#include #include using namespace Slic3r; using namespace Slic3r::GCode::Impl::LayerChanges; TEST_CASE("Generate regular polygon", "[GCode]") { const unsigned points_count{32}; const Point centroid{scaled(Vec2d{5, -2})}; const Polygon result{generate_regular_polygon(centroid, scaled(Vec2d{0, 0}), points_count)}; const Point oposite_point{centroid * 2}; REQUIRE(result.size() == 32); CHECK(result[16].x() == Approx(oposite_point.x())); CHECK(result[16].y() == Approx(oposite_point.y())); std::vector angles; angles.reserve(points_count); for (unsigned index = 0; index < points_count; index++) { const unsigned previous_index{index == 0 ? points_count - 1 : index - 1}; const unsigned next_index{index == points_count - 1 ? 0 : index + 1}; const Point previous_point = result.points[previous_index]; const Point current_point = result.points[index]; const Point next_point = result.points[next_index]; angles.emplace_back(angle(Vec2crd{previous_point - current_point}, Vec2crd{next_point - current_point})); } std::vector expected; angles.reserve(points_count); std::generate_n(std::back_inserter(expected), points_count, [&](){ return angles.front(); }); CHECK_THAT(angles, Catch::Matchers::Approx(expected)); } TEST_CASE("Square bed with padding", "[GCode]") { const Bed bed{ { Vec2d{0, 0}, Vec2d{100, 0}, Vec2d{100, 100}, Vec2d{0, 100} }, 10.0 }; CHECK(bed.centroid.x() == 50); CHECK(bed.centroid.y() == 50); CHECK(bed.contains_within_padding(Vec2d{10, 10})); CHECK_FALSE(bed.contains_within_padding(Vec2d{9, 10})); }