// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoMeasure.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/Plater.hpp" #include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp" #include "libslic3r/Geometry/ConvexHull.hpp" #include "libslic3r/Model.hpp" #include "libslic3r/SurfaceMesh.hpp" #include #include namespace Slic3r { namespace GUI { static const Slic3r::ColorRGBA DEFAULT_PLANE_COLOR = { 0.9f, 0.9f, 0.9f, 0.9f }; static const Slic3r::ColorRGBA DEFAULT_HOVER_PLANE_COLOR = { 0.9f, 0.2f, 0.2f, 1.f }; GLGizmoMeasure::GLGizmoMeasure(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : GLGizmoBase(parent, icon_filename, sprite_id) {} bool GLGizmoMeasure::on_mouse(const wxMouseEvent &mouse_event) { if (mouse_event.Moving()) { // only for sure m_mouse_left_down = false; return false; } if (mouse_event.LeftDown()) { if (m_hover_id != -1) { m_mouse_left_down = true; Selection &selection = m_parent.get_selection(); if (selection.is_single_full_instance()) { // Rotate the object so the normal points downward: selection.flattening_rotate(m_planes[m_hover_id].normal); m_parent.do_rotate(L("Gizmo-Place on Face")); } return true; } // fix: prevent restart gizmo when reselect object // take responsibility for left up if (m_parent.get_first_hover_volume_idx() >= 0) m_mouse_left_down = true; } else if (mouse_event.LeftUp()) { if (m_mouse_left_down) { // responsible for mouse left up after selecting plane m_mouse_left_down = false; return true; } } else if (mouse_event.Leaving()) { m_mouse_left_down = false; } return false; } void GLGizmoMeasure::data_changed() { const Selection & selection = m_parent.get_selection(); const ModelObject *model_object = nullptr; if (selection.is_single_full_instance() || selection.is_from_single_object() ) { model_object = selection.get_model()->objects[selection.get_object_idx()]; } set_flattening_data(model_object); } bool GLGizmoMeasure::on_init() { // FIXME m_shortcut_key = WXK_CONTROL_F; return true; } void GLGizmoMeasure::on_set_state() { } CommonGizmosDataID GLGizmoMeasure::on_get_requirements() const { return CommonGizmosDataID::SelectionInfo; } std::string GLGizmoMeasure::on_get_name() const { return _u8L("Measure"); } bool GLGizmoMeasure::on_is_activable() const { // This is assumed in GLCanvas3D::do_rotate, do not change this // without updating that function too. return m_parent.get_selection().is_single_full_instance(); } void GLGizmoMeasure::on_render() { const Selection& selection = m_parent.get_selection(); GLShaderProgram* shader = wxGetApp().get_shader("flat"); if (shader == nullptr) return; shader->start_using(); glsafe(::glClear(GL_DEPTH_BUFFER_BIT)); glsafe(::glEnable(GL_DEPTH_TEST)); glsafe(::glEnable(GL_BLEND)); glsafe(::glLineWidth(5.f)); if (selection.is_single_full_instance()) { const Transform3d& m = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(); const Camera& camera = wxGetApp().plater()->get_camera(); const Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::assemble_transform(selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z() * Vec3d::UnitZ()) * m; shader->set_uniform("view_model_matrix", view_model_matrix); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); if (this->is_plane_update_necessary()) update_planes(); m_imgui->begin(std::string("DEBUG")); if (m_imgui->button("<-")) --m_currently_shown_plane; ImGui::SameLine(); if (m_imgui->button("->")) ++m_currently_shown_plane; m_currently_shown_plane = std::clamp(m_currently_shown_plane, 0, int(m_planes.size())-1); m_imgui->text(std::to_string(m_currently_shown_plane)); m_imgui->end(); //for (int i = 0; i < (int)m_planes.size(); ++i) { int i = m_currently_shown_plane; std::cout << m_hover_id << "\t" << m_currently_shown_plane << "\t" << std::endl; if (i < m_planes.size()) { for (int j=0; j<(int)m_planes[i].vbos.size(); ++j) { m_planes[i].vbos[j].set_color(j == m_hover_id ? DEFAULT_HOVER_PLANE_COLOR : DEFAULT_PLANE_COLOR); if (j == m_hover_id) m_planes[i].vbos[j].render(); std::cout << " * " << j; } std::cout <stop_using(); } #if ! ENABLE_LEGACY_OPENGL_REMOVAL #error NOT IMPLEMENTED #endif #if ! ENABLE_GL_SHADERS_ATTRIBUTES #error NOT IMPLEMENTED #endif void GLGizmoMeasure::on_render_for_picking() { const Selection& selection = m_parent.get_selection(); GLShaderProgram* shader = wxGetApp().get_shader("flat"); if (shader == nullptr) return; shader->start_using(); glsafe(::glDisable(GL_DEPTH_TEST)); glsafe(::glDisable(GL_BLEND)); glsafe(::glLineWidth(5.f)); if (selection.is_single_full_instance() && !wxGetKeyState(WXK_CONTROL)) { const Transform3d& m = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(); const Camera& camera = wxGetApp().plater()->get_camera(); const Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::assemble_transform(selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z() * Vec3d::UnitZ()) * m; shader->set_uniform("view_model_matrix", view_model_matrix); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); if (this->is_plane_update_necessary()) update_planes(); //for (int i = 0; i < (int)m_planes.size(); ++i) { int i = m_currently_shown_plane; if (i < m_planes.size()) { for (int j=0; j<(int)m_planes[i].vbos.size(); ++j) { m_planes[i].vbos[j].set_color(picking_color_component(j)); m_planes[i].vbos[j].render(); } } } glsafe(::glEnable(GL_CULL_FACE)); shader->stop_using(); } void GLGizmoMeasure::set_flattening_data(const ModelObject* model_object) { if (model_object != m_old_model_object) { m_planes.clear(); m_planes_valid = false; } } void GLGizmoMeasure::update_planes() { const ModelObject* mo = m_c->selection_info()->model_object(); TriangleMesh ch; for (const ModelVolume* vol : mo->volumes) { if (vol->type() != ModelVolumeType::MODEL_PART) continue; TriangleMesh vol_ch = vol->mesh(); vol_ch.transform(vol->get_matrix()); ch.merge(vol_ch); } m_planes.clear(); const Transform3d& inst_matrix = mo->instances.front()->get_matrix(); // Now we'll go through all the facets and append Points of facets sharing the same normal. // This part is still performed in mesh coordinate system. const size_t num_of_facets = ch.facets_count(); std::vector face_to_plane(num_of_facets, size_t(-1)); const std::vector face_normals = its_face_normals(ch.its); const std::vector face_neighbors = its_face_neighbors(ch.its); std::vector facet_queue(num_of_facets, 0); int facet_queue_cnt = 0; const stl_normal* normal_ptr = nullptr; size_t seed_facet_idx = 0; auto is_same_normal = [](const stl_normal& a, const stl_normal& b) -> bool { return (std::abs(a(0) - b(0)) < 0.001 && std::abs(a(1) - b(1)) < 0.001 && std::abs(a(2) - b(2)) < 0.001); }; while (1) { // Find next unvisited triangle: for (; seed_facet_idx < num_of_facets; ++ seed_facet_idx) if (face_to_plane[seed_facet_idx] == size_t(-1)) { facet_queue[facet_queue_cnt ++] = seed_facet_idx; normal_ptr = &face_normals[seed_facet_idx]; face_to_plane[seed_facet_idx] = m_planes.size(); m_planes.emplace_back(); break; } if (seed_facet_idx == num_of_facets) break; // Everything was visited already while (facet_queue_cnt > 0) { int facet_idx = facet_queue[-- facet_queue_cnt]; const stl_normal& this_normal = face_normals[facet_idx]; if (is_same_normal(this_normal, *normal_ptr)) { const Vec3i& face = ch.its.indices[facet_idx]; face_to_plane[facet_idx] = m_planes.size() - 1; m_planes.back().facets.emplace_back(facet_idx); for (int j = 0; j < 3; ++ j) if (int neighbor_idx = face_neighbors[facet_idx][j]; neighbor_idx >= 0 && face_to_plane[neighbor_idx] == size_t(-1)) facet_queue[facet_queue_cnt ++] = neighbor_idx; } } m_planes.back().normal = normal_ptr->cast(); } assert(std::none_of(face_to_plane.begin(), face_to_plane.end(), [](size_t val) { return val == size_t(-1); })); SurfaceMesh sm(ch.its); for (int plane_id=0; plane_id < m_planes.size(); ++plane_id) { //int plane_id = 5; { const auto& facets = m_planes[plane_id].facets; std::vector pts; for (int face_id=0; face_id()); Vertex_index target = sm.target(he); const Halfedge_index he_start = he; do { const Halfedge_index he_orig = he; he = sm.next_around_target(he); while ( face_to_plane[sm.face(he)] == plane_id && he != he_orig) he = sm.next_around_target(he); he = sm.opposite(he); pts.emplace_back(sm.point(sm.source(he)).cast()); } while (he != he_start); if (pts.size() != 1) { m_planes[plane_id].borders.emplace_back(pts); pts.clear(); } } } // DEBUGGING: m_planes.erase(std::remove_if(m_planes.begin(), m_planes.end(), [](const PlaneData& p) { return p.borders.empty(); }), m_planes.end()); // Let's prepare transformation of the normal vector from mesh to instance coordinates. Geometry::Transformation t(inst_matrix); Vec3d scaling = t.get_scaling_factor(); t.set_scaling_factor(Vec3d(1./scaling(0), 1./scaling(1), 1./scaling(2))); // Planes are finished - let's save what we calculated it from: m_volumes_matrices.clear(); m_volumes_types.clear(); for (const ModelVolume* vol : mo->volumes) { m_volumes_matrices.push_back(vol->get_matrix()); m_volumes_types.push_back(vol->type()); } m_first_instance_scale = mo->instances.front()->get_scaling_factor(); m_first_instance_mirror = mo->instances.front()->get_mirror(); m_old_model_object = mo; // And finally create respective VBOs. The polygon is convex with // the vertices in order, so triangulation is trivial. for (auto& plane : m_planes) { for (const auto& vertices : plane.borders) { GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3N3 }; init_data.reserve_vertices(vertices.size()); init_data.reserve_indices(vertices.size()); // vertices + indices for (size_t i = 0; i < vertices.size(); ++i) { init_data.add_vertex((Vec3f)vertices[i].cast(), (Vec3f)plane.normal.cast()); init_data.add_index((unsigned int)i); } plane.vbos.emplace_back(); plane.vbos.back().init_from(std::move(init_data)); } // FIXME: vertices should really be local, they need not // persist now when we use VBOs plane.borders.clear(); plane.borders.shrink_to_fit(); } m_planes_valid = true; } bool GLGizmoMeasure::is_plane_update_necessary() const { const ModelObject* mo = m_c->selection_info()->model_object(); if (m_state != On || ! mo || mo->instances.empty()) return false; if (! m_planes_valid || mo != m_old_model_object || mo->volumes.size() != m_volumes_matrices.size()) return true; // We want to recalculate when the scale changes - some planes could (dis)appear. if (! mo->instances.front()->get_scaling_factor().isApprox(m_first_instance_scale) || ! mo->instances.front()->get_mirror().isApprox(m_first_instance_mirror)) return true; for (unsigned int i=0; i < mo->volumes.size(); ++i) if (! mo->volumes[i]->get_matrix().isApprox(m_volumes_matrices[i]) || mo->volumes[i]->type() != m_volumes_types[i]) return true; return false; } } // namespace GUI } // namespace Slic3r