#ifndef slic3r_GLGizmoBase_hpp_ #define slic3r_GLGizmoBase_hpp_ #include "libslic3r/Point.hpp" #include "libslic3r/Color.hpp" #include "slic3r/GUI/I18N.hpp" #include "slic3r/GUI/GLModel.hpp" #include class wxWindow; class wxMouseEvent; namespace Slic3r { class BoundingBoxf3; class Linef3; class ModelObject; namespace GUI { static const ColorRGBA DEFAULT_BASE_COLOR = { 0.625f, 0.625f, 0.625f, 1.0f }; static const ColorRGBA DEFAULT_DRAG_COLOR = ColorRGBA::WHITE(); static const ColorRGBA DEFAULT_HIGHLIGHT_COLOR = ColorRGBA::ORANGE(); static const std::array AXES_COLOR = {{ ColorRGBA::X(), ColorRGBA::Y(), ColorRGBA::Z() }}; static const ColorRGBA CONSTRAINED_COLOR = ColorRGBA::GRAY(); class ImGuiWrapper; class GLCanvas3D; enum class CommonGizmosDataID; class CommonGizmosDataPool; class GLGizmoBase { public: // Starting value for ids to avoid clashing with ids used by GLVolumes // (254 is choosen to leave some space for forward compatibility) static const unsigned int BASE_ID = 255 * 255 * 254; protected: struct Grabber { static const float SizeFactor; static const float MinHalfSize; static const float DraggingScaleFactor; bool enabled{ true }; bool dragging{ false }; Vec3d center{ Vec3d::Zero() }; Vec3d angles{ Vec3d::Zero() }; #if ENABLE_GL_SHADERS_ATTRIBUTES Transform3d matrix{ Transform3d::Identity() }; #endif // ENABLE_GL_SHADERS_ATTRIBUTES ColorRGBA color{ ColorRGBA::WHITE() }; Grabber() = default; void render(bool hover, float size); void render_for_picking(float size) { render(size, color, true); } float get_half_size(float size) const; float get_dragging_half_size(float size) const; private: void render(float size, const ColorRGBA& render_color, bool picking); GLModel m_cube; }; public: enum EState { Off, On, Num_States }; struct UpdateData { const Linef3& mouse_ray; const Point& mouse_pos; UpdateData(const Linef3& mouse_ray, const Point& mouse_pos) : mouse_ray(mouse_ray), mouse_pos(mouse_pos) {} }; protected: GLCanvas3D& m_parent; int m_group_id; // TODO: remove only for rotate EState m_state; int m_shortcut_key; std::string m_icon_filename; unsigned int m_sprite_id; int m_hover_id; bool m_dragging; mutable std::vector m_grabbers; ImGuiWrapper* m_imgui; bool m_first_input_window_render; CommonGizmosDataPool* m_c; public: GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); virtual ~GLGizmoBase() = default; bool init() { return on_init(); } void load(cereal::BinaryInputArchive& ar) { m_state = On; on_load(ar); } void save(cereal::BinaryOutputArchive& ar) const { on_save(ar); } std::string get_name(bool include_shortcut = true) const; EState get_state() const { return m_state; } void set_state(EState state) { m_state = state; on_set_state(); } int get_shortcut_key() const { return m_shortcut_key; } const std::string& get_icon_filename() const { return m_icon_filename; } bool is_activable() const { return on_is_activable(); } bool is_selectable() const { return on_is_selectable(); } CommonGizmosDataID get_requirements() const { return on_get_requirements(); } virtual bool wants_enter_leave_snapshots() const { return false; } virtual std::string get_gizmo_entering_text() const { assert(false); return ""; } virtual std::string get_gizmo_leaving_text() const { assert(false); return ""; } virtual std::string get_action_snapshot_name() { return _u8L("Gizmo action"); } void set_common_data_pool(CommonGizmosDataPool* ptr) { m_c = ptr; } unsigned int get_sprite_id() const { return m_sprite_id; } int get_hover_id() const { return m_hover_id; } void set_hover_id(int id); bool is_dragging() const { return m_dragging; } // returns True when Gizmo changed its state bool update_items_state(); void render() { on_render(); } void render_for_picking() { on_render_for_picking(); } void render_input_window(float x, float y, float bottom_limit); /// /// Mouse tooltip text /// /// Text to be visible in mouse tooltip virtual std::string get_tooltip() const { return ""; } /// /// Is called when data (Selection) is changed /// virtual void data_changed(){}; /// /// Implement when want to process mouse events in gizmo /// Click, Right click, move, drag, ... /// /// Keep information about mouse click /// Return True when use the information and don't want to propagate it otherwise False. virtual bool on_mouse(const wxMouseEvent &mouse_event) { return false; } protected: virtual bool on_init() = 0; virtual void on_load(cereal::BinaryInputArchive& ar) {} virtual void on_save(cereal::BinaryOutputArchive& ar) const {} virtual std::string on_get_name() const = 0; virtual void on_set_state() {} virtual void on_set_hover_id() {} virtual bool on_is_activable() const { return true; } virtual bool on_is_selectable() const { return true; } virtual CommonGizmosDataID on_get_requirements() const { return CommonGizmosDataID(0); } virtual void on_enable_grabber(unsigned int id) {} virtual void on_disable_grabber(unsigned int id) {} // called inside use_grabbers virtual void on_start_dragging() {} virtual void on_stop_dragging() {} virtual void on_dragging(const UpdateData& data) {} virtual void on_render() = 0; virtual void on_render_for_picking() = 0; virtual void on_render_input_window(float x, float y, float bottom_limit) {} // Returns the picking color for the given id, based on the BASE_ID constant // No check is made for clashing with other picking color (i.e. GLVolumes) ColorRGBA picking_color_component(unsigned int id) const; void render_grabbers(const BoundingBoxf3& box) const; void render_grabbers(float size) const; void render_grabbers_for_picking(const BoundingBoxf3& box) const; std::string format(float value, unsigned int decimals) const; // Mark gizmo as dirty to Re-Render when idle() void set_dirty(); /// /// function which /// Set up m_dragging and call functions /// on_start_dragging / on_dragging / on_stop_dragging /// /// Keep information about mouse click /// same as on_mouse bool use_grabbers(const wxMouseEvent &mouse_event); private: // Flag for dirty visible state of Gizmo // When True then need new rendering bool m_dirty; }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmoBase_hpp_