#ifndef slic3r_GLGizmoRotate_hpp_
#define slic3r_GLGizmoRotate_hpp_
#include "GLGizmoBase.hpp"
namespace Slic3r {
namespace GUI {
class Selection;
class GLGizmoRotate : public GLGizmoBase
{
static const float Offset;
static const unsigned int AngleResolution;
static const unsigned int ScaleStepsCount;
static const float ScaleStepRad;
static const unsigned int ScaleLongEvery;
static const float ScaleLongTooth;
static const unsigned int SnapRegionsCount;
static const float GrabberOffset;
public:
enum Axis : unsigned char
{
X=0,
Y=1,
Z=2
};
private:
Axis m_axis;
double m_angle{ 0.0 };
Vec3d m_center{ Vec3d::Zero() };
float m_radius{ 0.0f };
float m_snap_coarse_in_radius{ 0.0f };
float m_snap_coarse_out_radius{ 0.0f };
float m_snap_fine_in_radius{ 0.0f };
float m_snap_fine_out_radius{ 0.0f };
#if ENABLE_WORLD_COORDINATE
Transform3d m_orient_matrix{ Transform3d::Identity() };
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_GIZMO_GRABBER_REFACTOR
GLModel m_cone;
#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_circle;
GLModel m_scale;
GLModel m_snap_radii;
GLModel m_reference_radius;
GLModel m_angle_arc;
struct GrabberConnection
{
GLModel model;
Vec3d old_center{ Vec3d::Zero() };
};
GrabberConnection m_grabber_connection;
float m_old_radius{ 0.0f };
float m_old_hover_radius{ 0.0f };
float m_old_angle{ 0.0f };
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
ColorRGBA m_drag_color;
ColorRGBA m_highlight_color;
public:
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
virtual ~GLGizmoRotate() = default;
double get_angle() const { return m_angle; }
void set_angle(double angle);
std::string get_tooltip() const override;
void start_dragging();
void stop_dragging();
void enable_grabber();
void disable_grabber();
void set_highlight_color(const ColorRGBA &color);
///
/// Postpone to Grabber for move
/// Detect move of object by dragging
///
/// Keep information about mouse click
/// Return True when use the information otherwise False.
bool on_mouse(const wxMouseEvent &mouse_event) override;
void dragging(const UpdateData &data);
protected:
bool on_init() override;
std::string on_get_name() const override { return ""; }
void on_start_dragging() override;
void on_dragging(const UpdateData &data) override;
void on_render() override;
void on_render_for_picking() override;
private:
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render_circle(const ColorRGBA& color, bool radius_changed);
void render_scale(const ColorRGBA& color, bool radius_changed);
void render_snap_radii(const ColorRGBA& color, bool radius_changed);
void render_reference_radius(const ColorRGBA& color, bool radius_changed);
void render_angle_arc(const ColorRGBA& color, bool radius_changed);
void render_grabber_connection(const ColorRGBA& color, bool radius_changed);
#else
void render_circle() const;
void render_scale() const;
void render_snap_radii() const;
void render_reference_radius() const;
void render_angle() const;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void render_grabber(const BoundingBoxf3& box);
#if !ENABLE_GIZMO_GRABBER_REFACTOR
void render_grabber_extension(const BoundingBoxf3& box, bool picking);
#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
#if ENABLE_GL_SHADERS_ATTRIBUTES
Transform3d local_transform(const Selection& selection) const;
#else
void transform_to_local(const Selection& selection) const;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const;
#if ENABLE_WORLD_COORDINATE
void init_data_from_selection(const Selection& selection);
#endif // ENABLE_WORLD_COORDINATE
};
class GLGizmoRotate3D : public GLGizmoBase
{
std::array m_gizmos;
public:
GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); }
void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); }
std::string get_tooltip() const override {
std::string tooltip = m_gizmos[X].get_tooltip();
if (tooltip.empty())
tooltip = m_gizmos[Y].get_tooltip();
if (tooltip.empty())
tooltip = m_gizmos[Z].get_tooltip();
return tooltip;
}
///
/// Postpone to Rotation
///
/// Keep information about mouse click
/// Return True when use the information otherwise False.
bool on_mouse(const wxMouseEvent &mouse_event) override;
void data_changed() override;
protected:
bool on_init() override;
std::string on_get_name() const override;
void on_set_state() override {
for (GLGizmoRotate& g : m_gizmos)
g.set_state(m_state);
}
void on_set_hover_id() override {
for (int i = 0; i < 3; ++i)
m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
}
void on_enable_grabber(unsigned int id) override {
if (id < 3)
m_gizmos[id].enable_grabber();
}
void on_disable_grabber(unsigned int id) override {
if (id < 3)
m_gizmos[id].disable_grabber();
}
bool on_is_activable() const override;
void on_start_dragging() override;
void on_stop_dragging() override;
void on_dragging(const UpdateData &data) override;
void on_render() override;
void on_render_for_picking() override {
for (GLGizmoRotate& g : m_gizmos) {
g.render_for_picking();
}
}
void on_render_input_window(float x, float y, float bottom_limit) override;
private:
class RotoptimzeWindow
{
ImGuiWrapper *m_imgui = nullptr;
public:
struct State {
float accuracy = 1.f;
int method_id = 0;
};
struct Alignment { float x, y, bottom_limit; };
RotoptimzeWindow(ImGuiWrapper * imgui,
State & state,
const Alignment &bottom_limit);
~RotoptimzeWindow();
RotoptimzeWindow(const RotoptimzeWindow&) = delete;
RotoptimzeWindow(RotoptimzeWindow &&) = delete;
RotoptimzeWindow& operator=(const RotoptimzeWindow &) = delete;
RotoptimzeWindow& operator=(RotoptimzeWindow &&) = delete;
};
RotoptimzeWindow::State m_rotoptimizewin_state = {};
void load_rotoptimize_state();
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoRotate_hpp_