///|/ Copyright (c) Prusa Research 2018 - 2023 Tomáš Mészáros @tamasmeszaros, Vojtěch Bubník @bubnikv, Lukáš Matěna @lukasmatena, Enrico Turri @enricoturri1966 ///|/ ///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher ///|/ #ifndef MODELARRANGE_HPP #define MODELARRANGE_HPP #include #include #include #include #include "Scene.hpp" namespace Slic3r { class Model; class ModelInstance; namespace arr2 { class ArrangeSettingsView; } // namespace arr2 using ModelInstancePtrs = std::vector; //void duplicate(Model &model, ArrangePolygons &copies, VirtualBedFn); void duplicate_objects(Model &model, size_t copies_num); bool arrange_objects(Model &model, const arr2::ArrangeBed &bed, const arr2::ArrangeSettingsView &settings); void duplicate_objects(Model & model, size_t copies_num, const arr2::ArrangeBed &bed, const arr2::ArrangeSettingsView &settings); void duplicate(Model & model, size_t copies_num, const arr2::ArrangeBed &bed, const arr2::ArrangeSettingsView &settings); } // namespace Slic3r #endif // MODELARRANGE_HPP