#include "SlicesToTriangleMesh.hpp" //#include "libslic3r/MTUtils.hpp" #include "libslic3r/Execution/ExecutionTBB.hpp" #include "libslic3r/ClipperUtils.hpp" #include "libslic3r/Tesselate.hpp" #include #include namespace Slic3r { inline indexed_triangle_set wall_strip(const Polygon &poly, double lower_z_mm, double upper_z_mm) { indexed_triangle_set ret; size_t startidx = ret.vertices.size(); size_t offs = poly.points.size(); ret.vertices.reserve(ret.vertices.size() + 2 *offs); for (const Point &p : poly.points) ret.vertices.emplace_back(to_3d(unscaled(p), float(lower_z_mm))); for (const Point &p : poly.points) ret.vertices.emplace_back(to_3d(unscaled(p), float(upper_z_mm))); for (size_t i = startidx + 1; i < startidx + offs; ++i) { ret.indices.emplace_back(i - 1, i, i + offs - 1); ret.indices.emplace_back(i, i + offs, i + offs - 1); } ret.indices.emplace_back(startidx + offs - 1, startidx, startidx + 2 * offs - 1); ret.indices.emplace_back(startidx, startidx + offs, startidx + 2 * offs - 1); return ret; } // Same as walls() but with identical higher and lower polygons. indexed_triangle_set inline straight_walls(const Polygon &plate, double lo_z, double hi_z) { return wall_strip(plate, lo_z, hi_z); } indexed_triangle_set inline straight_walls(const ExPolygon &plate, double lo_z, double hi_z) { indexed_triangle_set ret = straight_walls(plate.contour, lo_z, hi_z); for (auto &h : plate.holes) its_merge(ret, straight_walls(h, lo_z, hi_z)); return ret; } indexed_triangle_set inline straight_walls(const ExPolygons &slice, double lo_z, double hi_z) { indexed_triangle_set ret; for (const ExPolygon &poly : slice) its_merge(ret, straight_walls(poly, lo_z, hi_z)); return ret; } indexed_triangle_set slices_to_mesh( const std::vector &slices, double zmin, const std::vector & grid) { assert(slices.size() == grid.size()); using Layers = std::vector; Layers layers(slices.size()); size_t len = slices.size() - 1; tbb::parallel_for(size_t(0), len, [&slices, &layers, &grid](size_t i) { const ExPolygons &upper = slices[i + 1]; const ExPolygons &lower = slices[i]; ExPolygons dff1 = diff_ex(lower, upper); ExPolygons dff2 = diff_ex(upper, lower); its_merge(layers[i], triangulate_expolygons_3d(dff1, grid[i], NORMALS_UP)); its_merge(layers[i], triangulate_expolygons_3d(dff2, grid[i], NORMALS_DOWN)); its_merge(layers[i], straight_walls(upper, grid[i], grid[i + 1])); }); auto merge_fn = []( const indexed_triangle_set &a, const indexed_triangle_set &b ) { indexed_triangle_set res{a}; its_merge(res, b); return res; }; auto ret = execution::reduce(ex_tbb, layers.begin(), layers.end(), indexed_triangle_set{}, merge_fn); // sla::Contour3D ret = tbb::parallel_reduce( // tbb::blocked_range(layers.begin(), layers.end()), // sla::Contour3D{}, // [](const tbb::blocked_range& r, sla::Contour3D // init) { // for(auto it = r.begin(); it != r.end(); ++it ) // init.merge(*it); return init; // }, // []( const sla::Contour3D &a, const sla::Contour3D &b ) { // sla::Contour3D res{a}; res.merge(b); return res; // }); its_merge(ret, triangulate_expolygons_3d(slices.front(), zmin, NORMALS_DOWN)); its_merge(ret, straight_walls(slices.front(), zmin, grid.front())); its_merge(ret, triangulate_expolygons_3d(slices.back(), grid.back(), NORMALS_UP)); return ret; } void slices_to_mesh(indexed_triangle_set & mesh, const std::vector &slices, double zmin, double lh, double ilh) { std::vector wall_meshes(slices.size()); std::vector grid(slices.size(), zmin + ilh); for (size_t i = 1; i < grid.size(); ++i) grid[i] = grid[i - 1] + lh; indexed_triangle_set cntr = slices_to_mesh(slices, zmin, grid); its_merge(mesh, cntr); } } // namespace Slic3r