// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoScale.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/GUI_App.hpp" #if ENABLE_WORLD_COORDINATE #include "slic3r/GUI/GUI_ObjectManipulation.hpp" #endif // ENABLE_WORLD_COORDINATE #if ENABLE_GL_SHADERS_ATTRIBUTES #include "slic3r/GUI/Plater.hpp" #endif // ENABLE_GL_SHADERS_ATTRIBUTES #include #include namespace Slic3r { namespace GUI { const double GLGizmoScale3D::Offset = 5.0; GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : GLGizmoBase(parent, icon_filename, sprite_id) , m_scale(Vec3d::Ones()) , m_offset(Vec3d::Zero()) , m_snap_step(0.05) , m_base_color(DEFAULT_BASE_COLOR) , m_drag_color(DEFAULT_DRAG_COLOR) , m_highlight_color(DEFAULT_HIGHLIGHT_COLOR) { #if ENABLE_LEGACY_OPENGL_REMOVAL m_grabber_connections[0].grabber_indices = { 0, 1 }; m_grabber_connections[1].grabber_indices = { 2, 3 }; m_grabber_connections[2].grabber_indices = { 4, 5 }; m_grabber_connections[3].grabber_indices = { 6, 7 }; m_grabber_connections[4].grabber_indices = { 7, 8 }; m_grabber_connections[5].grabber_indices = { 8, 9 }; m_grabber_connections[6].grabber_indices = { 9, 6 }; #endif // ENABLE_LEGACY_OPENGL_REMOVAL } std::string GLGizmoScale3D::get_tooltip() const { const Selection& selection = m_parent.get_selection(); Vec3d scale = 100.0 * Vec3d::Ones(); if (selection.is_single_full_instance()) scale = 100.0 * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor(); #if ENABLE_WORLD_COORDINATE else if (selection.is_single_volume_or_modifier()) #else else if (selection.is_single_modifier() || selection.is_single_volume()) #endif // ENABLE_WORLD_COORDINATE scale = 100.0 * selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_scaling_factor(); if (m_hover_id == 0 || m_hover_id == 1 || m_grabbers[0].dragging || m_grabbers[1].dragging) return "X: " + format(scale.x(), 4) + "%"; else if (m_hover_id == 2 || m_hover_id == 3 || m_grabbers[2].dragging || m_grabbers[3].dragging) return "Y: " + format(scale.y(), 4) + "%"; else if (m_hover_id == 4 || m_hover_id == 5 || m_grabbers[4].dragging || m_grabbers[5].dragging) return "Z: " + format(scale.z(), 4) + "%"; else if (m_hover_id == 6 || m_hover_id == 7 || m_hover_id == 8 || m_hover_id == 9 || m_grabbers[6].dragging || m_grabbers[7].dragging || m_grabbers[8].dragging || m_grabbers[9].dragging) { std::string tooltip = "X: " + format(scale.x(), 4) + "%\n"; tooltip += "Y: " + format(scale.y(), 4) + "%\n"; tooltip += "Z: " + format(scale.z(), 4) + "%"; return tooltip; } else return ""; } bool GLGizmoScale3D::on_mouse(const wxMouseEvent &mouse_event) { if (mouse_event.Dragging()) { if (m_dragging) { // Apply new temporary scale factors TransformationType transformation_type(TransformationType::Local_Absolute_Joint); if (mouse_event.AltDown()) transformation_type.set_independent(); Selection &selection = m_parent.get_selection(); selection.scale(get_scale(), transformation_type); if (mouse_event.CmdDown()) selection.translate(m_offset, true); } } return use_grabbers(mouse_event); } void GLGizmoScale3D::data_changed() { const Selection &selection = m_parent.get_selection(); bool enable_scale_xyz = selection.is_single_full_instance() || selection.is_single_volume() || selection.is_single_modifier(); for (unsigned int i = 0; i < 6; ++i) m_grabbers[i].enabled = enable_scale_xyz; if (enable_scale_xyz) { // all volumes in the selection belongs to the same instance, any of // them contains the needed data, so we take the first const GLVolume *volume = selection.get_volume(*selection.get_volume_idxs().begin()); if (selection.is_single_full_instance()) { set_scale(volume->get_instance_scaling_factor()); } else if (selection.is_single_volume() || selection.is_single_modifier()) { set_scale(volume->get_volume_scaling_factor()); } } else { set_scale(Vec3d::Ones()); } } bool GLGizmoScale3D::on_init() { for (int i = 0; i < 10; ++i) { m_grabbers.push_back(Grabber()); } #if !ENABLE_WORLD_COORDINATE double half_pi = 0.5 * (double)PI; // x axis m_grabbers[0].angles.y() = half_pi; m_grabbers[1].angles.y() = half_pi; // y axis m_grabbers[2].angles.x() = half_pi; m_grabbers[3].angles.x() = half_pi; #endif // !ENABLE_WORLD_COORDINATE m_shortcut_key = WXK_CONTROL_S; return true; } std::string GLGizmoScale3D::on_get_name() const { return _u8L("Scale"); } bool GLGizmoScale3D::on_is_activable() const { const Selection& selection = m_parent.get_selection(); return !selection.is_empty() && !selection.is_wipe_tower(); } void GLGizmoScale3D::on_start_dragging() { if (m_hover_id != -1) { m_starting.ctrl_down = wxGetKeyState(WXK_CONTROL); #if ENABLE_WORLD_COORDINATE m_starting.drag_position = m_grabbers_transform * m_grabbers[m_hover_id].center; m_starting.box = m_bounding_box; m_starting.center = m_center; m_starting.instance_center = m_instance_center; #else m_starting.drag_position = m_grabbers[m_hover_id].center; m_starting.box = (m_starting.ctrl_down && m_hover_id < 6) ? m_bounding_box : m_parent.get_selection().get_bounding_box(); const Vec3d center = m_starting.box.center(); m_starting.pivots[0] = m_transform * Vec3d(m_starting.box.max.x(), center.y(), center.z()); m_starting.pivots[1] = m_transform * Vec3d(m_starting.box.min.x(), center.y(), center.z()); m_starting.pivots[2] = m_transform * Vec3d(center.x(), m_starting.box.max.y(), center.z()); m_starting.pivots[3] = m_transform * Vec3d(center.x(), m_starting.box.min.y(), center.z()); m_starting.pivots[4] = m_transform * Vec3d(center.x(), center.y(), m_starting.box.max.z()); m_starting.pivots[5] = m_transform * Vec3d(center.x(), center.y(), m_starting.box.min.z()); #endif // ENABLE_WORLD_COORDINATE } } void GLGizmoScale3D::on_stop_dragging() { m_parent.do_scale(L("Gizmo-Scale")); } void GLGizmoScale3D::on_dragging(const UpdateData& data) { if (m_hover_id == 0 || m_hover_id == 1) do_scale_along_axis(X, data); else if (m_hover_id == 2 || m_hover_id == 3) do_scale_along_axis(Y, data); else if (m_hover_id == 4 || m_hover_id == 5) do_scale_along_axis(Z, data); else if (m_hover_id >= 6) do_scale_uniform(data); } void GLGizmoScale3D::on_render() { const Selection& selection = m_parent.get_selection(); glsafe(::glClear(GL_DEPTH_BUFFER_BIT)); glsafe(::glEnable(GL_DEPTH_TEST)); m_bounding_box.reset(); #if ENABLE_WORLD_COORDINATE m_grabbers_transform = Transform3d::Identity(); m_center = Vec3d::Zero(); m_instance_center = Vec3d::Zero(); #if ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES bool world_coordinates = wxGetApp().obj_manipul()->is_world_coordinates(); #else bool world_coordinates = wxGetApp().obj_manipul()->get_world_coordinates(); #endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES if (selection.is_single_full_instance() && !world_coordinates) { #else m_transform = Transform3d::Identity(); // Transforms grabbers' offsets to world refefence system Transform3d offsets_transform = Transform3d::Identity(); m_offsets_transform = Transform3d::Identity(); Vec3d angles = Vec3d::Zero(); if (selection.is_single_full_instance()) { #endif // ENABLE_WORLD_COORDINATE // calculate bounding box in instance local reference system const Selection::IndicesList& idxs = selection.get_volume_idxs(); for (unsigned int idx : idxs) { const GLVolume& v = *selection.get_volume(idx); #if ENABLE_WORLD_COORDINATE m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix())); #else m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix())); #endif // ENABLE_WORLD_COORDINATE } #if ENABLE_WORLD_COORDINATE m_bounding_box = m_bounding_box.transformed(selection.get_volume(*idxs.begin())->get_instance_transformation().get_matrix(true, true, false, true)); #endif // ENABLE_WORLD_COORDINATE // gets transform from first selected volume const GLVolume& v = *selection.get_volume(*idxs.begin()); #if ENABLE_WORLD_COORDINATE m_grabbers_transform = v.get_instance_transformation().get_matrix(false, false, true) * Geometry::assemble_transform(m_bounding_box.center()); m_center = selection.get_volume(*idxs.begin())->get_instance_transformation().get_matrix(false, false, true, false) * m_bounding_box.center(); m_instance_center = v.get_instance_offset(); #else m_transform = v.get_instance_transformation().get_matrix(); // gets angles from first selected volume angles = v.get_instance_rotation(); // consider rotation+mirror only components of the transform for offsets offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v.get_instance_mirror()); m_offsets_transform = offsets_transform; #endif // ENABLE_WORLD_COORDINATE } #if ENABLE_WORLD_COORDINATE else if (selection.is_single_volume_or_modifier() && !world_coordinates) { #else else if (selection.is_single_modifier() || selection.is_single_volume()) { #endif // ENABLE_WORLD_COORDINATE const GLVolume& v = *selection.get_volume(*selection.get_volume_idxs().begin()); #if ENABLE_WORLD_COORDINATE m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_instance_transformation().get_matrix(true, true, false, true) * v.get_volume_transformation().get_matrix(true, true, false, true))); Geometry::Transformation trafo(v.get_instance_transformation().get_matrix(true, false, true) * v.get_volume_transformation().get_matrix(true, false, true)); trafo.set_offset(v.world_matrix().translation()); m_grabbers_transform = trafo.get_matrix(); m_center = v.world_matrix() * m_bounding_box.center(); m_instance_center = m_center; } else { m_bounding_box = selection.get_bounding_box(); m_grabbers_transform = Geometry::assemble_transform(m_bounding_box.center()); m_center = m_bounding_box.center(); m_instance_center = selection.is_single_full_instance() ? selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_offset() : m_center; } #else m_bounding_box = v.bounding_box(); m_transform = v.world_matrix(); angles = Geometry::extract_euler_angles(m_transform); // consider rotation+mirror only components of the transform for offsets offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v.get_instance_mirror()); m_offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), v.get_volume_rotation(), Vec3d::Ones(), v.get_volume_mirror()); } else m_bounding_box = selection.get_bounding_box(); Vec3d offset_x = offsets_transform * (Offset * Vec3d::UnitX()); Vec3d offset_y = offsets_transform * (Offset * Vec3d::UnitY()); Vec3d offset_z = offsets_transform * (Offset * Vec3d::UnitZ()); bool ctrl_down = m_dragging && m_starting.ctrl_down || !m_dragging && wxGetKeyState(WXK_CONTROL); #endif // ENABLE_WORLD_COORDINATE #if ENABLE_WORLD_COORDINATE // x axis const Vec3d box_half_size = 0.5 * m_bounding_box.size(); bool use_constrain = wxGetKeyState(WXK_CONTROL) && (selection.is_single_full_instance() || selection.is_single_volume_or_modifier()); m_grabbers[0].center = { -(box_half_size.x() + Offset), 0.0, 0.0 }; m_grabbers[0].color = (use_constrain && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0]; m_grabbers[1].center = { box_half_size.x() + Offset, 0.0, 0.0 }; m_grabbers[1].color = (use_constrain && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0]; // y axis m_grabbers[2].center = { 0.0, -(box_half_size.y() + Offset), 0.0 }; m_grabbers[2].color = (use_constrain && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1]; m_grabbers[3].center = { 0.0, box_half_size.y() + Offset, 0.0 }; m_grabbers[3].color = (use_constrain && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1]; // z axis m_grabbers[4].center = { 0.0, 0.0, -(box_half_size.z() + Offset) }; m_grabbers[4].color = (use_constrain && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2]; m_grabbers[5].center = { 0.0, 0.0, box_half_size.z() + Offset }; m_grabbers[5].color = (use_constrain && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2]; // uniform m_grabbers[6].center = { -(box_half_size.x() + Offset), -(box_half_size.y() + Offset), 0.0 }; m_grabbers[6].color = (use_constrain && m_hover_id == 8) ? CONSTRAINED_COLOR : m_highlight_color; m_grabbers[7].center = { box_half_size.x() + Offset, -(box_half_size.y() + Offset), 0.0 }; m_grabbers[7].color = (use_constrain && m_hover_id == 9) ? CONSTRAINED_COLOR : m_highlight_color; m_grabbers[8].center = { box_half_size.x() + Offset, box_half_size.y() + Offset, 0.0 }; m_grabbers[8].color = (use_constrain && m_hover_id == 6) ? CONSTRAINED_COLOR : m_highlight_color; m_grabbers[9].center = { -(box_half_size.x() + Offset), box_half_size.y() + Offset, 0.0 }; m_grabbers[9].color = (use_constrain && m_hover_id == 7) ? CONSTRAINED_COLOR : m_highlight_color; #else // x axis const Vec3d center = m_bounding_box.center(); m_grabbers[0].center = m_transform * Vec3d(m_bounding_box.min.x(), center.y(), center.z()) - offset_x; m_grabbers[0].color = (ctrl_down && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0]; m_grabbers[1].center = m_transform * Vec3d(m_bounding_box.max.x(), center.y(), center.z()) + offset_x; m_grabbers[1].color = (ctrl_down && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0]; // y axis m_grabbers[2].center = m_transform * Vec3d(center.x(), m_bounding_box.min.y(), center.z()) - offset_y; m_grabbers[2].color = (ctrl_down && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1]; m_grabbers[3].center = m_transform * Vec3d(center.x(), m_bounding_box.max.y(), center.z()) + offset_y; m_grabbers[3].color = (ctrl_down && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1]; // z axis m_grabbers[4].center = m_transform * Vec3d(center.x(), center.y(), m_bounding_box.min.z()) - offset_z; m_grabbers[4].color = (ctrl_down && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2]; m_grabbers[5].center = m_transform * Vec3d(center.x(), center.y(), m_bounding_box.max.z()) + offset_z; m_grabbers[5].color = (ctrl_down && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2]; // uniform m_grabbers[6].center = m_transform * Vec3d(m_bounding_box.min.x(), m_bounding_box.min.y(), center.z()) - offset_x - offset_y; m_grabbers[7].center = m_transform * Vec3d(m_bounding_box.max.x(), m_bounding_box.min.y(), center.z()) + offset_x - offset_y; m_grabbers[8].center = m_transform * Vec3d(m_bounding_box.max.x(), m_bounding_box.max.y(), center.z()) + offset_x + offset_y; m_grabbers[9].center = m_transform * Vec3d(m_bounding_box.min.x(), m_bounding_box.max.y(), center.z()) - offset_x + offset_y; for (int i = 6; i < 10; ++i) { m_grabbers[i].color = m_highlight_color; } // sets grabbers orientation for (int i = 0; i < 10; ++i) { m_grabbers[i].angles = angles; } #endif // ENABLE_WORLD_COORDINATE glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f)); #if ENABLE_WORLD_COORDINATE glsafe(::glPushMatrix()); transform_to_local(selection); float grabber_mean_size = (float)((m_bounding_box.size().x() + m_bounding_box.size().y() + m_bounding_box.size().z()) / 3.0); #else const BoundingBoxf3& selection_box = selection.get_bounding_box(); const float grabber_mean_size = (float)((selection_box.size().x() + selection_box.size().y() + selection_box.size().z()) / 3.0); #endif // ENABLE_WORLD_COORDINATE if (m_hover_id == -1) { #if ENABLE_LEGACY_OPENGL_REMOVAL // draw connections GLShaderProgram* shader = wxGetApp().get_shader("flat"); if (shader != nullptr) { shader->start_using(); #if ENABLE_GL_SHADERS_ATTRIBUTES const Camera& camera = wxGetApp().plater()->get_camera(); shader->set_uniform("view_model_matrix", camera.get_view_matrix()); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); #endif // ENABLE_GL_SHADERS_ATTRIBUTES if (m_grabbers[0].enabled && m_grabbers[1].enabled) render_grabbers_connection(0, 1, m_grabbers[0].color); if (m_grabbers[2].enabled && m_grabbers[3].enabled) render_grabbers_connection(2, 3, m_grabbers[2].color); if (m_grabbers[4].enabled && m_grabbers[5].enabled) render_grabbers_connection(4, 5, m_grabbers[4].color); render_grabbers_connection(6, 7, m_base_color); render_grabbers_connection(7, 8, m_base_color); render_grabbers_connection(8, 9, m_base_color); render_grabbers_connection(9, 6, m_base_color); shader->stop_using(); } #else // draw connections if (m_grabbers[0].enabled && m_grabbers[1].enabled) { glsafe(::glColor4fv(m_grabbers[0].color.data())); render_grabbers_connection(0, 1); } if (m_grabbers[2].enabled && m_grabbers[3].enabled) { glsafe(::glColor4fv(m_grabbers[2].color.data())); render_grabbers_connection(2, 3); } if (m_grabbers[4].enabled && m_grabbers[5].enabled) { glsafe(::glColor4fv(m_grabbers[4].color.data())); render_grabbers_connection(4, 5); } glsafe(::glColor4fv(m_base_color.data())); render_grabbers_connection(6, 7); render_grabbers_connection(7, 8); render_grabbers_connection(8, 9); render_grabbers_connection(9, 6); #endif // ENABLE_LEGACY_OPENGL_REMOVAL // draw grabbers render_grabbers(grabber_mean_size); } else if (m_hover_id == 0 || m_hover_id == 1) { #if ENABLE_LEGACY_OPENGL_REMOVAL // draw connections GLShaderProgram* shader = wxGetApp().get_shader("flat"); if (shader != nullptr) { shader->start_using(); #if ENABLE_GL_SHADERS_ATTRIBUTES const Camera& camera = wxGetApp().plater()->get_camera(); shader->set_uniform("view_model_matrix", camera.get_view_matrix()); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); #endif // ENABLE_GL_SHADERS_ATTRIBUTES render_grabbers_connection(0, 1, m_grabbers[0].color); shader->stop_using(); } // draw grabbers shader = wxGetApp().get_shader("gouraud_light"); #else // draw connection glsafe(::glColor4fv(AXES_COLOR[0].data())); render_grabbers_connection(0, 1); // draw grabbers GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); #endif // ENABLE_LEGACY_OPENGL_REMOVAL if (shader != nullptr) { shader->start_using(); shader->set_uniform("emission_factor", 0.1f); m_grabbers[0].render(true, grabber_mean_size); m_grabbers[1].render(true, grabber_mean_size); shader->stop_using(); } } else if (m_hover_id == 2 || m_hover_id == 3) { #if ENABLE_LEGACY_OPENGL_REMOVAL // draw connections GLShaderProgram* shader = wxGetApp().get_shader("flat"); if (shader != nullptr) { shader->start_using(); #if ENABLE_GL_SHADERS_ATTRIBUTES const Camera& camera = wxGetApp().plater()->get_camera(); shader->set_uniform("view_model_matrix", camera.get_view_matrix()); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); #endif // ENABLE_GL_SHADERS_ATTRIBUTES render_grabbers_connection(2, 3, m_grabbers[2].color); shader->stop_using(); } // draw grabbers shader = wxGetApp().get_shader("gouraud_light"); #else // draw connection glsafe(::glColor4fv(AXES_COLOR[1].data())); render_grabbers_connection(2, 3); // draw grabbers GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); #endif // ENABLE_LEGACY_OPENGL_REMOVAL if (shader != nullptr) { shader->start_using(); shader->set_uniform("emission_factor", 0.1f); m_grabbers[2].render(true, grabber_mean_size); m_grabbers[3].render(true, grabber_mean_size); shader->stop_using(); } } else if (m_hover_id == 4 || m_hover_id == 5) { #if ENABLE_LEGACY_OPENGL_REMOVAL // draw connections GLShaderProgram* shader = wxGetApp().get_shader("flat"); if (shader != nullptr) { shader->start_using(); #if ENABLE_GL_SHADERS_ATTRIBUTES const Camera& camera = wxGetApp().plater()->get_camera(); shader->set_uniform("view_model_matrix", camera.get_view_matrix()); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); #endif // ENABLE_GL_SHADERS_ATTRIBUTES render_grabbers_connection(4, 5, m_grabbers[4].color); shader->stop_using(); } // draw grabbers shader = wxGetApp().get_shader("gouraud_light"); #else // draw connection glsafe(::glColor4fv(AXES_COLOR[2].data())); render_grabbers_connection(4, 5); // draw grabbers GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); #endif // ENABLE_LEGACY_OPENGL_REMOVAL if (shader != nullptr) { shader->start_using(); shader->set_uniform("emission_factor", 0.1f); m_grabbers[4].render(true, grabber_mean_size); m_grabbers[5].render(true, grabber_mean_size); shader->stop_using(); } } else if (m_hover_id >= 6) { #if ENABLE_LEGACY_OPENGL_REMOVAL // draw connections GLShaderProgram* shader = wxGetApp().get_shader("flat"); if (shader != nullptr) { shader->start_using(); #if ENABLE_GL_SHADERS_ATTRIBUTES const Camera& camera = wxGetApp().plater()->get_camera(); shader->set_uniform("view_model_matrix", camera.get_view_matrix()); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); #endif // ENABLE_GL_SHADERS_ATTRIBUTES render_grabbers_connection(6, 7, m_drag_color); render_grabbers_connection(7, 8, m_drag_color); render_grabbers_connection(8, 9, m_drag_color); render_grabbers_connection(9, 6, m_drag_color); shader->stop_using(); } // draw grabbers shader = wxGetApp().get_shader("gouraud_light"); #else // draw connection glsafe(::glColor4fv(m_drag_color.data())); render_grabbers_connection(6, 7); render_grabbers_connection(7, 8); render_grabbers_connection(8, 9); render_grabbers_connection(9, 6); // draw grabbers GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); #endif // ENABLE_LEGACY_OPENGL_REMOVAL if (shader != nullptr) { shader->start_using(); shader->set_uniform("emission_factor", 0.1f); for (int i = 6; i < 10; ++i) { m_grabbers[i].render(true, grabber_mean_size); } shader->stop_using(); } } #if ENABLE_WORLD_COORDINATE glsafe(::glPopMatrix()); #endif // ENABLE_WORLD_COORDINATE } void GLGizmoScale3D::on_render_for_picking() { glsafe(::glDisable(GL_DEPTH_TEST)); #if ENABLE_WORLD_COORDINATE glsafe(::glPushMatrix()); transform_to_local(m_parent.get_selection()); render_grabbers_for_picking(m_bounding_box); glsafe(::glPopMatrix()); #else render_grabbers_for_picking(m_parent.get_selection().get_bounding_box()); #endif // ENABLE_WORLD_COORDINATE } #if ENABLE_LEGACY_OPENGL_REMOVAL void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2, const ColorRGBA& color) { auto grabber_connection = [this](unsigned int id_1, unsigned int id_2) { for (int i = 0; i < int(m_grabber_connections.size()); ++i) { if (m_grabber_connections[i].grabber_indices.first == id_1 && m_grabber_connections[i].grabber_indices.second == id_2) return i; } return -1; }; const int id = grabber_connection(id_1, id_2); if (id == -1) return; if (!m_grabber_connections[id].model.is_initialized() || !m_grabber_connections[id].old_v1.isApprox(m_grabbers[id_1].center) || !m_grabber_connections[id].old_v2.isApprox(m_grabbers[id_2].center)) { m_grabber_connections[id].old_v1 = m_grabbers[id_1].center; m_grabber_connections[id].old_v2 = m_grabbers[id_2].center; m_grabber_connections[id].model.reset(); GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 }; init_data.reserve_vertices(2); init_data.reserve_indices(2); // vertices init_data.add_vertex((Vec3f)m_grabbers[id_1].center.cast()); init_data.add_vertex((Vec3f)m_grabbers[id_2].center.cast()); // indices init_data.add_line(0, 1); m_grabber_connections[id].model.init_from(std::move(init_data)); } m_grabber_connections[id].model.set_color(color); m_grabber_connections[id].model.render(); } #else void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2) const { unsigned int grabbers_count = (unsigned int)m_grabbers.size(); if (id_1 < grabbers_count && id_2 < grabbers_count) { ::glBegin(GL_LINES); ::glVertex3dv(m_grabbers[id_1].center.data()); ::glVertex3dv(m_grabbers[id_2].center.data()); glsafe(::glEnd()); } } #endif // ENABLE_LEGACY_OPENGL_REMOVAL void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data) { #if ENABLE_WORLD_COORDINATE double ratio = calc_ratio(data); if (ratio > 0.0) { Vec3d curr_scale = m_scale; Vec3d starting_scale = m_starting.scale; const Selection& selection = m_parent.get_selection(); #if ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES const bool world_coordinates = wxGetApp().obj_manipul()->is_world_coordinates(); #else const bool world_coordinates = wxGetApp().obj_manipul()->get_world_coordinates(); #endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES if (world_coordinates) { if (selection.is_single_full_instance()) { const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()); curr_scale = (m * curr_scale).cwiseAbs(); starting_scale = (m * starting_scale).cwiseAbs(); } else if (selection.is_single_volume_or_modifier()) { const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()); const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation()); const Transform3d m = mi * mv; curr_scale = (m * curr_scale).cwiseAbs(); starting_scale = (m * starting_scale).cwiseAbs(); } } curr_scale(axis) = starting_scale(axis) * ratio; if (world_coordinates) { if (selection.is_single_full_instance()) m_scale = (Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse() * curr_scale).cwiseAbs(); else if (selection.is_single_volume_or_modifier()) { const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse(); const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation()).inverse(); m_scale = (mv * mi * curr_scale).cwiseAbs(); } else m_scale = curr_scale; } else m_scale = curr_scale; #else const double ratio = calc_ratio(data); if (ratio > 0.0) { m_scale(axis) = m_starting.scale(axis) * ratio; #endif // ENABLE_WORLD_COORDINATE if (m_starting.ctrl_down) { #if ENABLE_WORLD_COORDINATE double local_offset = 0.5 * (ratio - 1.0) * m_starting.box.size()(axis); #else double local_offset = 0.5 * (m_scale(axis) - m_starting.scale(axis)) * m_starting.box.size()(axis); #endif // ENABLE_WORLD_COORDINATE if (m_hover_id == 2 * axis) local_offset *= -1.0; #if ENABLE_WORLD_COORDINATE Vec3d center_offset = m_starting.instance_center - m_starting.center; if (selection.is_single_full_instance() && !world_coordinates) { const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse(); center_offset = m * center_offset; } local_offset += (ratio - 1.0) * center_offset(axis); switch (axis) { case X: { m_offset = local_offset * Vec3d::UnitX(); break; } case Y: { m_offset = local_offset * Vec3d::UnitY(); break; } case Z: { m_offset = local_offset * Vec3d::UnitZ(); break; } default: { m_offset = Vec3d::Zero(); break; } } if (selection.is_single_volume_or_modifier() && !world_coordinates) { const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation()); const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor()).inverse(); m_offset = mv * mi * m_offset; } #else Vec3d local_offset_vec; switch (axis) { case X: { local_offset_vec = local_offset * Vec3d::UnitX(); break; } case Y: { local_offset_vec = local_offset * Vec3d::UnitY(); break; } case Z: { local_offset_vec = local_offset * Vec3d::UnitZ(); break; } default: break; } m_offset = m_offsets_transform * local_offset_vec; #endif // ENABLE_WORLD_COORDINATE } else m_offset = Vec3d::Zero(); } } void GLGizmoScale3D::do_scale_uniform(const UpdateData& data) { const double ratio = calc_ratio(data); if (ratio > 0.0) { m_scale = m_starting.scale * ratio; #if ENABLE_WORLD_COORDINATE if (m_starting.ctrl_down) { m_offset = 0.5 * (ratio - 1.0) * m_starting.box.size(); if (m_hover_id == 6 || m_hover_id == 9) m_offset.x() *= -1.0; if (m_hover_id == 6 || m_hover_id == 7) m_offset.y() *= -1.0; const Selection& selection = m_parent.get_selection(); #if ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES const bool world_coordinates = wxGetApp().obj_manipul()->is_world_coordinates(); #else const bool world_coordinates = wxGetApp().obj_manipul()->get_world_coordinates(); #endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES Vec3d center_offset = m_starting.instance_center - m_starting.center; if (selection.is_single_full_instance() && !world_coordinates) { const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse(); center_offset = m * center_offset; } m_offset += (ratio - 1.0) * center_offset; if (selection.is_single_volume_or_modifier() && !world_coordinates) { const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation()); const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor()).inverse(); m_offset = mv * mi * m_offset; } } else #endif // ENABLE_WORLD_COORDINATE m_offset = Vec3d::Zero(); } } double GLGizmoScale3D::calc_ratio(const UpdateData& data) const { double ratio = 0.0; #if ENABLE_WORLD_COORDINATE const Vec3d starting_vec = m_starting.drag_position - m_starting.center; #else const Vec3d pivot = (m_starting.ctrl_down && m_hover_id < 6) ? m_starting.pivots[m_hover_id] : m_starting.box.center(); const Vec3d starting_vec = m_starting.drag_position - pivot; #endif // ENABLE_WORLD_COORDINATE const double len_starting_vec = starting_vec.norm(); if (len_starting_vec != 0.0) { const Vec3d mouse_dir = data.mouse_ray.unit_vector(); // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form // in our case plane normal and ray direction are the same (orthogonal view) // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal const Vec3d inters = data.mouse_ray.a + (m_starting.drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir; // vector from the starting position to the found intersection const Vec3d inters_vec = inters - m_starting.drag_position; // finds projection of the vector along the staring direction const double proj = inters_vec.dot(starting_vec.normalized()); ratio = (len_starting_vec + proj) / len_starting_vec; } if (wxGetKeyState(WXK_SHIFT)) ratio = m_snap_step * (double)std::round(ratio / m_snap_step); return ratio; } #if ENABLE_WORLD_COORDINATE void GLGizmoScale3D::transform_to_local(const Selection& selection) const { glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z())); #if ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES if (!wxGetApp().obj_manipul()->is_world_coordinates()) { #else if (!wxGetApp().obj_manipul()->get_world_coordinates()) { #endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true); if (selection.is_single_volume_or_modifier()) orient_matrix = orient_matrix * selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_transformation().get_matrix(true, false, true, true); glsafe(::glMultMatrixd(orient_matrix.data())); } } #endif // ENABLE_WORLD_COORDINATE } // namespace GUI } // namespace Slic3r