///|/ Copyright (c) Prusa Research 2018 - 2023 Vojtěch Bubník @bubnikv, Enrico Turri @enricoturri1966, Oleksandra Iushchenko @YuSanka, Filip Sykala @Jony01, Lukáš Matěna @lukasmatena, David Kocík @kocikdav, Vojtěch Král @vojtechkral ///|/ Copyright (c) BambuStudio 2023 manch1n @manch1n ///|/ Copyright (c) 2019 BeldrothTheGold @BeldrothTheGold ///|/ ///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher ///|/ #ifndef _prusaslicer_technologies_h_ #define _prusaslicer_technologies_h_ //============= // debug techs //============= // Shows camera target in the 3D scene #define ENABLE_SHOW_CAMERA_TARGET 0 // Log debug messages to console when changing selection #define ENABLE_SELECTION_DEBUG_OUTPUT 0 // Renders a small sphere in the center of the bounding box of the current selection when no gizmo is active #define ENABLE_RENDER_SELECTION_CENTER 0 // Shows an imgui dialog with camera related data #define ENABLE_CAMERA_STATISTICS 0 // Enable extracting thumbnails from selected gcode and save them as png files #define ENABLE_THUMBNAIL_GENERATOR_DEBUG 0 // Disable synchronization of unselected instances #define DISABLE_INSTANCES_SYNCH 0 // Use wxDataViewRender instead of wxDataViewCustomRenderer #define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING 0 // Enable G-Code viewer statistics imgui dialog #define ENABLE_GCODE_VIEWER_STATISTICS 0 // Enable G-Code viewer comparison between toolpaths height and width detected from gcode and calculated at gcode generation #define ENABLE_GCODE_VIEWER_DATA_CHECKING 0 // Enable project dirty state manager debug window #define ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW 0 // Disable using instanced models to render options in gcode preview #define DISABLE_GCODEVIEWER_INSTANCED_MODELS 1 // Enable Measure Gizmo debug window #define ENABLE_MEASURE_GIZMO_DEBUG 0 // Enable scene raycast picking debug window #define ENABLE_RAYCAST_PICKING_DEBUG 0 // Shows an imgui dialog with GLModel statistics data #define ENABLE_GLMODEL_STATISTICS 0 // Shows an imgui dialog containing the matrices of the selected volumes #define ENABLE_MATRICES_DEBUG 0 // Shows an imgui dialog containing data from class ObjectManipulation #define ENABLE_OBJECT_MANIPULATION_DEBUG 0 // Shows an imgui dialog containing data for class GLCanvas3D::SLAView #define ENABLE_SLA_VIEW_DEBUG_WINDOW 0 // Enable rendering of objects using environment map #define ENABLE_ENVIRONMENT_MAP 0 // Enable smoothing of objects normals #define ENABLE_SMOOTH_NORMALS 0 // Enable OpenGL ES #define ENABLE_OPENGL_ES 0 // Enable OpenGL core profile context (tested against Mesa 20.1.8 on Windows) #define ENABLE_GL_CORE_PROFILE (1 && !ENABLE_OPENGL_ES) // Enable OpenGL debug messages using debug context #define ENABLE_OPENGL_DEBUG_OPTION (1 && ENABLE_GL_CORE_PROFILE) // Enable imgui dialog which allows to set the parameters used to export binarized gcode #define ENABLE_BINARIZED_GCODE_DEBUG_WINDOW 0 #endif // _prusaslicer_technologies_h_