#include #include #include #include "libslic3r/OpenVDBUtils.hpp" #include "libslic3r/Format/OBJ.hpp" #if defined(WIN32) || defined(_WIN32) #define PATH_SEPARATOR R"(\)" #else #define PATH_SEPARATOR R"(/)" #endif static Slic3r::TriangleMesh load_model(const std::string &obj_filename) { Slic3r::TriangleMesh mesh; auto fpath = TEST_DATA_DIR PATH_SEPARATOR + obj_filename; Slic3r::load_obj(fpath.c_str(), &mesh); return mesh; } TEST_CASE("Load object", "[Hollowing]") { Slic3r::TriangleMesh mesh = load_model("20mm_cube.obj"); Slic3r::sla::Contour3D imesh = Slic3r::sla::convert_mesh(mesh); auto ptr = Slic3r::meshToVolume(imesh, {}); REQUIRE(ptr); Slic3r::sla::Contour3D omesh = Slic3r::volumeToMesh(*ptr, -1., 0.0, true); REQUIRE(!omesh.empty()); std::fstream outfile{"out.obj", std::ios::out}; omesh.to_obj(outfile); imesh.merge(omesh); std::fstream merged_outfile("merged_out.obj", std::ios::out); imesh.to_obj(merged_outfile); }