// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoMove.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/GUI_App.hpp" #if ENABLE_WORLD_COORDINATE #include "slic3r/GUI/GUI_ObjectManipulation.hpp" #endif // ENABLE_WORLD_COORDINATE #if ENABLE_GL_SHADERS_ATTRIBUTES #include "slic3r/GUI/Plater.hpp" #endif // ENABLE_GL_SHADERS_ATTRIBUTES #include #include namespace Slic3r { namespace GUI { const double GLGizmoMove3D::Offset = 10.0; GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : GLGizmoBase(parent, icon_filename, sprite_id) {} std::string GLGizmoMove3D::get_tooltip() const { #if ENABLE_WORLD_COORDINATE if (m_hover_id == 0) return "X: " + format(m_displacement.x(), 2); else if (m_hover_id == 1) return "Y: " + format(m_displacement.y(), 2); else if (m_hover_id == 2) return "Z: " + format(m_displacement.z(), 2); else return ""; #else const Selection& selection = m_parent.get_selection(); const bool show_position = selection.is_single_full_instance(); const Vec3d& position = selection.get_bounding_box().center(); if (m_hover_id == 0 || m_grabbers[0].dragging) return "X: " + format(show_position ? position.x() : m_displacement.x(), 2); else if (m_hover_id == 1 || m_grabbers[1].dragging) return "Y: " + format(show_position ? position.y() : m_displacement.y(), 2); else if (m_hover_id == 2 || m_grabbers[2].dragging) return "Z: " + format(show_position ? position.z() : m_displacement.z(), 2); else return ""; #endif // ENABLE_WORLD_COORDINATE } bool GLGizmoMove3D::on_mouse(const wxMouseEvent &mouse_event) { return use_grabbers(mouse_event); } void GLGizmoMove3D::data_changed() { const Selection &selection = m_parent.get_selection(); bool is_wipe_tower = selection.is_wipe_tower(); m_grabbers[2].enabled = !is_wipe_tower; } bool GLGizmoMove3D::on_init() { for (int i = 0; i < 3; ++i) { m_grabbers.push_back(Grabber()); #if ENABLE_GIZMO_GRABBER_REFACTOR m_grabbers.back().extensions = GLGizmoBase::EGrabberExtension::PosZ; #endif // ENABLE_GIZMO_GRABBER_REFACTOR } #if ENABLE_GIZMO_GRABBER_REFACTOR m_grabbers[0].angles = { 0.0, 0.5 * double(PI), 0.0 }; m_grabbers[1].angles = { -0.5 * double(PI), 0.0, 0.0 }; #endif // ENABLE_GIZMO_GRABBER_REFACTOR m_shortcut_key = WXK_CONTROL_M; return true; } std::string GLGizmoMove3D::on_get_name() const { return _u8L("Move"); } bool GLGizmoMove3D::on_is_activable() const { return !m_parent.get_selection().is_empty(); } void GLGizmoMove3D::on_start_dragging() { if (m_hover_id != -1) { m_displacement = Vec3d::Zero(); #if ENABLE_WORLD_COORDINATE #if ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES if (wxGetApp().obj_manipul()->is_world_coordinates()) #else if (wxGetApp().obj_manipul()->get_world_coordinates()) #endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES m_starting_drag_position = m_center + m_grabbers[m_hover_id].center; else { const Selection& selection = m_parent.get_selection(); const GLVolume& v = *selection.get_volume(*selection.get_volume_idxs().begin()); m_starting_drag_position = m_center + Geometry::assemble_transform(Vec3d::Zero(), v.get_instance_rotation()) * m_grabbers[m_hover_id].center; } m_starting_box_center = m_center; m_starting_box_bottom_center = m_center; m_starting_box_bottom_center.z() = m_bounding_box.min.z(); #else const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box(); m_starting_drag_position = m_grabbers[m_hover_id].center; m_starting_box_center = box.center(); m_starting_box_bottom_center = box.center(); m_starting_box_bottom_center.z() = box.min.z(); #endif // ENABLE_WORLD_COORDINATE } } void GLGizmoMove3D::on_stop_dragging() { m_parent.do_move(L("Gizmo-Move")); m_displacement = Vec3d::Zero(); } void GLGizmoMove3D::on_dragging(const UpdateData& data) { if (m_hover_id == 0) m_displacement.x() = calc_projection(data); else if (m_hover_id == 1) m_displacement.y() = calc_projection(data); else if (m_hover_id == 2) m_displacement.z() = calc_projection(data); Selection &selection = m_parent.get_selection(); selection.translate(m_displacement); } void GLGizmoMove3D::on_render() { #if !ENABLE_GIZMO_GRABBER_REFACTOR if (!m_cone.is_initialized()) m_cone.init_from(its_make_cone(1.0, 1.0, double(PI) / 18.0)); #endif // !ENABLE_GIZMO_GRABBER_REFACTOR glsafe(::glClear(GL_DEPTH_BUFFER_BIT)); glsafe(::glEnable(GL_DEPTH_TEST)); const Selection& selection = m_parent.get_selection(); #if ENABLE_WORLD_COORDINATE glsafe(::glPushMatrix()); calc_selection_box_and_center(); transform_to_local(m_parent.get_selection()); const Vec3d zero = Vec3d::Zero(); const Vec3d half_box_size = 0.5 * m_bounding_box.size(); // x axis m_grabbers[0].center = { half_box_size.x() + Offset, 0.0, 0.0 }; m_grabbers[0].color = AXES_COLOR[0]; // y axis m_grabbers[1].center = { 0.0, half_box_size.y() + Offset, 0.0 }; m_grabbers[1].color = AXES_COLOR[1]; // z axis m_grabbers[2].center = { 0.0, 0.0, half_box_size.z() + Offset }; m_grabbers[2].color = AXES_COLOR[2]; #else const Selection& selection = m_parent.get_selection(); const BoundingBoxf3& box = selection.get_bounding_box(); const Vec3d& center = box.center(); // x axis m_grabbers[0].center = { box.max.x() + Offset, center.y(), center.z() }; m_grabbers[0].color = AXES_COLOR[0]; // y axis m_grabbers[1].center = { center.x(), box.max.y() + Offset, center.z() }; m_grabbers[1].color = AXES_COLOR[1]; // z axis m_grabbers[2].center = { center.x(), center.y(), box.max.z() + Offset }; m_grabbers[2].color = AXES_COLOR[2]; #endif // ENABLE_WORLD_COORDINATE glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f)); #if ENABLE_LEGACY_OPENGL_REMOVAL #if ENABLE_WORLD_COORDINATE auto render_grabber_connection = [this, &zero](unsigned int id) { #else auto render_grabber_connection = [this, ¢er](unsigned int id) { #endif // ENABLE_WORLD_COORDINATE if (m_grabbers[id].enabled) { #if ENABLE_WORLD_COORDINATE if (!m_grabber_connections[id].model.is_initialized() || !m_grabber_connections[id].old_center.isApprox(m_grabbers[id].center)) { m_grabber_connections[id].old_center = m_grabbers[id].center; #else if (!m_grabber_connections[id].model.is_initialized() || !m_grabber_connections[id].old_center.isApprox(center)) { m_grabber_connections[id].old_center = center; #endif // ENABLE_WORLD_COORDINATE m_grabber_connections[id].model.reset(); GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 }; init_data.color = AXES_COLOR[id]; init_data.reserve_vertices(2); init_data.reserve_indices(2); // vertices #if ENABLE_WORLD_COORDINATE init_data.add_vertex((Vec3f)zero.cast()); #else init_data.add_vertex((Vec3f)center.cast()); #endif // ENABLE_WORLD_COORDINATE init_data.add_vertex((Vec3f)m_grabbers[id].center.cast()); // indices init_data.add_line(0, 1); m_grabber_connections[id].model.init_from(std::move(init_data)); } m_grabber_connections[id].model.render(); } }; #endif // ENABLE_LEGACY_OPENGL_REMOVAL if (m_hover_id == -1) { #if ENABLE_LEGACY_OPENGL_REMOVAL GLShaderProgram* shader = wxGetApp().get_shader("flat"); if (shader != nullptr) { shader->start_using(); #endif // ENABLE_LEGACY_OPENGL_REMOVAL #if ENABLE_GL_SHADERS_ATTRIBUTES const Camera& camera = wxGetApp().plater()->get_camera(); shader->set_uniform("view_model_matrix", camera.get_view_matrix()); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); #endif // ENABLE_GL_SHADERS_ATTRIBUTES // draw axes for (unsigned int i = 0; i < 3; ++i) { #if ENABLE_LEGACY_OPENGL_REMOVAL render_grabber_connection(i); #else if (m_grabbers[i].enabled) { glsafe(::glColor4fv(AXES_COLOR[i].data())); ::glBegin(GL_LINES); #if ENABLE_WORLD_COORDINATE ::glVertex3dv(zero.data()); #else ::glVertex3dv(center.data()); #endif // ENABLE_WORLD_COORDINATE ::glVertex3dv(m_grabbers[i].center.data()); glsafe(::glEnd()); } #endif // ENABLE_LEGACY_OPENGL_REMOVAL } #if ENABLE_LEGACY_OPENGL_REMOVAL shader->stop_using(); } #endif // ENABLE_LEGACY_OPENGL_REMOVAL // draw grabbers #if ENABLE_WORLD_COORDINATE render_grabbers(m_bounding_box); #if !ENABLE_GIZMO_GRABBER_REFACTOR for (unsigned int i = 0; i < 3; ++i) { if (m_grabbers[i].enabled) render_grabber_extension((Axis)i, m_bounding_box, false); } #endif // !ENABLE_GIZMO_GRABBER_REFACTOR #else render_grabbers(box); #if !ENABLE_GIZMO_GRABBER_REFACTOR for (unsigned int i = 0; i < 3; ++i) { if (m_grabbers[i].enabled) render_grabber_extension((Axis)i, box, false); } #endif // !ENABLE_GIZMO_GRABBER_REFACTOR #endif // ENABLE_WORLD_COORDINATE } else { // draw axis #if ENABLE_LEGACY_OPENGL_REMOVAL GLShaderProgram* shader = wxGetApp().get_shader("flat"); if (shader != nullptr) { shader->start_using(); #if ENABLE_GL_SHADERS_ATTRIBUTES const Camera& camera = wxGetApp().plater()->get_camera(); shader->set_uniform("view_model_matrix", camera.get_view_matrix()); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); #endif // ENABLE_GL_SHADERS_ATTRIBUTES render_grabber_connection(m_hover_id); shader->stop_using(); } shader = wxGetApp().get_shader("gouraud_light"); #else glsafe(::glColor4fv(AXES_COLOR[m_hover_id].data())); ::glBegin(GL_LINES); #if ENABLE_WORLD_COORDINATE ::glVertex3dv(zero.data()); #else ::glVertex3dv(center.data()); #endif // ENABLE_WORLD_COORDINATE ::glVertex3dv(m_grabbers[m_hover_id].center.data()); glsafe(::glEnd()); GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); #endif // ENABLE_LEGACY_OPENGL_REMOVAL if (shader != nullptr) { shader->start_using(); shader->set_uniform("emission_factor", 0.1f); // draw grabber #if ENABLE_WORLD_COORDINATE const Vec3d box_size = m_bounding_box.size(); #else const Vec3d box_size = box.size(); #endif // ENABLE_WORLD_COORDINATE const float mean_size = (float)((box_size.x() + box_size.y() + box_size.z()) / 3.0); m_grabbers[m_hover_id].render(true, mean_size); shader->stop_using(); } #if !ENABLE_GIZMO_GRABBER_REFACTOR #if ENABLE_WORLD_COORDINATE render_grabber_extension((Axis)m_hover_id, m_bounding_box, false); #else render_grabber_extension((Axis)m_hover_id, box, false); #endif // ENABLE_WORLD_COORDINATE #endif // !ENABLE_GIZMO_GRABBER_REFACTOR } #if ENABLE_WORLD_COORDINATE glsafe(::glPopMatrix()); #endif // ENABLE_WORLD_COORDINATE } void GLGizmoMove3D::on_render_for_picking() { glsafe(::glDisable(GL_DEPTH_TEST)); #if ENABLE_WORLD_COORDINATE glsafe(::glPushMatrix()); transform_to_local(m_parent.get_selection()); render_grabbers_for_picking(m_bounding_box); #if !ENABLE_GIZMO_GRABBER_REFACTOR render_grabber_extension(X, m_bounding_box, true); render_grabber_extension(Y, m_bounding_box, true); render_grabber_extension(Z, m_bounding_box, true); #endif // !ENABLE_GIZMO_GRABBER_REFACTOR glsafe(::glPopMatrix()); #else const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box(); render_grabbers_for_picking(box); #if !ENABLE_GIZMO_GRABBER_REFACTOR render_grabber_extension(X, box, true); render_grabber_extension(Y, box, true); render_grabber_extension(Z, box, true); #endif // !ENABLE_GIZMO_GRABBER_REFACTOR #endif // ENABLE_WORLD_COORDINATE } double GLGizmoMove3D::calc_projection(const UpdateData& data) const { double projection = 0.0; const Vec3d starting_vec = m_starting_drag_position - m_starting_box_center; const double len_starting_vec = starting_vec.norm(); if (len_starting_vec != 0.0) { const Vec3d mouse_dir = data.mouse_ray.unit_vector(); // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form // in our case plane normal and ray direction are the same (orthogonal view) // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal const Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir; // vector from the starting position to the found intersection const Vec3d inters_vec = inters - m_starting_drag_position; // finds projection of the vector along the staring direction projection = inters_vec.dot(starting_vec.normalized()); } if (wxGetKeyState(WXK_SHIFT)) projection = m_snap_step * (double)std::round(projection / m_snap_step); return projection; } #if !ENABLE_GIZMO_GRABBER_REFACTOR void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) { const float mean_size = float((box.size().x() + box.size().y() + box.size().z()) / 3.0); const double size = m_dragging ? double(m_grabbers[axis].get_dragging_half_size(mean_size)) : double(m_grabbers[axis].get_half_size(mean_size)); #if ENABLE_LEGACY_OPENGL_REMOVAL GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat" : "gouraud_light"); #else GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); #endif // ENABLE_LEGACY_OPENGL_REMOVAL if (shader == nullptr) return; #if ENABLE_LEGACY_OPENGL_REMOVAL m_cone.set_color((!picking && m_hover_id != -1) ? complementary(m_grabbers[axis].color) : m_grabbers[axis].color); shader->start_using(); shader->set_uniform("emission_factor", 0.1f); #else m_cone.set_color(-1, (!picking && m_hover_id != -1) ? complementary(m_grabbers[axis].color) : m_grabbers[axis].color); if (!picking) { shader->start_using(); shader->set_uniform("emission_factor", 0.1f); } #endif // ENABLE_LEGACY_OPENGL_REMOVAL #if ENABLE_GL_SHADERS_ATTRIBUTES const Camera& camera = wxGetApp().plater()->get_camera(); Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::assemble_transform(m_grabbers[axis].center); if (axis == X) view_model_matrix = view_model_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY()); else if (axis == Y) view_model_matrix = view_model_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitX()); view_model_matrix = view_model_matrix * Geometry::assemble_transform(2.0 * size * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size)); shader->set_uniform("view_model_matrix", view_model_matrix); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose()); #else glsafe(::glPushMatrix()); glsafe(::glTranslated(m_grabbers[axis].center.x(), m_grabbers[axis].center.y(), m_grabbers[axis].center.z())); if (axis == X) glsafe(::glRotated(90.0, 0.0, 1.0, 0.0)); else if (axis == Y) glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0)); glsafe(::glTranslated(0.0, 0.0, 2.0 * size)); glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size)); #endif // ENABLE_GL_SHADERS_ATTRIBUTES m_cone.render(); #if !ENABLE_GL_SHADERS_ATTRIBUTES glsafe(::glPopMatrix()); #endif // !ENABLE_GL_SHADERS_ATTRIBUTES #if !ENABLE_LEGACY_OPENGL_REMOVAL if (! picking) #endif // !ENABLE_LEGACY_OPENGL_REMOVAL shader->stop_using(); } #endif // !ENABLE_GIZMO_GRABBER_REFACTOR #if ENABLE_WORLD_COORDINATE void GLGizmoMove3D::transform_to_local(const Selection& selection) const { glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z())); #if ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES if (!wxGetApp().obj_manipul()->is_world_coordinates()) { #else if (!wxGetApp().obj_manipul()->get_world_coordinates()) { #endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES const Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true); glsafe(::glMultMatrixd(orient_matrix.data())); } } void GLGizmoMove3D::calc_selection_box_and_center() { const Selection& selection = m_parent.get_selection(); #if ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES if (wxGetApp().obj_manipul()->is_world_coordinates()) { #else if (wxGetApp().obj_manipul()->get_world_coordinates()) { #endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES m_bounding_box = selection.get_bounding_box(); m_center = m_bounding_box.center(); } else { m_bounding_box.reset(); const Selection::IndicesList& ids = selection.get_volume_idxs(); for (unsigned int id : ids) { const GLVolume& v = *selection.get_volume(id); m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix())); } m_bounding_box = m_bounding_box.transformed(selection.get_volume(*ids.begin())->get_instance_transformation().get_matrix(true, true, false, true)); m_center = selection.get_volume(*ids.begin())->get_instance_transformation().get_matrix(false, false, true, false) * m_bounding_box.center(); } } #endif // ENABLE_WORLD_COORDINATE } // namespace GUI } // namespace Slic3r