package Slic3r::Fill::Rectilinear; use Moo; use constant PI => 4 * atan2(1, 1); use constant X1 => 0; use constant Y1 => 1; use constant X2 => 2; use constant Y2 => 3; use constant A => 0; use constant B => 1; use constant X => 0; use constant Y => 1; use Math::Geometry::Planar; use POSIX qw(ceil); use XXX; sub make_fill { my $self = shift; my ($print, $layer) = @_; printf "Filling layer %d:\n", $layer->id; my $max_print_dimension = $print->max_length * sqrt(2); my $n = 1; foreach my $surface_collection (@{ $layer->fill_surfaces }) { my @path_collection = (); SURFACE: foreach my $surface (@{ $surface_collection->surfaces }) { Slic3r::debugf " Processing surface %s:\n", $surface->id; my $polygon = $surface->mgp_polygon; # set infill angle my (@rotate, @shift); $rotate[0] = Slic3r::Geometry::deg2rad($Slic3r::fill_angle); $rotate[1] = [ $max_print_dimension / 2, $max_print_dimension / 2 ]; @shift = @{$rotate[1]}; # alternate fill direction if ($layer->id % 2) { $rotate[0] = Slic3r::Geometry::deg2rad($Slic3r::fill_angle) + PI/2; } # TODO: here we should implement an "infill in direction of bridges" option # rotate surface as needed @shift = @{ +(Slic3r::Geometry::rotate_points(@rotate, \@shift))[0] }; $polygon = $polygon->rotate(@rotate)->move(@shift) if $rotate[0]; # force 100% density for external surfaces my $density = $surface->surface_type eq 'internal' ? $Slic3r::fill_density : 1; next SURFACE unless $density > 0; my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $density; my $number_of_lines = ceil($max_print_dimension / $distance_between_lines); #printf "distance = %f\n", $distance_between_lines; #printf "number_of_lines = %d\n", $number_of_lines; # this arrayref will hold intersection points of the fill grid with surface segments my $points = [ map [], 0..$number_of_lines-1 ]; foreach my $line (map $self->_lines_from_mgp_points($_), @{ $polygon->polygons }) { # find out the coordinates my @coordinates = map @$_, @$line; # get the extents of the segment along the primary axis my @line_c = sort { $a <=> $b } @coordinates[X1, X2]; Slic3r::debugf "Segment %d,%d - %d,%d (extents: %f, %f)\n", @coordinates, @line_c; for (my $c = int($line_c[0] / $distance_between_lines) * $distance_between_lines; $c <= $line_c[1]; $c += $distance_between_lines) { next if $c < $line_c[0] || $c > $line_c[1]; my $i = sprintf('%.0f', $c / $distance_between_lines) - 1; #printf "CURRENT \$i = %d, \$c = %f\n", $i, $c; # if the segment is parallel to our ray, there will be two intersection points if ($line_c[0] == $line_c[1]) { Slic3r::debugf " Segment is parallel!\n"; push @{ $points->[$i] }, $coordinates[Y1], $coordinates[Y2]; Slic3r::debugf " intersections at %f (%d) = %f, %f\n", $c, $i, $points->[$i][-2], $points->[$i][-1]; } else { Slic3r::debugf " Segment NOT parallel!\n"; # one point of intersection push @{ $points->[$i] }, $coordinates[Y1] + ($coordinates[Y2] - $coordinates[Y1]) * ($c - $coordinates[X1]) / ($coordinates[X2] - $coordinates[X1]); Slic3r::debugf " intersection at %f (%d) = %f\n", $c, $i, $points->[$i][-1]; } } } # sort and remove duplicates for (my $i = 0; $i <= $#$points; $i++) { my %h = map { sprintf("%.9f", $_) => 1 } @{ $points->[$i] }; $points->[$i] = [ sort { $a <=> $b } keys %h ]; } # generate extrusion paths my (@paths, @path_points) = (); my $direction = 0; my $stop_path = sub { # defensive programming if (@path_points == 1) { #warn "There shouldn't be only one point in the current path"; } # if we were constructing a path, stop it push @paths, [ @path_points ] if @path_points > 1; @path_points = (); }; # loop until we have spare points CYCLE: while (scalar map(@$_, @$points) > 1) { # loop through rows ROW: for (my $i = 0; $i <= $#$points; $i++) { my $row = $points->[$i] or next ROW; Slic3r::debugf "\nProcessing row %d (direction: %d)...\n", $i, $direction; if (!@$row) { Slic3r::debugf " no points\n"; $stop_path->(); next ROW; } Slic3r::debugf " points = %s\n", join ', ', @$row if $Slic3r::debug; # coordinate of current row my $c = ($i + 1) * $distance_between_lines; # need to start a path? if (!@path_points) { Slic3r::debugf " path starts at %d\n", $row->[0]; push @path_points, [ $c, shift @$row ]; } my @search_points = @$row; @search_points = reverse @search_points if $direction == 1; my @connectable_points = $self->find_connectable_points($polygon, $path_points[-1], $c, [@search_points]); Slic3r::debugf " ==> found %d connectable points = %s\n", scalar(@connectable_points), join ', ', @connectable_points if $Slic3r::debug; if (!@connectable_points && @path_points && $path_points[-1][0] != $c) { # no connectable in this row $stop_path->(); } if (@connectable_points == 1 && $path_points[0][0] != $c && (($connectable_points[0] == $row->[-1] && $direction == 0) || ($connectable_points[0] == $row->[0] && $direction == 1))) { $i--; # keep searching on current row in the opposite direction } foreach my $p (@connectable_points) { push @path_points, [ $c, $p ]; @$row = grep $_ != $p, @$row; # remove point from row } # invert direction $direction = $direction ? 0 : 1; } $stop_path->() if @path_points; } # paths must be rotated back if ($rotate[0]) { @paths = map [ Slic3r::Geometry::rotate_points(-$rotate[0], $rotate[1], @$_) ], map [ Slic3r::Geometry::move_points([map -$_, @shift], @$_) ], @paths; } push @path_collection, @paths; } # save into layer push @{ $layer->fills }, Slic3r::ExtrusionPath::Collection->new( paths => [ map Slic3r::ExtrusionPath->cast([ @$_ ]), @path_collection ], ); $layer->fills->[-1]->cleanup; } } # this function will select the first contiguous block of # points connectable to a given one sub find_connectable_points { my $self = shift; my ($polygon, $point, $c, $points) = @_; my @connectable_points = (); foreach my $p (@$points) { if (!Slic3r::Geometry::can_connect_points($point, [ $c, $p ], [ $polygon->get_polygons ])) { @connectable_points ? last : next; } push @connectable_points, $p; $point = [ $c, $p ] if $point->[0] != $c; } return @connectable_points; } sub _lines_from_mgp_points { my $self = shift; my ($points) = @_; my @lines = (); my $last_point = $points->[-1]; foreach my $point (@$points) { push @lines, [ $last_point, $point ]; $last_point = $point; } return @lines; } sub _mgp_from_points_ref { my $self = shift; my ($points) = @_; my $p = Math::Geometry::Planar->new; $p->points($points); return $p; } 1;