#ifndef slic3r_GLGizmoScale_hpp_ #define slic3r_GLGizmoScale_hpp_ #include "GLGizmoBase.hpp" #include "libslic3r/BoundingBox.hpp" namespace Slic3r { namespace GUI { class GLGizmoScale3D : public GLGizmoBase { static const double Offset; struct StartingData { bool ctrl_down{ false }; Vec3d scale{ Vec3d::Ones() }; Vec3d drag_position{ Vec3d::Zero() }; #if ENABLE_WORLD_COORDINATE Vec3d center{ Vec3d::Zero() }; #endif // ENABLE_WORLD_COORDINATE BoundingBoxf3 box; std::array pivots{ Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero() }; }; BoundingBoxf3 m_box; Transform3d m_transform; #if ENABLE_WORLD_COORDINATE Transform3d m_grabbers_transform; Vec3d m_center{ Vec3d::Zero() }; #else // Transforms grabbers offsets to the proper reference system (world for instances, instance for volumes) Transform3d m_offsets_transform; #endif // ENABLE_WORLD_COORDINATE Vec3d m_scale{ Vec3d::Ones() }; Vec3d m_offset{ Vec3d::Zero() }; double m_snap_step{ 0.05 }; StartingData m_starting; public: GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); double get_snap_step(double step) const { return m_snap_step; } void set_snap_step(double step) { m_snap_step = step; } const Vec3d& get_scale() const { return m_scale; } void set_scale(const Vec3d& scale) { m_starting.scale = scale; m_scale = scale; } const Vec3d& get_offset() const { return m_offset; } std::string get_tooltip() const override; protected: virtual bool on_init() override; virtual std::string on_get_name() const override; virtual bool on_is_activable() const override; virtual void on_start_dragging() override; virtual void on_update(const UpdateData& data) override; virtual void on_render() override; virtual void on_render_for_picking() override; private: void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const; void do_scale_along_axis(Axis axis, const UpdateData& data); void do_scale_uniform(const UpdateData& data); double calc_ratio(const UpdateData& data) const; #if ENABLE_WORLD_COORDINATE void transform_to_local(const Selection& selection) const; #endif // ENABLE_WORLD_COORDINATE }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmoScale_hpp_