfg->advanced_input_width); if (ImGui::InputFloat(_u8L("Emboss[in mm]").c_str(), &m_font_prop.emboss)) process(); ImGui::SetNextItemWidth(2*m_gui_cfg->advanced_input_width); if (ImGui::InputInt(_u8L("CharGap[in font points]").c_str(), &m_font_prop.char_gap)) process(); ImGui::SetNextItemWidth(2*m_gui_cfg->advanced_input_width); if (ImGui::InputInt(_u8L("LineGap[in font points]").c_str(), &m_font_prop.line_gap)) process(); // when more collection add selector if (m_font != nullptr && m_font->count > 1) { ImGui::SetNextItemWidth(m_gui_cfg->advanced_input_width); if (ImGui::BeginCombo(_u8L("Font collection").c_str(), std::to_string(m_font->index).c_str())) { for (unsigned int i = 0; i < m_font->count; ++i) { ImGui::PushID(1 << 10 + i); if (ImGui::Selectable(std::to_string(i).c_str(), i == m_font->index)) { m_font->index = i; m_font->cache.clear(); process(); } ImGui::PopID(); } ImGui::EndCombo(); } } #ifdef ALLOW_DEBUG_MODE std::string descriptor = m_font_list[m_font_selected].path; ImGui::Text("family = %s", (m_font_prop.family.has_value() ? m_font_prop.family->c_str() : " --- ")); ImGui::Text("face name = %s", (m_font_prop.face_name.has_value() ? m_font_prop.face_name->c_str() : " --- ")); ImGui::Text("style = %s", (m_font_prop.style.has_value() ? m_font_prop.style->c_str() : " --- ")); ImGui::Text("weight = %s", (m_font_prop.weight.has_value() ? m_font_prop.weight->c_str() : " --- ")); ImGui::Text("descriptor = %s", descriptor.c_str()); ImGui::Image(m_imgui_font_atlas.TexID, ImVec2(m_imgui_font_atlas.TexWidth, m_imgui_font_atlas.TexHeight)); #endif // ALLOW_DEBUG_MODE } bool GLGizmoEmboss::load_font(size_t font_index) { std::swap(font_index, m_font_selected); bool is_loaded = load_font(); if (!is_loaded) std::swap(font_index, m_font_selected); return is_loaded; } bool GLGizmoEmboss::load_font() { if (m_font_selected >= m_font_list.size()) return false; FontItem &fi = m_font_list[m_font_selected]; if (fi.type == FontItem::Type::file_path) { // fill font name after load from .3mf if (fi.name.empty()) fi.name = Slic3r::GUI::GLGizmoEmboss::get_file_name(fi.path); std::optional font_opt = Emboss::load_font( fi.path.c_str()); if (!font_opt.has_value()) return false; // TODO: fix copy of font data m_font = std::make_shared(std::move(*font_opt)); load_imgui_font(); return true; } if (fi.type != WxFontUtils::get_actual_type()) return false; std::optional wx_font = WxFontUtils::load_wxFont(fi.path); if (!wx_font.has_value()) return false; // fill font name after load from .3mf if (fi.name.empty()) fi.name = WxFontUtils::get_human_readable_name(*wx_font); return load_font(*wx_font); } bool GLGizmoEmboss::load_font(const wxFont &font) { auto font_opt = WxFontUtils::load_font(font); if (!font_opt.has_value()) return false; // TODO: fix copy of font data m_font = std::make_shared(std::move(*font_opt)); WxFontUtils::update_property(m_font_prop, font); m_font_prop.emboss = m_font_prop.size_in_mm / 2.f; load_imgui_font(); return true; } void GLGizmoEmboss::check_imgui_font_range() { const char *text = m_text.c_str(); const ImFont *font = m_imgui_font_atlas.Fonts.front(); if (!font->IsLoaded()) { // when create font no one letter in text was inside font // check text again load_imgui_font(); return; } if (font->ConfigData == nullptr) return; const ImWchar *ranges = font->ConfigData->GlyphRanges; auto is_in_ranges = [ranges](unsigned int letter) -> bool { for (const ImWchar *range = ranges; range[0] && range[1]; range += 2) { ImWchar from = range[0]; ImWchar to = range[1]; if (from <= letter && letter <= to) return true; if (letter < to) return false; // ranges should be sorted } return false; }; bool exist_unknown = false; while (*text) { unsigned int c = 0; int c_len = ImTextCharFromUtf8(&c, text, NULL); text += c_len; if (c_len == 0) break; if (!is_in_ranges(c)) { exist_unknown = true; break; } } if (exist_unknown) load_imgui_font(); } void GLGizmoEmboss::load_imgui_font() { if (m_font == nullptr) return; ImFontGlyphRangesBuilder builder; builder.AddRanges(m_imgui->get_glyph_ranges()); builder.AddText(m_text.c_str()); m_imgui_font_ranges.clear(); builder.BuildRanges(&m_imgui_font_ranges); int font_size = static_cast( std::round(std::abs(m_font_prop.size_in_mm / 0.3528))); if (font_size < m_gui_cfg->min_imgui_font_size) font_size = m_gui_cfg->min_imgui_font_size; if (font_size > m_gui_cfg->max_imgui_font_size) font_size = m_gui_cfg->max_imgui_font_size; ImFontConfig font_config; font_config.FontDataOwnedByAtlas = false; m_imgui_font_atlas.Flags |= ImFontAtlasFlags_NoMouseCursors | ImFontAtlasFlags_NoPowerOfTwoHeight; m_imgui_font_atlas.Clear(); m_imgui_font_atlas.AddFontFromMemoryTTF((void *) m_font->buffer.data(), m_font->buffer.size(), font_size, &font_config, m_imgui_font_ranges.Data); unsigned char *pixels; int width, height; m_imgui_font_atlas.GetTexDataAsAlpha8(&pixels, &width, &height); // Upload texture to graphics system GLint last_texture; glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture)); ScopeGuard sg([last_texture]() { glsafe(::glBindTexture(GL_TEXTURE_2D, last_texture)); }); GLuint font_texture; glsafe(::glGenTextures(1, &font_texture)); glsafe(::glBindTexture(GL_TEXTURE_2D, font_texture)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); glsafe(::glPixelStorei(GL_UNPACK_ROW_LENGTH, 0)); glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels)); // Store our identifier m_imgui_font_atlas.TexID = (ImTextureID) (intptr_t) font_texture; } bool GLGizmoEmboss::choose_font_by_wxdialog() { wxFontData data; data.EnableEffects(false); data.RestrictSelection(wxFONTRESTRICT_SCALABLE); // set previous selected font FontItem &selected_font_item = m_font_list[m_font_selected]; if (selected_font_item.type == WxFontUtils::get_actual_type()) { std::optional selected_font = WxFontUtils::load_wxFont( selected_font_item.path); if (selected_font.has_value()) data.SetInitialFont(*selected_font); } wxFontDialog font_dialog(wxGetApp().mainframe, data); if (font_dialog.ShowModal() != wxID_OK) return false; data = font_dialog.GetFontData(); wxFont font = data.GetChosenFont(); size_t font_index = m_font_list.size(); FontItem font_item = WxFontUtils::get_font_item(font); m_font_list.emplace_back(font_item); FontProp old_font_prop = m_font_prop; // copy // Check that deserialization NOT influence font // false - use direct selected wxFont in dialog // true - use font item (serialize and deserialize wxFont) bool use_deserialized_font = false; if (!use_deserialized_font) m_font_selected = font_index; // Try load and use new added font if ((!use_deserialized_font && !load_font(font)) || (use_deserialized_font && !load_font(font_index)) || !process()) { // reverse index for font_selected std::swap(font_index, m_font_selected); // when not process // remove form font list m_font_list.pop_back(); // reverse property m_font_prop = old_font_prop; // when not process wxString message = GUI::format_wxstr( _L("Font '%1%' can't be used. Please select another."), font_item.name); wxString title = _L("Selected font is NOT True-type."); MessageDialog not_loaded_font_message(nullptr, message, title, wxOK); not_loaded_font_message.ShowModal(); return choose_font_by_wxdialog(); } return true; } bool GLGizmoEmboss::choose_true_type_file() { wxArrayString input_files; wxString fontDir = wxEmptyString; wxString selectedFile = wxEmptyString; wxFileDialog dialog(nullptr, _L("Choose one or more files (TTF, TTC):"), fontDir, selectedFile, file_wildcards(FT_FONTS), wxFD_OPEN | wxFD_MULTIPLE | wxFD_FILE_MUST_EXIST); if (dialog.ShowModal() == wxID_OK) dialog.GetPaths(input_files); if (input_files.IsEmpty()) return false; bool font_loaded = false; for (auto &input_file : input_files) { std::string path = std::string(input_file.c_str()); std::string name = get_file_name(path); m_font_list.emplace_back(name, path, FontItem::Type::file_path); // set first valid added font as active if (!font_loaded) { if (!load_font(m_font_list.size() - 1)) m_font_list.pop_back(); else font_loaded = true; } } if (font_loaded) process(); return font_loaded; } bool GLGizmoEmboss::choose_svg_file() { wxArrayString input_files; wxString fontDir = wxEmptyString; wxString selectedFile = wxEmptyString; wxFileDialog dialog(nullptr, _L("Choose SVG file:"), fontDir, selectedFile, file_wildcards(FT_SVG), wxFD_OPEN | wxFD_FILE_MUST_EXIST); if (dialog.ShowModal() == wxID_OK) dialog.GetPaths(input_files); if (input_files.IsEmpty()) return false; if (input_files.size() != 1) return false; auto & input_file = input_files.front(); std::string path = std::string(input_file.c_str()); std::string name = get_file_name(path); NSVGimage *image = nsvgParseFromFile(path.c_str(), "mm", 96.0f); ExPolygons polys = NSVGUtils::to_ExPolygons(image); nsvgDelete(image); BoundingBox bb; for (const auto &p : polys) bb.merge(p.contour.points); float scale = m_font_prop.size_in_mm / std::max(bb.max.x(), bb.max.y()); auto project = std::make_unique( std::make_unique(m_font_prop.emboss / scale), scale); indexed_triangle_set its = Emboss::polygons2model(polys, *project); return false; // test store: // for (auto &poly : polys) poly.scale(1e5); // SVG svg("converted.svg", BoundingBox(polys.front().contour.points)); // svg.draw(polys); //return add_volume(name, its); } TextConfiguration GLGizmoEmboss::create_configuration() { return TextConfiguration(m_font_list[m_font_selected], m_font_prop, m_text); } bool GLGizmoEmboss::load_configuration(ModelVolume *volume) { if (volume == nullptr) return false; if (!volume->text_configuration.has_value()) return false; TextConfiguration &configuration = *volume->text_configuration; FontItem & c_font_item = configuration.font_item; // try to find font in local font list auto is_config = [&c_font_item](const FontItem &font_item) -> bool { return font_item.path == c_font_item.path; }; auto it = std::find_if(m_font_list.begin(), m_font_list.end(), is_config); size_t prev_font_selected = m_font_selected; if (it == m_font_list.end()) { // font is not in list // add font to list m_font_selected = m_font_list.size(); m_font_list.emplace_back(c_font_item); } else { // font is found in list m_font_selected = it - m_font_list.begin(); } m_font_prop = configuration.font_prop; m_text = configuration.text; m_volume = volume; if (!load_font()) { // create similar font auto wx_font = WxFontUtils::create_wxFont(c_font_item, configuration.font_prop); if (wx_font.has_value()) { // fix not loadable font item m_font_list[m_font_selected] = WxFontUtils::get_font_item( *wx_font); if (!load_font(*wx_font)) return false; } else { // can't create similar font use previous m_font_list.erase(m_font_list.begin() + m_font_selected); m_font_selected = prev_font_selected; if (!load_font()) return false; } create_notification_not_valid_font(configuration); } return true; } void GLGizmoEmboss::create_notification_not_valid_font( const TextConfiguration &tc) { // not neccessary, but for sure that old notification doesnt exist if (m_exist_notification) remove_notification_not_valid_font(); m_exist_notification = true; auto type = NotificationType::UnknownFont; auto level = NotificationManager::NotificationLevel::WarningNotificationLevel; const auto &origin_family = tc.font_prop.face_name; const auto &actual_family = m_font_prop.face_name; const auto &fi = m_font_list[m_font_selected]; const std::string &origin_font_name = origin_family.has_value() ? *origin_family : tc.font_item.path; const std::string &actual_font_name = actual_family.has_value() ? *actual_family : fi.name; std::string text = GUI::format(_L("Can't load exactly same font(\"%1%\"), " "Aplication select similar one(\"%2%\"). " "When you edit text, similar font will be applied."), origin_font_name, actual_font_name); auto notification_manager = wxGetApp().plater()->get_notification_manager(); notification_manager->push_notification(type, level, text); } void GLGizmoEmboss::remove_notification_not_valid_font() { if (!m_exist_notification) return; m_exist_notification = false; auto type = NotificationType::UnknownFont; auto notification_manager = wxGetApp().plater()->get_notification_manager(); notification_manager->close_notification_of_type(type); } std::string GLGizmoEmboss::create_volume_name() { const size_t &max_len = m_gui_cfg->max_count_char_in_volume_name; return _u8L("Text") + " - " + ((m_text.size() > max_len) ? (m_text.substr(0, max_len - 3) + " ..") : m_text); } bool GLGizmoEmboss::init_icons() { std::string path = resources_dir() + "/icons/white/"; // icon order has to match the enum IconType std::vector filenames = {path + "wrench.svg", path + "delete.svg"}; // state order has to match the enum IconState std::vector> states; states.push_back(std::make_pair(1, false)); // Activable states.push_back(std::make_pair(0, true)); // Hovered states.push_back(std::make_pair(2, false)); // Disabled unsigned int sprite_size_px = std::ceil(m_gui_cfg->icon_width); // make size pair number if (sprite_size_px % 2 != 0) ++sprite_size_px; bool compress = false; return m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, sprite_size_px, compress); } void GLGizmoEmboss::draw_icon(IconType icon, IconState state) { unsigned int icons_texture_id = m_icons_texture.get_id(); int tex_width = m_icons_texture.get_width(); int tex_height = m_icons_texture.get_height(); // is icon loaded if ((icons_texture_id == 0) || (tex_width <= 1) || (tex_height <= 1)) return; ImTextureID tex_id = (void *) (intptr_t) (GLuint) icons_texture_id; // ImVec2 image_size(tex_width, tex_height); size_t count_icons = 2; // wrench | delete size_t count_states = 3; // activable | hovered | disabled ImVec2 icon_size(tex_width / count_states, tex_height / count_icons); ImVec2 start(static_cast(state) * icon_size.x, static_cast(icon) * icon_size.y); ImVec2 uv0(start.x / tex_width, start.y / tex_height); ImVec2 uv1((start.x + icon_size.x) / tex_width, (start.y + icon_size.y) / tex_height); ImGui::Image(tex_id, icon_size, uv0, uv1); } bool GLGizmoEmboss::draw_button(IconType icon, bool disable) { float line_spacing = ImGui::GetTextLineHeightWithSpacing() - ImGui::GetTextLineHeight(); float cursor_pos_y = ImGui::GetCursorPosY(); ImGui::SetCursorPosY(cursor_pos_y - line_spacing / 2); ScopeGuard sg([cursor_pos_y]() { ImGui::SetCursorPosY(cursor_pos_y); ImGui::NewLine(); }); if (disable) { draw_icon(icon, IconState::disabled); if (ImGui::IsItemHovered() && icon == IconType::erase) ImGui::SetTooltip(_u8L("Active font can't be removed").c_str()); return false; } float cursor_x = ImGui::GetCursorPosX(); draw_icon(icon, IconState::activable); if (ImGui::IsItemClicked()) return true; if (ImGui::IsItemHovered()) { switch (icon) { case IconType::rename: ImGui::SetTooltip(_u8L("rename").c_str()); break; case IconType::erase: ImGui::SetTooltip(_u8L("delete").c_str()); break; default: break; } // redraw image over previous ImGui::SameLine(); ImGui::SetCursorPosX(cursor_x); draw_icon(icon, IconState::hovered); if (ImGui::IsItemClicked()) return true; } return false; } void GLGizmoEmboss::load_font_list() { const AppConfig *cfg = wxGetApp().app_config; unsigned index = 1; std::string section_name = get_app_config_font_section(index++); while (cfg->has_section(section_name)) { std::optional fi = get_font_item( cfg->get_section(section_name)); if (fi.has_value()) m_font_list.emplace_back(*fi); section_name = get_app_config_font_section(index++); } if (m_font_list.empty()) m_font_list = create_default_font_list(); } void GLGizmoEmboss::store_font_list() { AppConfig *cfg = wxGetApp().app_config; unsigned index = 1; for (const FontItem &fi : m_font_list) { // skip file paths + fonts from other OS if (fi.type != WxFontUtils::get_actual_type()) continue; set_font_item(*cfg, fi, index++); } // remove rest of font sections std::string section_name = get_app_config_font_section(index); while (cfg->has_section(section_name)) { cfg->clear_section(section_name); section_name = get_app_config_font_section(++index); } } const std::string GLGizmoEmboss::APP_CONFIG_FONT_NAME = "name"; const std::string GLGizmoEmboss::APP_CONFIG_FONT_DESCRIPTOR = "descriptor"; std::string GLGizmoEmboss::get_app_config_font_section(unsigned index) { return AppConfig::SECTION_FONT + ':' + std::to_string(index); } std::optional GLGizmoEmboss::get_font_item( const std::map &app_cfg_section) { auto path_it = app_cfg_section.find(APP_CONFIG_FONT_DESCRIPTOR); if (path_it == app_cfg_section.end()) return {}; const std::string &path = path_it->second; auto name_it = app_cfg_section.find(APP_CONFIG_FONT_NAME); static const std::string default_name = "font_name"; const std::string & name = (name_it == app_cfg_section.end()) ? default_name : name_it->second; return FontItem(name, path, WxFontUtils::get_actual_type()); } void GLGizmoEmboss::set_font_item(AppConfig & cfg, const FontItem &fi, unsigned index) { std::string section_name = get_app_config_font_section(index); cfg.clear_section(section_name); cfg.set(section_name, APP_CONFIG_FONT_NAME, fi.name); cfg.set(section_name, APP_CONFIG_FONT_DESCRIPTOR, fi.path); } std::string GLGizmoEmboss::get_file_name(const std::string &file_path) { size_t pos_last_delimiter = file_path.find_last_of('\\'); size_t pos_point = file_path.find_last_of('.'); size_t offset = pos_last_delimiter + 1; size_t count = pos_point - pos_last_delimiter - 1; return file_path.substr(offset, count); } std::string GLGizmoEmboss::imgui_trunc(const std::string &text, float width) { static const char *tail = " .."; float tail_width = ImGui::CalcTextSize(tail).x; float text_width = ImGui::CalcTextSize(text.c_str()).x; if (text_width < width) return text; float letter_width = ImGui::CalcTextSize("n").x; float allowed_width = width - tail_width; unsigned count_letter = static_cast(allowed_width / letter_width); text_width = ImGui::CalcTextSize(text.substr(0, count_letter).c_str()).x; if (text_width < allowed_width) { // increase letter count do { ++count_letter; text_width = ImGui::CalcTextSize(text.substr(0, count_letter).c_str()).x; } while (text_width < allowed_width); --count_letter; } else { // decrease letter count do { --count_letter; text_width = ImGui::CalcTextSize(text.substr(0, count_letter).c_str()).x; } while (text_width > allowed_width); } return text.substr(0, count_letter) + tail; } namespace Slic3r { class Priv { public: Priv() = delete; struct EmbossObject { TriangleMesh mesh; std::string name; TextConfiguration cfg; EmbossObject(TriangleMesh && mesh, std::string name, TextConfiguration cfg) : mesh(std::move(mesh)), name(name), cfg(cfg) {} }; struct EmbossVolume : public EmbossObject { ModelVolumeType type; size_t object_idx; Transform3d transformation; EmbossVolume(TriangleMesh && mesh, Transform3d transformation, std::string name, TextConfiguration cfg, ModelVolumeType type, size_t object_idx) : EmbossObject(std::move(mesh), name, cfg) , transformation(transformation) , type(type) , object_idx(object_idx) {} }; struct UpdateVolume { TriangleMesh mesh; std::string name; TextConfiguration cfg; ModelVolume * volume; UpdateVolume(TriangleMesh && mesh, std::string name, TextConfiguration cfg, ModelVolume * volume) : mesh(std::move(mesh)), name(name), cfg(cfg), volume(volume) {} }; static void create_emboss_object(EmbossObject &data); static void create_emboss_volume(EmbossVolume &data); static void update_emboss_volume(UpdateVolume &data); }; } // namespace Slic3r void GLGizmoEmboss::create_emboss_object(TriangleMesh && mesh, std::string name, TextConfiguration cfg) { // Move data to call after is not working // data are owen by lambda auto data = new Priv::EmbossObject(std::move(mesh), name, cfg); wxGetApp().plater()->CallAfter([data]() { ScopeGuard sg([data]() { delete data; }); Priv::create_emboss_object(*data); }); } void GLGizmoEmboss::create_emboss_volume(TriangleMesh && mesh, Transform3d transformation, std::string name, TextConfiguration cfg, ModelVolumeType type, size_t object_idx) { // Move data to call after is not working // data are owen by lambda auto data = new Priv::EmbossVolume(std::move(mesh), transformation, name, cfg, type, object_idx); wxGetApp().plater()->CallAfter([data]() { ScopeGuard sg([data]() { delete data; }); Priv::create_emboss_volume(*data); }); } void GLGizmoEmboss::update_emboss_volume(TriangleMesh && mesh, std::string name, TextConfiguration cfg, ModelVolume * volume) { assert(volume != nullptr); // Move data to call after is not working // data are owen by lambda auto data = new Priv::UpdateVolume(std::move(mesh), name, cfg, volume); wxGetApp().plater()->CallAfter([data]() { ScopeGuard sg([data]() { delete data; }); Priv::update_emboss_volume(*data); }); } void Priv::create_emboss_object(EmbossObject &data) { GUI_App & app = wxGetApp(); Plater * plater = app.plater(); ObjectList * obj_list = app.obj_list(); GLCanvas3D * canvas = plater->canvas3D(); GLGizmosManager &manager = canvas->get_gizmos_manager(); plater->take_snapshot(_L("Add Emboss text object")); // Create new object and change selection bool center = true; obj_list->load_mesh_object(std::move(data.mesh), data.name, center, &data.cfg); // new object successfuly added so open gizmo assert(manager.get_current_type() != GLGizmosManager::Emboss); manager.open_gizmo(GLGizmosManager::Emboss); // redraw scene canvas->reload_scene(true); // Gizmo is not open during time of creation object // When cursor move and no one object is selected than Manager::reset_all() } void Priv::create_emboss_volume(EmbossVolume &data) { GUI_App & app = wxGetApp(); Plater * plater = app.plater(); ObjectList *obj_list = app.obj_list(); GLCanvas3D *canvas = plater->canvas3D(); size_t object_idx = data.object_idx; ModelVolumeType type = data.type; // create new volume inside of object Model &model = plater->model(); if (model.objects.size() <= object_idx) return; ModelObject *obj = model.objects[object_idx]; ModelVolume *volume = obj->add_volume(std::move(data.mesh)); // set a default extruder value, since user can't add it manually volume->config.set_key_value("extruder", new ConfigOptionInt(0)); // do not allow model reload from disk volume->source.is_from_builtin_objects = true; volume->set_type(type); volume->name = data.name; volume->text_configuration = data.cfg; volume->set_transformation(data.transformation); // update volume name in object list // updata selection after new volume added // change name of volume in right panel // select only actual volume // when new volume is created change selection to this volume auto add_to_selection = [volume](const ModelVolume *vol) { return vol == volume; }; wxDataViewItemArray sel = obj_list->reorder_volumes_and_get_selection((int) object_idx, add_to_selection); if (!sel.IsEmpty()) obj_list->select_item(sel.front()); // update printable state on canvas if (type == ModelVolumeType::MODEL_PART) canvas->update_instance_printable_state_for_object(object_idx); obj_list->selection_changed(); // redraw scene canvas->reload_scene(true); } void Priv::update_emboss_volume(UpdateVolume &data) { GUI_App & app = wxGetApp(); // may be move to input Plater * plater = app.plater(); ObjectList * obj_list = app.obj_list(); GLCanvas3D * canvas = plater->canvas3D(); GLGizmosManager &manager = canvas->get_gizmos_manager(); // Check emboss gizmo is still open if (manager.get_current_type() != GLGizmosManager::Emboss) return; const std::string &name = data.name; plater->take_snapshot(_L("Emboss text") + ": " + name); // find volume by object id - NOT WORK // -> edit text change volume id so could apper not found volume //ModelVolume *volume = nullptr; //Model &model = plater->model(); //for (auto obj : model.objects) // for (auto vol : obj->volumes) // if (vol->id() == volume_id) { // volume = vol; // break; // } //if (volume == nullptr) return; ModelVolume *volume = data.volume; assert(volume != nullptr); // update volume volume->set_mesh(std::move(data.mesh)); volume->set_new_unique_id(); volume->calculate_convex_hull(); volume->get_object()->invalidate_bounding_box(); volume->name = name; volume->text_configuration = data.cfg; // update volume in right panel( volume / object name) const Selection &selection = canvas->get_selection(); const GLVolume * v = selection.get_volume( *selection.get_volume_idxs().begin()); int object_idx = v->object_idx(); int volume_idx = v->volume_idx(); obj_list->update_name_in_list(object_idx, volume_idx); // update printable state on canvas if (volume->type() == ModelVolumeType::MODEL_PART) canvas->update_instance_printable_state_for_object( (size_t) object_idx); // redraw scene canvas->reload_scene(true); } /// /// WxFontUtils - Start definition /// std::optional WxFontUtils::load_font(const wxFont &font) { if (!font.IsOk()) return {}; #ifdef _WIN32 return Emboss::load_font(font.GetHFONT()); #elif defined(__APPLE__) // use file path const wxNativeFontInfo *info = font.GetNativeFontInfo(); if (info == nullptr) return {}; CTFontDescriptorRef descriptor = info->GetCTFontDescriptor(); CFURLRef typeref = (CFURLRef) CTFontDescriptorCopyAttribute(descriptor, kCTFontURLAttribute); CFStringRef url = CFURLGetString(typeref); if (url == NULL) return {}; wxString file_uri; wxCFTypeRef(url).GetValue(file_uri); std::string file_path(wxURI::Unescape(file_uri).c_str()); size_t start = std::string("file://").size(); if (file_path.empty() || file_path.size() <= start) return {}; file_path = file_path.substr(start, file_path.size() - start); return Emboss::load_font(file_path.c_str()); #elif defined(__linux__) static FontConfigHelp help; std::string font_path = help.get_font_path(font); if (font_path.empty()) return {}; return Emboss::load_font(font_path.c_str()); #else // HERE is place to add implementation for another platform // to convert wxFont to font data as windows or font file path as linux return {}; #endif } FontItem::Type WxFontUtils::get_actual_type() { #ifdef _WIN32 return FontItem::Type::wx_win_font_descr; #elif defined(__APPLE__) return FontItem::Type::wx_mac_font_descr; #elif defined(__linux__) return FontItem::Type::wx_mac_font_descr; #else return FontItem::Type::undefined; #endif } FontItem WxFontUtils::get_font_item(const wxFont &font) { std::string name = get_human_readable_name(font); std::string fontDesc = store_wxFont(font); FontItem::Type type = get_actual_type(); // wxFont f = font; // copy return FontItem(name, fontDesc, type); } FontItem WxFontUtils::get_os_font() { wxSystemFont system_font = wxSYS_DEFAULT_GUI_FONT; wxFont font = wxSystemSettings::GetFont(system_font); FontItem fi = get_font_item(font); fi.name += std::string(" (" + _u8L("OS default") + ")"); return get_font_item(font); } std::string WxFontUtils::get_human_readable_name(const wxFont &font) { if (!font.IsOk()) return "Font is NOT ok."; // Face name is optional in wxFont if (!font.GetFaceName().empty()) { return std::string(font.GetFaceName().c_str()); } else { return std::string((font.GetFamilyString() + " " + font.GetStyleString() + " " + font.GetWeightString()) .c_str()); } } std::string WxFontUtils::store_wxFont(const wxFont &font) { // wxString os = wxPlatformInfo::Get().GetOperatingSystemIdName(); wxString font_descriptor = font.GetNativeFontInfoDesc(); return std::string(font_descriptor.c_str()); } std::optional WxFontUtils::load_wxFont( const std::string &font_descriptor) { wxString font_descriptor_wx(font_descriptor); wxFont wx_font(font_descriptor_wx); if (!wx_font.IsOk()) return {}; return wx_font; } const std::map WxFontUtils::from_family( {{wxFONTFAMILY_DEFAULT, "default"}, {wxFONTFAMILY_DECORATIVE, "decorative"}, {wxFONTFAMILY_ROMAN, "roman"}, {wxFONTFAMILY_SCRIPT, "script"}, {wxFONTFAMILY_SWISS, "swiss"}, {wxFONTFAMILY_MODERN, "modern"}, {wxFONTFAMILY_TELETYPE, "teletype"}, {wxFONTFAMILY_MAX, "max"}, {wxFONTFAMILY_UNKNOWN, "unknown"}}); const std::map WxFontUtils::to_family = MapUtils::create_oposit(WxFontUtils::from_family); const std::map WxFontUtils::from_style( {{wxFONTSTYLE_ITALIC, "italic"}, {wxFONTSTYLE_SLANT, "slant"}, {wxFONTSTYLE_NORMAL, "normal"}}); const std::map WxFontUtils::to_style = MapUtils::create_oposit(WxFontUtils::from_style); const std::map WxFontUtils::from_weight( {{wxFONTWEIGHT_THIN, "thin"}, {wxFONTWEIGHT_EXTRALIGHT, "extraLight"}, {wxFONTWEIGHT_LIGHT, "light"}, {wxFONTWEIGHT_NORMAL, "normal"}, {wxFONTWEIGHT_MEDIUM, "medium"}, {wxFONTWEIGHT_SEMIBOLD, "semibold"}, {wxFONTWEIGHT_BOLD, "bold"}, {wxFONTWEIGHT_EXTRABOLD, "extraBold"}, {wxFONTWEIGHT_HEAVY, "heavy"}, {wxFONTWEIGHT_EXTRAHEAVY, "extraHeavy"}}); const std::map WxFontUtils::to_weight = MapUtils::create_oposit(WxFontUtils::from_weight); std::optional WxFontUtils::create_wxFont(const FontItem &fi, const FontProp &fp) { double point_size = static_cast(fp.size_in_mm); wxFontInfo info(point_size); if (fp.family.has_value()) { auto it = to_family.find(*fp.style); if (it != to_family.end()) info.Family(it->second); } if (fp.face_name.has_value()) { wxString face_name(*fp.face_name); info.FaceName(face_name); } if (fp.style.has_value()) { auto it = to_style.find(*fp.style); if (it != to_style.end()) info.Style(it->second); } if (fp.weight.has_value()) { auto it = to_weight.find(*fp.weight); if (it != to_weight.end()) info.Weight(it->second); } // Improve: load descriptor instead of store to font property to 3mf // switch (fi.type) { // case FontItem::Type::wx_lin_font_descr: // case FontItem::Type::wx_win_font_descr: // case FontItem::Type::file_path: // case FontItem::Type::undefined: // default: //} wxFont font(info); if (!font.IsOk()) return {}; return font; } void WxFontUtils::update_property(FontProp &font_prop, const wxFont &font) { // The point size is defined as 1/72 of the Anglo-Saxon inch (25.4 mm): it // is approximately 0.0139 inch or 352.8 um. But it is too small, so I // decide use point size as mm for emboss font_prop.size_in_mm = font.GetPointSize(); // *0.3528f; wxString wx_face_name = font.GetFaceName(); std::string face_name((const char *) wx_face_name.ToUTF8()); if (!face_name.empty()) font_prop.face_name = face_name; wxFontFamily wx_family = font.GetFamily(); if (wx_family != wxFONTFAMILY_DEFAULT) { auto it = from_family.find(wx_family); if (it != from_family.end()) font_prop.family = it->second; } wxFontStyle wx_style = font.GetStyle(); if (wx_style != wxFONTSTYLE_NORMAL) { auto it = from_style.find(wx_style); if (it != from_style.end()) font_prop.style = it->second; } wxFontWeight wx_weight = font.GetWeight(); if (wx_weight != wxFONTWEIGHT_NORMAL) { auto it = from_weight.find(wx_weight); if (it != from_weight.end()) font_prop.weight = it->second; } } void NSVGUtils::flatten_cubic_bez(Polygon &polygon, float tessTol, Vec2f p1, Vec2f p2, Vec2f p3, Vec2f p4, int level) { Vec2f p12 = (p1 + p2) * 0.5f; Vec2f p23 = (p2 + p3) * 0.5f; Vec2f p34 = (p3 + p4) * 0.5f; Vec2f p123 = (p12 + p23) * 0.5f; Vec2f pd = p4 - p1; Vec2f pd2 = p2 - p4; float d2 = std::abs(pd2.x() * pd.y() - pd2.y() * pd.x()); Vec2f pd3 = p3 - p4; float d3 = std::abs(pd3.x() * pd.y() - pd3.y() * pd.x()); float d23 = d2 + d3; if ((d23 * d23) < tessTol * (pd.x() * pd.x() + pd.y() * pd.y())) { polygon.points.emplace_back(p4.x(), p4.y()); return; } --level; if (level == 0) return; Vec2f p234 = (p23 + p34) * 0.5f; Vec2f p1234 = (p123 + p234) * 0.5f; flatten_cubic_bez(polygon, tessTol, p1, p12, p123, p1234, level); flatten_cubic_bez(polygon, tessTol, p1234, p234, p34, p4, level); } ExPolygons NSVGUtils::to_ExPolygons(NSVGimage *image, float tessTol, int max_level) { Polygons polygons; for (NSVGshape *shape = image->shapes; shape != NULL; shape = shape->next) { if (!(shape->flags & NSVG_FLAGS_VISIBLE)) continue; Slic3r::Polygon polygon; if (shape->fill.type != NSVG_PAINT_NONE) { for (NSVGpath *path = shape->paths; path != NULL; path = path->next) { // Flatten path polygon.points.emplace_back(path->pts[0], path->pts[1]); for (size_t i = 0; i < path->npts - 1; i += 3) { float *p = &path->pts[i * 2]; Vec2f p1(p[0], p[1]), p2(p[2], p[3]), p3(p[4], p[5]), p4(p[6], p[7]); flatten_cubic_bez(polygon, tessTol, p1, p2, p3, p4, max_level); } if (path->closed) { polygons.push_back(polygon); polygon = Slic3r::Polygon(); } } } polygons.push_back(polygon); } // Fix Y axis for (Polygon &polygon : polygons) for (Point &p : polygon.points) p.y() *= -1; return Slic3r::union_ex(polygons); } // any existing icon filename to not influence GUI const std::string GLGizmoEmboss::M_ICON_FILENAME = "cut.svg";