package Slic3r::GCode; use strict; use warnings; use List::Util qw(min max first); use Slic3r::ExtrusionLoop ':roles'; use Slic3r::ExtrusionPath ':roles'; use Slic3r::Geometry qw(epsilon scale unscale PI X Y B); use Slic3r::Geometry::Clipper qw(union_ex); sub set_extruders { my ($self, $extruder_ids) = @_; $self->writer->set_extruders($extruder_ids); # enable wipe path generation if any extruder has wipe enabled $self->wipe->set_enable(defined first { $self->config->get_at('wipe', $_) } @$extruder_ids); } sub change_layer { my ($self, $layer) = @_; { my $l = $layer->isa('Slic3r::Layer::Support') ? $layer->as_layer : $layer; $self->set_layer($l); } $self->set_layer_index($self->layer_index + 1); $self->set_first_layer($layer->id == 0); # avoid computing islands and overhangs if they're not needed if ($self->config->avoid_crossing_perimeters) { $self->avoid_crossing_perimeters->init_layer_mp( union_ex([ map @$_, @{$layer->slices} ], 1), ); } my $gcode = ""; if ($self->layer_count > 0) { $gcode .= $self->writer->update_progress($self->layer_index, $self->layer_count); } my $z = $layer->print_z + $self->config->z_offset; # in unscaled coordinates if ($self->config->get_at('retract_layer_change', $self->writer->extruder->id) && $self->writer->will_move_z($z)) { $gcode .= $self->retract; } $gcode .= $self->writer->travel_to_z($z, 'move to next layer (' . $self->layer_index . ')'); # forget last wiping path as wiping after raising Z is pointless $self->wipe->reset_path; return $gcode; } sub extrude { my $self = shift; $_[0]->isa('Slic3r::ExtrusionLoop') ? $self->extrude_loop(@_) : $self->extrude_path(@_); } sub extrude_loop { my ($self, $loop, $description, $speed) = @_; # make a copy; don't modify the orientation of the original loop object otherwise # next copies (if any) would not detect the correct orientation $loop = $loop->clone; # extrude all loops ccw my $was_clockwise = $loop->make_counter_clockwise; # find the point of the loop that is closest to the current extruder position # or randomize if requested my $last_pos = $self->last_pos; if ($self->config->spiral_vase) { $loop->split_at($last_pos); } elsif ($self->config->seam_position eq 'nearest' || $self->config->seam_position eq 'aligned') { # simplify polygon in order to skip false positives in concave/convex detection # ($loop is always ccw as $polygon->simplify only works on ccw polygons) my $polygon = $loop->polygon; my @simplified = @{$polygon->simplify(scale $self->config->get_at('nozzle_diameter', $self->writer->extruder->id)/2)}; # restore original winding order so that concave and convex detection always happens # on the right/outer side of the polygon if ($was_clockwise) { $_->reverse for @simplified; } # concave vertices have priority my @candidates = map @{$_->concave_points(PI*4/3)}, @simplified; # if no concave points were found, look for convex vertices @candidates = map @{$_->convex_points(PI*2/3)}, @simplified if !@candidates; # retrieve the last start position for this object if ($self->has_layer) { if ($self->_has_seam_position($self->layer->object)) { $last_pos = $self->_seam_position($self->layer->object); } } my $point; if ($self->config->seam_position eq 'nearest') { @candidates = @$polygon if !@candidates; $point = $last_pos->nearest_point(\@candidates); if (!$loop->split_at_vertex($point)) { # On 32-bit Linux, Clipper will change some point coordinates by 1 unit # while performing simplify_polygons(), thus split_at_vertex() won't # find them anymore. $loop->split_at($point); } } elsif (@candidates) { my @non_overhang = grep !$loop->has_overhang_point($_), @candidates; @candidates = @non_overhang if @non_overhang; $point = $last_pos->nearest_point(\@candidates); if (!$loop->split_at_vertex($point)) { $loop->split_at($point); } } else { $point = $last_pos->projection_onto_polygon($polygon); $loop->split_at($point); } $self->_set_seam_position($self->layer->object, $point) if $self->has_layer; } elsif ($self->config->seam_position eq 'random') { if ($loop->role == EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER) { my $polygon = $loop->polygon; my $centroid = $polygon->centroid; $last_pos = Slic3r::Point->new($polygon->bounding_box->x_max, $centroid->y); #)) $last_pos->rotate(rand(2*PI), $centroid); } $loop->split_at($last_pos); } # clip the path to avoid the extruder to get exactly on the first point of the loop; # if polyline was shorter than the clipping distance we'd get a null polyline, so # we discard it in that case my $clip_length = $self->enable_loop_clipping ? scale($self->config->get_at('nozzle_diameter', $self->writer->extruder->id)) * &Slic3r::LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER : 0; # get paths my @paths = @{$loop->clip_end($clip_length)}; return '' if !@paths; # apply the small perimeter speed if ($paths[0]->is_perimeter && $loop->length <= &Slic3r::SMALL_PERIMETER_LENGTH) { $speed //= $self->config->get_abs_value('small_perimeter_speed'); } # extrude along the path my $gcode = join '', map $self->_extrude_path($_, $description, $speed), @paths; # reset acceleration $gcode .= $self->writer->set_acceleration($self->config->default_acceleration); $self->wipe->set_path($paths[0]->polyline->clone) if $self->wipe->enable; # TODO: don't limit wipe to last path # make a little move inwards before leaving loop if ($paths[-1]->role == EXTR_ROLE_EXTERNAL_PERIMETER && $self->has_layer && $self->config->perimeters > 1) { my $last_path_polyline = $paths[-1]->polyline; # detect angle between last and first segment # the side depends on the original winding order of the polygon (left for contours, right for holes) my @points = ($paths[0][1], $paths[-1][-2]); @points = reverse @points if $was_clockwise; my $angle = $paths[0]->first_point->ccw_angle(@points) / 3; # turn left if contour, turn right if hole $angle *= -1 if $was_clockwise; # create the destination point along the first segment and rotate it # we make sure we don't exceed the segment length because we don't know # the rotation of the second segment so we might cross the object boundary my $first_segment = Slic3r::Line->new(@{$paths[0]->polyline}[0,1]); my $distance = min(scale($self->config->get_at('nozzle_diameter', $self->writer->extruder->id)), $first_segment->length); my $point = $first_segment->point_at($distance); $point->rotate($angle, $first_segment->a); # generate the travel move $gcode .= $self->writer->travel_to_xy($self->point_to_gcode($point), "move inwards before travel"); } return $gcode; } sub extrude_path { my ($self, $path, $description, $speed) = @_; my $gcode = $self->_extrude_path($path, $description, $speed); # reset acceleration $gcode .= $self->writer->set_acceleration($self->config->default_acceleration); return $gcode; } sub _extrude_path { my ($self, $path, $description, $speed) = @_; $path->simplify(&Slic3r::SCALED_RESOLUTION); # go to first point of extrusion path my $gcode = ""; { my $first_point = $path->first_point; $gcode .= $self->travel_to($first_point, $path->role, "move to first $description point") if !$self->last_pos_defined || !$self->last_pos->coincides_with($first_point); } # compensate retraction $gcode .= $self->unretract; # adjust acceleration { my $acceleration; if ($self->config->first_layer_acceleration && $self->first_layer) { $acceleration = $self->config->first_layer_acceleration; } elsif ($self->config->perimeter_acceleration && $path->is_perimeter) { $acceleration = $self->config->perimeter_acceleration; } elsif ($self->config->bridge_acceleration && $path->is_bridge) { $acceleration = $self->config->bridge_acceleration; } elsif ($self->config->infill_acceleration && $path->is_infill) { $acceleration = $self->config->infill_acceleration; } else { $acceleration = $self->config->default_acceleration; } $gcode .= $self->writer->set_acceleration($acceleration); } # calculate extrusion length per distance unit my $e_per_mm = $self->writer->extruder->e_per_mm3 * $path->mm3_per_mm; $e_per_mm = 0 if !$self->writer->extrusion_axis; # set speed $speed //= -1; if ($speed == -1) { if ($path->role == EXTR_ROLE_PERIMETER) { $speed = $self->config->get_abs_value('perimeter_speed'); } elsif ($path->role == EXTR_ROLE_EXTERNAL_PERIMETER) { $speed = $self->config->get_abs_value('external_perimeter_speed'); } elsif ($path->role == EXTR_ROLE_OVERHANG_PERIMETER || $path->role == EXTR_ROLE_BRIDGE) { $speed = $self->config->get_abs_value('bridge_speed'); } elsif ($path->role == EXTR_ROLE_FILL) { $speed = $self->config->get_abs_value('infill_speed'); } elsif ($path->role == EXTR_ROLE_SOLIDFILL) { $speed = $self->config->get_abs_value('solid_infill_speed'); } elsif ($path->role == EXTR_ROLE_TOPSOLIDFILL) { $speed = $self->config->get_abs_value('top_solid_infill_speed'); } elsif ($path->role == EXTR_ROLE_GAPFILL) { $speed = $self->config->get_abs_value('gap_fill_speed'); } else { die "Invalid speed"; } } if ($self->first_layer) { $speed = $self->config->get_abs_value_over('first_layer_speed', $speed); } if ($self->volumetric_speed != 0) { $speed ||= $self->volumetric_speed / $path->mm3_per_mm; } if ($self->config->max_volumetric_speed > 0) { # Cap speed with max_volumetric_speed anyway (even if user is not using autospeed) $speed = min( $speed, $self->config->max_volumetric_speed / $path->mm3_per_mm, ); } my $F = $speed * 60; # convert mm/sec to mm/min # extrude arc or line $gcode .= ";_BRIDGE_FAN_START\n" if $path->is_bridge && $self->enable_cooling_markers; my $path_length = unscale $path->length; { my $extruder_offset = $self->config->get_at('extruder_offset', $self->writer->extruder->id); $gcode .= $path->gcode($self->writer->extruder, $e_per_mm, $F, $self->origin->x - $extruder_offset->x, $self->origin->y - $extruder_offset->y, #- $self->writer->extrusion_axis, $self->config->gcode_comments ? " ; $description" : ""); if ($self->wipe->enable) { $self->wipe->set_path($path->polyline->clone); $self->wipe->path->reverse; } } $gcode .= ";_BRIDGE_FAN_END\n" if $path->is_bridge && $self->enable_cooling_markers; $self->set_last_pos($path->last_point); if ($self->config->cooling) { my $path_time = $path_length / $F * 60; $self->set_elapsed_time($self->elapsed_time + $path_time); } return $gcode; } # This method accepts $point in print coordinates. sub travel_to { my ($self, $point, $role, $comment) = @_; # Define the travel move as a line between current position and the taget point. # This is expressed in print coordinates, so it will need to be translated by # $self->origin in order to get G-code coordinates. my $travel = Slic3r::Polyline->new($self->last_pos, $point); # check whether a straight travel move would need retraction my $needs_retraction = $self->needs_retraction($travel, $role // EXTR_ROLE_NONE); # if a retraction would be needed, try to use avoid_crossing_perimeters to plan a # multi-hop travel path inside the configuration space if ($needs_retraction && $self->config->avoid_crossing_perimeters && !$self->avoid_crossing_perimeters->disable_once) { $travel = $self->avoid_crossing_perimeters->travel_to($self, $point); # check again whether the new travel path still needs a retraction $needs_retraction = $self->needs_retraction($travel, $role // EXTR_ROLE_NONE); } # Re-allow avoid_crossing_perimeters for the next travel moves $self->avoid_crossing_perimeters->set_disable_once(0); $self->avoid_crossing_perimeters->set_use_external_mp_once(0); # generate G-code for the travel move my $gcode = ""; $gcode .= $self->retract if $needs_retraction; # use G1 because we rely on paths being straight (G0 may make round paths) $gcode .= $self->writer->travel_to_xy($self->point_to_gcode($_->b), $comment) for @{$travel->lines}; return $gcode; } 1;