///|/ Copyright (c) Prusa Research 2016 - 2023 Tomáš Mészáros @tamasmeszaros, Vojtěch Bubník @bubnikv, Filip Sykala @Jony01, Enrico Turri @enricoturri1966 ///|/ Copyright (c) Slic3r 2014 - 2015 Alessandro Ranellucci @alranel ///|/ ///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher ///|/ #ifndef slic3r_BoundingBox_hpp_ #define slic3r_BoundingBox_hpp_ #include "libslic3r.h" #include "Exception.hpp" #include "Point.hpp" #include "Polygon.hpp" namespace Slic3r { template > class BoundingBoxBase { public: using PointsType = APointsType; PointType min; PointType max; bool defined; BoundingBoxBase() : min(PointType::Zero()), max(PointType::Zero()), defined(false) {} BoundingBoxBase(const PointType &pmin, const PointType &pmax) : min(pmin), max(pmax), defined(pmin.x() < pmax.x() && pmin.y() < pmax.y()) {} BoundingBoxBase(const PointType &p1, const PointType &p2, const PointType &p3) : min(p1), max(p1), defined(false) { merge(p2); merge(p3); } template> BoundingBoxBase(It from, It to) { construct(*this, from, to); } BoundingBoxBase(const PointsType &points) : BoundingBoxBase(points.begin(), points.end()) {} void reset() { this->defined = false; this->min = PointType::Zero(); this->max = PointType::Zero(); } void merge(const PointType &point); void merge(const PointsType &points); void merge(const BoundingBoxBase &bb); void scale(double factor); PointType size() const; double radius() const; void translate(coordf_t x, coordf_t y) { assert(this->defined); PointType v(x, y); this->min += v; this->max += v; } void translate(const PointType &v) { this->min += v; this->max += v; } void offset(coordf_t delta); BoundingBoxBase inflated(coordf_t delta) const throw() { BoundingBoxBase out(*this); out.offset(delta); return out; } PointType center() const; bool contains(const PointType &point) const { return point.x() >= this->min.x() && point.x() <= this->max.x() && point.y() >= this->min.y() && point.y() <= this->max.y(); } bool contains(const BoundingBoxBase &other) const { return contains(other.min) && contains(other.max); } bool overlap(const BoundingBoxBase &other) const { return ! (this->max.x() < other.min.x() || this->min.x() > other.max.x() || this->max.y() < other.min.y() || this->min.y() > other.max.y()); } bool operator==(const BoundingBoxBase &rhs) const noexcept { return this->min == rhs.min && this->max == rhs.max; } bool operator!=(const BoundingBoxBase &rhs) const noexcept { return ! (*this == rhs); } private: // to access construct() friend BoundingBox get_extents(const Points &pts); friend BoundingBox get_extents(const Points &pts); // if IncludeBoundary, then a bounding box is defined even for a single point. // otherwise a bounding box is only defined if it has a positive area. // The output bounding box is expected to be set to "undefined" initially. template> static void construct(BoundingBoxType &out, It from, It to) { if (from == to) { out.defined = false; } else { auto it = from; out.min = it->template cast(); out.max = out.min; for (++ it; it != to; ++ it) { auto vec = it->template cast(); out.min = out.min.cwiseMin(vec); out.max = out.max.cwiseMax(vec); } out.defined = IncludeBoundary || (out.min.x() < out.max.x() && out.min.y() < out.max.y()); } } }; template class BoundingBox3Base : public BoundingBoxBase> { public: using PointsType = std::vector; BoundingBox3Base() : BoundingBoxBase() {} BoundingBox3Base(const PointType &pmin, const PointType &pmax) : BoundingBoxBase(pmin, pmax) { if (pmin.z() >= pmax.z()) BoundingBoxBase::defined = false; } BoundingBox3Base(const PointType &p1, const PointType &p2, const PointType &p3) : BoundingBoxBase(p1, p1) { merge(p2); merge(p3); } template > BoundingBox3Base(It from, It to) { if (from == to) throw Slic3r::InvalidArgument("Empty point set supplied to BoundingBox3Base constructor"); auto it = from; this->min = it->template cast(); this->max = this->min; for (++ it; it != to; ++ it) { auto vec = it->template cast(); this->min = this->min.cwiseMin(vec); this->max = this->max.cwiseMax(vec); } this->defined = (this->min.x() < this->max.x()) && (this->min.y() < this->max.y()) && (this->min.z() < this->max.z()); } BoundingBox3Base(const PointsType &points) : BoundingBox3Base(points.begin(), points.end()) {} void merge(const PointType &point); void merge(const PointsType &points); void merge(const BoundingBox3Base &bb); PointType size() const; double radius() const; void translate(coordf_t x, coordf_t y, coordf_t z) { assert(this->defined); PointType v(x, y, z); this->min += v; this->max += v; } void translate(const Vec3d &v) { this->min += v; this->max += v; } void offset(coordf_t delta); BoundingBox3Base inflated(coordf_t delta) const throw() { BoundingBox3Base out(*this); out.offset(delta); return out; } PointType center() const; coordf_t max_size() const; bool contains(const PointType &point) const { return BoundingBoxBase::contains(point) && point.z() >= this->min.z() && point.z() <= this->max.z(); } bool contains(const BoundingBox3Base& other) const { return contains(other.min) && contains(other.max); } // Intersects without boundaries. bool intersects(const BoundingBox3Base& other) const { return this->min.x() < other.max.x() && this->max.x() > other.min.x() && this->min.y() < other.max.y() && this->max.y() > other.min.y() && this->min.z() < other.max.z() && this->max.z() > other.min.z(); } }; // Will prevent warnings caused by non existing definition of template in hpp extern template void BoundingBoxBase::scale(double factor); extern template void BoundingBoxBase::scale(double factor); extern template void BoundingBoxBase::scale(double factor); extern template void BoundingBoxBase::offset(coordf_t delta); extern template void BoundingBoxBase::offset(coordf_t delta); extern template void BoundingBoxBase::merge(const Point &point); extern template void BoundingBoxBase::merge(const Vec2f &point); extern template void BoundingBoxBase::merge(const Vec2d &point); extern template void BoundingBoxBase::merge(const Points &points); extern template void BoundingBoxBase::merge(const Pointfs &points); extern template void BoundingBoxBase::merge(const BoundingBoxBase &bb); extern template void BoundingBoxBase::merge(const BoundingBoxBase &bb); extern template void BoundingBoxBase::merge(const BoundingBoxBase &bb); extern template Point BoundingBoxBase::size() const; extern template Vec2f BoundingBoxBase::size() const; extern template Vec2d BoundingBoxBase::size() const; extern template double BoundingBoxBase::radius() const; extern template double BoundingBoxBase::radius() const; extern template Point BoundingBoxBase::center() const; extern template Vec2f BoundingBoxBase::center() const; extern template Vec2d BoundingBoxBase::center() const; extern template void BoundingBox3Base::merge(const Vec3f &point); extern template void BoundingBox3Base::merge(const Vec3d &point); extern template void BoundingBox3Base::merge(const Pointf3s &points); extern template void BoundingBox3Base::merge(const BoundingBox3Base &bb); extern template Vec3f BoundingBox3Base::size() const; extern template Vec3d BoundingBox3Base::size() const; extern template double BoundingBox3Base::radius() const; extern template void BoundingBox3Base::offset(coordf_t delta); extern template Vec3f BoundingBox3Base::center() const; extern template Vec3d BoundingBox3Base::center() const; extern template coordf_t BoundingBox3Base::max_size() const; extern template coordf_t BoundingBox3Base::max_size() const; class BoundingBox : public BoundingBoxBase { public: void polygon(Polygon* polygon) const; Polygon polygon() const; BoundingBox rotated(double angle) const; BoundingBox rotated(double angle, const Point ¢er) const; void rotate(double angle) { (*this) = this->rotated(angle); } void rotate(double angle, const Point ¢er) { (*this) = this->rotated(angle, center); } // Align the min corner to a grid of cell_size x cell_size cells, // to encompass the original bounding box. void align_to_grid(const coord_t cell_size); BoundingBox() : BoundingBoxBase() {} BoundingBox(const Point &pmin, const Point &pmax) : BoundingBoxBase(pmin, pmax) {} BoundingBox(const BoundingBoxBase &bb): BoundingBox(bb.min, bb.max) {} BoundingBox(const Points &points) : BoundingBoxBase(points) {} BoundingBox inflated(coordf_t delta) const throw() { BoundingBox out(*this); out.offset(delta); return out; } friend BoundingBox get_extents_rotated(const Points &points, double angle); }; using BoundingBoxes = std::vector; class BoundingBox3 : public BoundingBox3Base { public: BoundingBox3() : BoundingBox3Base() {} BoundingBox3(const Vec3crd &pmin, const Vec3crd &pmax) : BoundingBox3Base(pmin, pmax) {} BoundingBox3(const Points3& points) : BoundingBox3Base(points) {} }; class BoundingBoxf : public BoundingBoxBase { public: BoundingBoxf() : BoundingBoxBase() {} BoundingBoxf(const Vec2d &pmin, const Vec2d &pmax) : BoundingBoxBase(pmin, pmax) {} BoundingBoxf(const std::vector &points) : BoundingBoxBase(points) {} BoundingBoxf(const BoundingBoxBase &bb): BoundingBoxf{bb.min, bb.max} {} }; class BoundingBoxf3 : public BoundingBox3Base { public: using BoundingBox3Base::BoundingBox3Base; BoundingBoxf3 transformed(const Transform3d& matrix) const; }; template inline bool empty(const BoundingBoxBase &bb) { return ! bb.defined || bb.min.x() >= bb.max.x() || bb.min.y() >= bb.max.y(); } template inline bool empty(const BoundingBox3Base &bb) { return ! bb.defined || bb.min.x() >= bb.max.x() || bb.min.y() >= bb.max.y() || bb.min.z() >= bb.max.z(); } inline BoundingBox scaled(const BoundingBoxf &bb) { return {scaled(bb.min), scaled(bb.max)}; } template BoundingBoxBase> scaled(const BoundingBoxBase> &bb) { return {scaled(bb.min), scaled(bb.max)}; } template BoundingBoxBase> scaled(const BoundingBox &bb) { return {scaled(bb.min), scaled(bb.max)}; } template BoundingBox3Base> scaled(const BoundingBox3Base> &bb) { return {scaled(bb.min), scaled(bb.max)}; } template BoundingBoxBase> unscaled(const BoundingBoxBase> &bb) { return {unscaled(bb.min), unscaled(bb.max)}; } template BoundingBoxBase> unscaled(const BoundingBox &bb) { return {unscaled(bb.min), unscaled(bb.max)}; } template BoundingBox3Base> unscaled(const BoundingBox3Base> &bb) { return {unscaled(bb.min), unscaled(bb.max)}; } template auto cast(const BoundingBoxBase &b) { return BoundingBoxBase>{b.min.template cast(), b.max.template cast()}; } template auto cast(const BoundingBox3Base &b) { return BoundingBox3Base>{b.min.template cast(), b.max.template cast()}; } // Distance of a point to a bounding box. Zero inside and on the boundary, positive outside. inline double bbox_point_distance(const BoundingBox &bbox, const Point &pt) { if (pt.x() < bbox.min.x()) return pt.y() < bbox.min.y() ? (bbox.min - pt).cast().norm() : pt.y() > bbox.max.y() ? (Point(bbox.min.x(), bbox.max.y()) - pt).cast().norm() : double(bbox.min.x() - pt.x()); else if (pt.x() > bbox.max.x()) return pt.y() < bbox.min.y() ? (Point(bbox.max.x(), bbox.min.y()) - pt).cast().norm() : pt.y() > bbox.max.y() ? (bbox.max - pt).cast().norm() : double(pt.x() - bbox.max.x()); else return pt.y() < bbox.min.y() ? bbox.min.y() - pt.y() : pt.y() > bbox.max.y() ? pt.y() - bbox.max.y() : coord_t(0); } inline double bbox_point_distance_squared(const BoundingBox &bbox, const Point &pt) { if (pt.x() < bbox.min.x()) return pt.y() < bbox.min.y() ? (bbox.min - pt).cast().squaredNorm() : pt.y() > bbox.max.y() ? (Point(bbox.min.x(), bbox.max.y()) - pt).cast().squaredNorm() : Slic3r::sqr(double(bbox.min.x() - pt.x())); else if (pt.x() > bbox.max.x()) return pt.y() < bbox.min.y() ? (Point(bbox.max.x(), bbox.min.y()) - pt).cast().squaredNorm() : pt.y() > bbox.max.y() ? (bbox.max - pt).cast().squaredNorm() : Slic3r::sqr(pt.x() - bbox.max.x()); else return Slic3r::sqr(pt.y() < bbox.min.y() ? bbox.min.y() - pt.y() : pt.y() > bbox.max.y() ? pt.y() - bbox.max.y() : coord_t(0)); } template BoundingBoxBase> to_2d(const BoundingBox3Base> &bb) { return {to_2d(bb.min), to_2d(bb.max)}; } template BoundingBoxBase> to_2d(const BoundingBox3Base> &bb) { return {to_2d(bb.min), to_2d(bb.max)}; } } // namespace Slic3r // Serialization through the Cereal library namespace cereal { template void serialize(Archive& archive, Slic3r::BoundingBox &bb) { archive(bb.min, bb.max, bb.defined); } template void serialize(Archive& archive, Slic3r::BoundingBox3 &bb) { archive(bb.min, bb.max, bb.defined); } template void serialize(Archive& archive, Slic3r::BoundingBoxf &bb) { archive(bb.min, bb.max, bb.defined); } template void serialize(Archive& archive, Slic3r::BoundingBoxf3 &bb) { archive(bb.min, bb.max, bb.defined); } } #endif