#include "libslic3r/libslic3r.h" #include "GLGizmosManager.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/3DScene.hpp" #include "slic3r/GUI/Camera.hpp" #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/GUI_ObjectManipulation.hpp" #include "slic3r/GUI/GUI_ObjectList.hpp" #include "slic3r/GUI/Plater.hpp" #include "slic3r/Utils/UndoRedo.hpp" #include "slic3r/GUI/NotificationManager.hpp" #include "slic3r/GUI/Gizmos/GLGizmoMove.hpp" #include "slic3r/GUI/Gizmos/GLGizmoScale.hpp" #include "slic3r/GUI/Gizmos/GLGizmoRotate.hpp" #include "slic3r/GUI/Gizmos/GLGizmoFlatten.hpp" #include "slic3r/GUI/Gizmos/GLGizmoSlaSupports.hpp" #include "slic3r/GUI/Gizmos/GLGizmoFdmSupports.hpp" #include "slic3r/GUI/Gizmos/GLGizmoCut.hpp" #include "slic3r/GUI/Gizmos/GLGizmoHollow.hpp" #include "slic3r/GUI/Gizmos/GLGizmoSeam.hpp" #include "slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp" #include "slic3r/GUI/Gizmos/GLGizmoSimplify.hpp" #include "libslic3r/format.hpp" #include "libslic3r/Model.hpp" #include "libslic3r/PresetBundle.hpp" #include namespace Slic3r { namespace GUI { const float GLGizmosManager::Default_Icons_Size = 64; GLGizmosManager::GLGizmosManager(GLCanvas3D& parent) : m_parent(parent) , m_enabled(false) , m_icons_texture_dirty(true) , m_current(Undefined) , m_hover(Undefined) , m_tooltip("") , m_serializing(false) { } std::vector GLGizmosManager::get_selectable_idxs() const { std::vector out; out.reserve(m_gizmos.size()); for (size_t i=0; iis_selectable()) out.push_back(i); return out; } GLGizmosManager::EType GLGizmosManager::get_gizmo_from_mouse(const Vec2d &mouse_pos) const { if (!m_enabled) return Undefined; float cnv_h = (float) m_parent.get_canvas_size().get_height(); float height = get_scaled_total_height(); float icons_size = m_layout.scaled_icons_size(); float border = m_layout.scaled_border(); float stride_y = m_layout.scaled_stride_y(); float top_y = 0.5f * (cnv_h - height) + border; // is mouse horizontally in the area? if ((border <= (float) mouse_pos(0) && ((float) mouse_pos(0) <= border + icons_size))) { // which icon is it on? size_t from_top = (size_t) ((float) mouse_pos(1) - top_y) / stride_y; // is it really on the icon or already past the border? if ((float) mouse_pos(1) <= top_y + from_top * stride_y + icons_size) { std::vector selectable = get_selectable_idxs(); if (from_top < selectable.size()) return static_cast(selectable[from_top]); } } return Undefined; } bool GLGizmosManager::init() { m_background_texture.metadata.filename = "toolbar_background.png"; m_background_texture.metadata.left = 16; m_background_texture.metadata.top = 16; m_background_texture.metadata.right = 16; m_background_texture.metadata.bottom = 16; if (!m_background_texture.metadata.filename.empty()) { if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false, GLTexture::SingleThreaded, false)) return false; } // Order of gizmos in the vector must match order in EType! m_gizmos.emplace_back(new GLGizmoMove3D(m_parent, "move.svg", 0)); m_gizmos.emplace_back(new GLGizmoScale3D(m_parent, "scale.svg", 1)); m_gizmos.emplace_back(new GLGizmoRotate3D(m_parent, "rotate.svg", 2)); m_gizmos.emplace_back(new GLGizmoFlatten(m_parent, "place.svg", 3)); m_gizmos.emplace_back(new GLGizmoCut(m_parent, "cut.svg", 4)); m_gizmos.emplace_back(new GLGizmoHollow(m_parent, "hollow.svg", 5)); m_gizmos.emplace_back(new GLGizmoSlaSupports(m_parent, "sla_supports.svg", 6)); m_gizmos.emplace_back(new GLGizmoFdmSupports(m_parent, "fdm_supports.svg", 7)); m_gizmos.emplace_back(new GLGizmoSeam(m_parent, "seam.svg", 8)); m_gizmos.emplace_back(new GLGizmoMmuSegmentation(m_parent, "mmu_segmentation.svg", 9)); m_gizmos.emplace_back(new GLGizmoSimplify(m_parent, "cut.svg", 10)); m_common_gizmos_data.reset(new CommonGizmosDataPool(&m_parent)); for (auto& gizmo : m_gizmos) { if (! gizmo->init()) { m_gizmos.clear(); return false; } gizmo->set_common_data_pool(m_common_gizmos_data.get()); } m_current = Undefined; m_hover = Undefined; m_highlight = std::pair(Undefined, false); return true; } #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES bool GLGizmosManager::init_arrow(const std::string& filename) { if (m_arrow_texture.get_id() != 0) return true; const std::string path = resources_dir() + "/icons/"; return (!filename.empty()) ? m_arrow_texture.load_from_svg_file(path + filename, false, false, false, 512) : false; } #else bool GLGizmosManager::init_arrow(const BackgroundTexture::Metadata & arrow_texture) { if (m_arrow_texture.texture.get_id() != 0) return true; std::string path = resources_dir() + "/icons/"; bool res = false; if (!arrow_texture.filename.empty()) res = m_arrow_texture.texture.load_from_svg_file(path + arrow_texture.filename, false, false, false, 1000); if (res) m_arrow_texture.metadata = arrow_texture; return res; } #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES void GLGizmosManager::set_overlay_icon_size(float size) { if (m_layout.icons_size != size) { m_layout.icons_size = size; m_icons_texture_dirty = true; } } void GLGizmosManager::set_overlay_scale(float scale) { if (m_layout.scale != scale) { m_layout.scale = scale; m_icons_texture_dirty = true; } } void GLGizmosManager::refresh_on_off_state() { if (m_serializing || m_current == Undefined || m_gizmos.empty()) return; // FS: Why update data after Undefined gizmo activation? if (!m_gizmos[m_current]->is_activable() && activate_gizmo(Undefined)) update_data(); } void GLGizmosManager::reset_all_states() { if (! m_enabled || m_serializing) return; activate_gizmo(Undefined); m_hover = Undefined; } bool GLGizmosManager::open_gizmo(EType type) { int idx = static_cast(type); // re-open same type cause closing if (m_current == type) type = Undefined; if (m_gizmos[idx]->is_activable() && activate_gizmo(type)) { // remove update data into gizmo itself update_data(); return true; } return false; } bool GLGizmosManager::check_gizmos_closed_except(EType type) const { if (get_current_type() != type && get_current_type() != Undefined) { wxGetApp().plater()->get_notification_manager()->push_notification( NotificationType::CustomSupportsAndSeamRemovedAfterRepair, NotificationManager::NotificationLevel::PrintInfoNotificationLevel, _u8L("ERROR: Please close all manipulators available from " "the left toolbar first")); return false; } return true; } void GLGizmosManager::set_hover_id(int id) { if (!m_enabled || m_current == Undefined) return; m_gizmos[m_current]->set_hover_id(id); } void GLGizmosManager::update_data() { if (!m_enabled) return; if (m_common_gizmos_data) m_common_gizmos_data->update(get_current() ? get_current()->get_requirements() : CommonGizmosDataID(0)); if (m_current != Undefined) m_gizmos[m_current]->data_changed(); } bool GLGizmosManager::is_running() const { if (!m_enabled) return false; //GLGizmoBase* curr = get_current(); //return (curr != nullptr) ? (curr->get_state() == GLGizmoBase::On) : false; return m_current != Undefined; } bool GLGizmosManager::handle_shortcut(int key) { if (!m_enabled || m_parent.get_selection().is_empty()) return false; auto it = std::find_if(m_gizmos.begin(), m_gizmos.end(), [key](const std::unique_ptr& gizmo) { int gizmo_key = gizmo->get_shortcut_key(); return gizmo->is_activable() && ((gizmo_key == key - 64) || (gizmo_key == key - 96)); }); if (it == m_gizmos.end()) return false; EType gizmo_type = EType(it - m_gizmos.begin()); return open_gizmo(gizmo_type); } bool GLGizmosManager::is_dragging() const { if (! m_enabled || m_current == Undefined) return false; return m_gizmos[m_current]->is_dragging(); } // Returns true if the gizmo used the event to do something, false otherwise. bool GLGizmosManager::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down) { if (!m_enabled || m_gizmos.empty()) return false; if (m_current == SlaSupports) return dynamic_cast(m_gizmos[SlaSupports].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down); else if (m_current == Hollow) return dynamic_cast(m_gizmos[Hollow].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down); else if (m_current == FdmSupports) return dynamic_cast(m_gizmos[FdmSupports].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down); else if (m_current == Seam) return dynamic_cast(m_gizmos[Seam].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down); else if (m_current == MmuSegmentation) return dynamic_cast(m_gizmos[MmuSegmentation].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down); else return false; } ClippingPlane GLGizmosManager::get_clipping_plane() const { if (! m_common_gizmos_data || ! m_common_gizmos_data->object_clipper() || m_common_gizmos_data->object_clipper()->get_position() == 0.) return ClippingPlane::ClipsNothing(); else { const ClippingPlane& clp = *m_common_gizmos_data->object_clipper()->get_clipping_plane(); return ClippingPlane(-clp.get_normal(), clp.get_data()[3]); } } bool GLGizmosManager::wants_reslice_supports_on_undo() const { return (m_current == SlaSupports && dynamic_cast(m_gizmos.at(SlaSupports).get())->has_backend_supports()); } void GLGizmosManager::render_current_gizmo() const { if (!m_enabled || m_current == Undefined) return; m_gizmos[m_current]->render(); } void GLGizmosManager::render_painter_gizmo() { // This function shall only be called when current gizmo is // derived from GLGizmoPainterBase. if (!m_enabled || m_current == Undefined) return; auto *gizmo = dynamic_cast(get_current()); assert(gizmo); // check the precondition gizmo->render_painter_gizmo(); } void GLGizmosManager::render_current_gizmo_for_picking_pass() const { if (! m_enabled || m_current == Undefined) return; m_gizmos[m_current]->render_for_picking(); } void GLGizmosManager::render_overlay() { if (!m_enabled) return; if (m_icons_texture_dirty) generate_icons_texture(); do_render_overlay(); } std::string GLGizmosManager::get_tooltip() const { if (!m_tooltip.empty()) return m_tooltip; const GLGizmoBase* curr = get_current(); return (curr != nullptr) ? curr->get_tooltip() : ""; } bool GLGizmosManager::on_mouse_wheel(const wxMouseEvent &evt) { bool processed = false; if (m_current == SlaSupports || m_current == Hollow || m_current == FdmSupports || m_current == Seam || m_current == MmuSegmentation) { float rot = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta(); if (gizmo_event((rot > 0.f ? SLAGizmoEventType::MouseWheelUp : SLAGizmoEventType::MouseWheelDown), Vec2d::Zero(), evt.ShiftDown(), evt.AltDown(), evt.ControlDown())) processed = true; } return processed; } bool GLGizmosManager::gizmos_toolbar_on_mouse(const wxMouseEvent &mouse_event) { assert(m_enabled); // keep information about events to process struct MouseCapture { bool left = false; bool middle = false; bool right = false; bool exist_tooltip = false; MouseCapture() = default; bool any() const { return left || middle || right; } void reset() { left = false; middle = false; right = false; } }; static MouseCapture mc; // wxCoord == int --> wx/types.h Vec2i mouse_coord(mouse_event.GetX(), mouse_event.GetY()); Vec2d mouse_pos = mouse_coord.cast(); EType gizmo = get_gizmo_from_mouse(mouse_pos); bool selected_gizmo = gizmo != Undefined; // fast reaction on move mouse if (mouse_event.Moving()) { assert(!mc.any()); if (selected_gizmo) { mc.exist_tooltip = true; update_hover_state(gizmo); // at this moment is enebled to process mouse move under gizmo // tools bar e.g. Do not interupt dragging. return false; } else if (mc.exist_tooltip) { // first move out of gizmo tool bar - unselect tooltip mc.exist_tooltip = false; update_hover_state(Undefined); return false; } return false; } if (selected_gizmo) { // mouse is above toolbar if (mouse_event.LeftDown() || mouse_event.LeftDClick()) { mc.left = true; open_gizmo(gizmo); return true; } else if (mouse_event.RightDown()) { mc.right = true; return true; } else if (mouse_event.MiddleDown()) { mc.middle = true; return true; } } if (mc.any()) { // Check if exist release of event started above toolbar? if (mouse_event.Dragging()) { if (!selected_gizmo && mc.exist_tooltip) { // dragging out of gizmo let tooltip disapear mc.exist_tooltip = false; update_hover_state(Undefined); } // draging start on toolbar so no propagation into scene return true; } else if (mc.left && mouse_event.LeftUp()) { mc.left = false; return true; } else if (mc.right && mouse_event.RightUp()) { mc.right = false; return true; } else if (mc.middle && mouse_event.MiddleUp()) { mc.middle = false; return true; } // event out of window is not porocessed // left down on gizmo -> keep down -> move out of window -> release left if (mouse_event.Leaving()) mc.reset(); } return false; } bool GLGizmosManager::on_mouse(const wxMouseEvent &mouse_event) { if (!m_enabled) return false; // tool bar wants to use event? if (gizmos_toolbar_on_mouse(mouse_event)) return true; // current gizmo wants to use event? if (m_current != Undefined && // check if gizmo override method could be slower than simple call virtual function // &m_gizmos[m_current]->on_mouse != &GLGizmoBase::on_mouse && m_gizmos[m_current]->on_mouse(mouse_event)) return true; return false; } bool GLGizmosManager::on_char(wxKeyEvent& evt) { // see include/wx/defs.h enum wxKeyCode int keyCode = evt.GetKeyCode(); int ctrlMask = wxMOD_CONTROL; bool processed = false; if ((evt.GetModifiers() & ctrlMask) != 0) { switch (keyCode) { #ifdef __APPLE__ case 'a': case 'A': #else /* __APPLE__ */ case WXK_CONTROL_A: #endif /* __APPLE__ */ { // Sla gizmo selects all support points if ((m_current == SlaSupports || m_current == Hollow) && gizmo_event(SLAGizmoEventType::SelectAll)) processed = true; break; } } } else if (!evt.HasModifiers()) { switch (keyCode) { // key ESC case WXK_ESCAPE: { if (m_current != Undefined) { if ((m_current != SlaSupports) || !gizmo_event(SLAGizmoEventType::DiscardChanges)) reset_all_states(); processed = true; } break; } case WXK_RETURN: { if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::ApplyChanges)) processed = true; break; } case 'r' : case 'R' : { if ((m_current == SlaSupports || m_current == Hollow || m_current == FdmSupports || m_current == Seam || m_current == MmuSegmentation) && gizmo_event(SLAGizmoEventType::ResetClippingPlane)) processed = true; break; } case WXK_BACK: case WXK_DELETE: { if ((m_current == SlaSupports || m_current == Hollow) && gizmo_event(SLAGizmoEventType::Delete)) processed = true; break; } case 'A': case 'a': { if (m_current == SlaSupports) { gizmo_event(SLAGizmoEventType::AutomaticGeneration); // set as processed no matter what's returned by gizmo_event() to avoid the calling canvas to process 'A' as arrange processed = true; } break; } case 'M': case 'm': { if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::ManualEditing)) processed = true; break; } case 'F': case 'f': { if (m_current == Scale) { if (!is_dragging()) wxGetApp().plater()->scale_selection_to_fit_print_volume(); processed = true; } break; } } } if (!processed && !evt.HasModifiers()) { if (handle_shortcut(keyCode)) processed = true; } if (processed) m_parent.set_as_dirty(); return processed; } bool GLGizmosManager::on_key(wxKeyEvent& evt) { const int keyCode = evt.GetKeyCode(); bool processed = false; if (evt.GetEventType() == wxEVT_KEY_UP) { if (m_current == SlaSupports || m_current == Hollow) { bool is_editing = true; bool is_rectangle_dragging = false; if (m_current == SlaSupports) { GLGizmoSlaSupports* gizmo = dynamic_cast(get_current()); is_editing = gizmo->is_in_editing_mode(); is_rectangle_dragging = gizmo->is_selection_rectangle_dragging(); } else { GLGizmoHollow* gizmo = dynamic_cast(get_current()); is_rectangle_dragging = gizmo->is_selection_rectangle_dragging(); } if (keyCode == WXK_SHIFT) { // shift has been just released - SLA gizmo might want to close rectangular selection. if (gizmo_event(SLAGizmoEventType::ShiftUp) || (is_editing && is_rectangle_dragging)) processed = true; } else if (keyCode == WXK_ALT) { // alt has been just released - SLA gizmo might want to close rectangular selection. if (gizmo_event(SLAGizmoEventType::AltUp) || (is_editing && is_rectangle_dragging)) processed = true; } } // if (processed) // m_parent.set_cursor(GLCanvas3D::Standard); } else if (evt.GetEventType() == wxEVT_KEY_DOWN) { if ((m_current == SlaSupports) && ((keyCode == WXK_SHIFT) || (keyCode == WXK_ALT)) && dynamic_cast(get_current())->is_in_editing_mode()) { // m_parent.set_cursor(GLCanvas3D::Cross); processed = true; } else if (m_current == Cut) { auto do_move = [this, &processed](double delta_z) { GLGizmoCut* cut = dynamic_cast(get_current()); cut->set_cut_z(delta_z + cut->get_cut_z()); processed = true; }; switch (keyCode) { case WXK_NUMPAD_UP: case WXK_UP: { do_move(1.0); break; } case WXK_NUMPAD_DOWN: case WXK_DOWN: { do_move(-1.0); break; } default: { break; } } } else if (m_current == Simplify && keyCode == WXK_ESCAPE) { GLGizmoSimplify *simplify = dynamic_cast(get_current()); if (simplify != nullptr) processed = simplify->on_esc_key_down(); } } if (processed) m_parent.set_as_dirty(); return processed; } void GLGizmosManager::update_after_undo_redo(const UndoRedo::Snapshot& snapshot) { update_data(); m_serializing = false; if (m_current == SlaSupports && snapshot.snapshot_data.flags & UndoRedo::SnapshotData::RECALCULATE_SLA_SUPPORTS) dynamic_cast(m_gizmos[SlaSupports].get())->reslice_SLA_supports(true); } #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES void GLGizmosManager::render_background(float left, float top, float right, float bottom, float border_w, float border_h) const { const unsigned int tex_id = m_background_texture.texture.get_id(); const float tex_width = float(m_background_texture.texture.get_width()); const float tex_height = float(m_background_texture.texture.get_height()); if (tex_id != 0 && tex_width > 0 && tex_height > 0) { const float inv_tex_width = (tex_width != 0.0f) ? 1.0f / tex_width : 0.0f; const float inv_tex_height = (tex_height != 0.0f) ? 1.0f / tex_height : 0.0f; const float internal_left = left + border_w; const float internal_right = right - border_w; const float internal_top = top - border_h; const float internal_bottom = bottom + border_h; // float left_uv = 0.0f; const float right_uv = 1.0f; const float top_uv = 1.0f; const float bottom_uv = 0.0f; const float internal_left_uv = float(m_background_texture.metadata.left) * inv_tex_width; const float internal_right_uv = 1.0f - float(m_background_texture.metadata.right) * inv_tex_width; const float internal_top_uv = 1.0f - float(m_background_texture.metadata.top) * inv_tex_height; const float internal_bottom_uv = float(m_background_texture.metadata.bottom) * inv_tex_height; // top-left corner GLTexture::render_sub_texture(tex_id, left, internal_left, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } }); // top edge GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_top, top, { { internal_left_uv, internal_top_uv }, { internal_right_uv, internal_top_uv }, { internal_right_uv, top_uv }, { internal_left_uv, top_uv } }); // top-right corner GLTexture::render_sub_texture(tex_id, internal_right, right, internal_top, top, { { internal_right_uv, internal_top_uv }, { right_uv, internal_top_uv }, { right_uv, top_uv }, { internal_right_uv, top_uv } }); // center-left edge GLTexture::render_sub_texture(tex_id, left, internal_left, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } }); // center GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } }); // center-right edge GLTexture::render_sub_texture(tex_id, internal_right, right, internal_bottom, internal_top, { { internal_right_uv, internal_bottom_uv }, { right_uv, internal_bottom_uv }, { right_uv, internal_top_uv }, { internal_right_uv, internal_top_uv } }); // bottom-left corner GLTexture::render_sub_texture(tex_id, left, internal_left, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } }); // bottom edge GLTexture::render_sub_texture(tex_id, internal_left, internal_right, bottom, internal_bottom, { { internal_left_uv, bottom_uv }, { internal_right_uv, bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv } }); // bottom-right corner GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_right_uv, bottom_uv }, { right_uv, bottom_uv }, { right_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv } }); } } #else void GLGizmosManager::render_background(float left, float top, float right, float bottom, float border) const { const unsigned int tex_id = m_background_texture.texture.get_id(); const float tex_width = float(m_background_texture.texture.get_width()); const float tex_height = float(m_background_texture.texture.get_height()); if (tex_id != 0 && tex_width > 0 && tex_height > 0) { const float inv_tex_width = (tex_width != 0.0f) ? 1.0f / tex_width : 0.0f; const float inv_tex_height = (tex_height != 0.0f) ? 1.0f / tex_height : 0.0f; const float internal_left = left + border; const float internal_right = right - border; const float internal_top = top - border; const float internal_bottom = bottom + border; // float left_uv = 0.0f; const float right_uv = 1.0f; const float top_uv = 1.0f; const float bottom_uv = 0.0f; const float internal_left_uv = float(m_background_texture.metadata.left) * inv_tex_width; const float internal_right_uv = 1.0f - float(m_background_texture.metadata.right) * inv_tex_width; const float internal_top_uv = 1.0f - float(m_background_texture.metadata.top) * inv_tex_height; const float internal_bottom_uv = float(m_background_texture.metadata.bottom) * inv_tex_height; // top-left corner GLTexture::render_sub_texture(tex_id, left, internal_left, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } }); // top edge GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_top, top, { { internal_left_uv, internal_top_uv }, { internal_right_uv, internal_top_uv }, { internal_right_uv, top_uv }, { internal_left_uv, top_uv } }); // top-right corner GLTexture::render_sub_texture(tex_id, internal_right, right, internal_top, top, { { internal_right_uv, internal_top_uv }, { right_uv, internal_top_uv }, { right_uv, top_uv }, { internal_right_uv, top_uv } }); // center-left edge GLTexture::render_sub_texture(tex_id, left, internal_left, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } }); // center GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } }); // center-right edge GLTexture::render_sub_texture(tex_id, internal_right, right, internal_bottom, internal_top, { { internal_right_uv, internal_bottom_uv }, { right_uv, internal_bottom_uv }, { right_uv, internal_top_uv }, { internal_right_uv, internal_top_uv } }); // bottom-left corner GLTexture::render_sub_texture(tex_id, left, internal_left, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } }); // bottom edge GLTexture::render_sub_texture(tex_id, internal_left, internal_right, bottom, internal_bottom, { { internal_left_uv, bottom_uv }, { internal_right_uv, bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv } }); // bottom-right corner GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_right_uv, bottom_uv }, { right_uv, bottom_uv }, { right_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv } }); } } #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES void GLGizmosManager::render_arrow(const GLCanvas3D& parent, EType highlighted_type) const { const std::vector selectable_idxs = get_selectable_idxs(); if (selectable_idxs.empty()) return; const Size cnv_size = m_parent.get_canvas_size(); const float cnv_w = (float)cnv_size.get_width(); const float cnv_h = (float)cnv_size.get_height(); if (cnv_w == 0 || cnv_h == 0) return; const float inv_cnv_w = 1.0f / cnv_w; const float inv_cnv_h = 1.0f / cnv_h; const float top_x = -1.0f; float top_y = 0.5f * 2.0f * get_scaled_total_height() * inv_cnv_h; const float icons_size_x = 2.0f * m_layout.scaled_icons_size() * inv_cnv_w; const float icons_size_y = 2.0f * m_layout.scaled_icons_size() * inv_cnv_h; const float stride_y = 2.0f * m_layout.scaled_stride_y() * inv_cnv_h; for (size_t idx : selectable_idxs) { if (idx == highlighted_type) { const int tex_width = m_arrow_texture.get_width(); const int tex_height = m_arrow_texture.get_height(); const unsigned int tex_id = m_arrow_texture.get_id(); const float arrow_size_x = 2.0f * m_layout.scale * float(tex_height) * inv_cnv_w; const float arrow_size_y = 2.0f * m_layout.scale * float(tex_width) * inv_cnv_h; const float left_uv = 0.0f; const float right_uv = 1.0f; const float top_uv = 1.0f; const float bottom_uv = 0.0f; const float left = top_x + icons_size_x + 6.0f * m_layout.scaled_border() * inv_cnv_w; const float right = left + arrow_size_x * icons_size_y / arrow_size_y; GLTexture::render_sub_texture(tex_id, left, right, top_y, top_y + icons_size_y, { { left_uv, bottom_uv }, { left_uv, top_uv }, { right_uv, top_uv }, { right_uv, bottom_uv } }); break; } top_y -= stride_y; } } #else void GLGizmosManager::render_arrow(const GLCanvas3D& parent, EType highlighted_type) const { std::vector selectable_idxs = get_selectable_idxs(); if (selectable_idxs.empty()) return; float cnv_w = (float)m_parent.get_canvas_size().get_width(); float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom(); float height = get_scaled_total_height(); float zoomed_border = m_layout.scaled_border() * inv_zoom; float zoomed_top_x = (-0.5f * cnv_w) * inv_zoom; float zoomed_top_y = (0.5f * height) * inv_zoom; zoomed_top_x += zoomed_border; zoomed_top_y -= zoomed_border; float icons_size = m_layout.scaled_icons_size(); float zoomed_icons_size = icons_size * inv_zoom; float zoomed_stride_y = m_layout.scaled_stride_y() * inv_zoom; for (size_t idx : selectable_idxs) { if (idx == highlighted_type) { int tex_width = m_icons_texture.get_width(); int tex_height = m_icons_texture.get_height(); unsigned int tex_id = m_arrow_texture.texture.get_id(); float inv_tex_width = (tex_width != 0.0f) ? 1.0f / tex_width : 0.0f; float inv_tex_height = (tex_height != 0.0f) ? 1.0f / tex_height : 0.0f; float internal_left_uv = (float)m_arrow_texture.metadata.left * inv_tex_width; float internal_right_uv = 1.0f - (float)m_arrow_texture.metadata.right * inv_tex_width; float internal_top_uv = 1.0f - (float)m_arrow_texture.metadata.top * inv_tex_height; float internal_bottom_uv = (float)m_arrow_texture.metadata.bottom * inv_tex_height; float arrow_sides_ratio = (float)m_arrow_texture.texture.get_height() / (float)m_arrow_texture.texture.get_width(); GLTexture::render_sub_texture(tex_id, zoomed_top_x + zoomed_icons_size * 1.2f, zoomed_top_x + zoomed_icons_size * 1.2f + zoomed_icons_size * 2.2f * arrow_sides_ratio, zoomed_top_y - zoomed_icons_size * 1.6f , zoomed_top_y + zoomed_icons_size * 0.6f, { { internal_left_uv, internal_bottom_uv }, { internal_left_uv, internal_top_uv }, { internal_right_uv, internal_top_uv }, { internal_right_uv, internal_bottom_uv } }); break; } zoomed_top_y -= zoomed_stride_y; } } #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES void GLGizmosManager::do_render_overlay() const { const std::vector selectable_idxs = get_selectable_idxs(); if (selectable_idxs.empty()) return; const Size cnv_size = m_parent.get_canvas_size(); const float cnv_w = (float)cnv_size.get_width(); const float cnv_h = (float)cnv_size.get_height(); if (cnv_w == 0 || cnv_h == 0) return; const float inv_cnv_w = 1.0f / cnv_w; const float inv_cnv_h = 1.0f / cnv_h; const float height = 2.0f * get_scaled_total_height() * inv_cnv_h; const float width = 2.0f * get_scaled_total_width() * inv_cnv_w; const float border_h = 2.0f * m_layout.scaled_border() * inv_cnv_h; const float border_w = 2.0f * m_layout.scaled_border() * inv_cnv_w; float top_x = -1.0f; float top_y = 0.5f * height; render_background(top_x, top_y, top_x + width, top_y - height, border_w, border_h); top_x += border_w; top_y -= border_h; const float icons_size_x = 2.0f * m_layout.scaled_icons_size() * inv_cnv_w; const float icons_size_y = 2.0f * m_layout.scaled_icons_size() * inv_cnv_h; const float stride_y = 2.0f * m_layout.scaled_stride_y() * inv_cnv_h; const unsigned int icons_texture_id = m_icons_texture.get_id(); const int tex_width = m_icons_texture.get_width(); const int tex_height = m_icons_texture.get_height(); if (icons_texture_id == 0 || tex_width <= 1 || tex_height <= 1) return; const float du = (float)(tex_width - 1) / (6.0f * (float)tex_width); // 6 is the number of possible states if the icons const float dv = (float)(tex_height - 1) / (float)(m_gizmos.size() * tex_height); // tiles in the texture are spaced by 1 pixel const float u_offset = 1.0f / (float)tex_width; const float v_offset = 1.0f / (float)tex_height; float current_y = FLT_MAX; for (size_t idx : selectable_idxs) { GLGizmoBase* gizmo = m_gizmos[idx].get(); const unsigned int sprite_id = gizmo->get_sprite_id(); // higlighted state needs to be decided first so its highlighting in every other state const int icon_idx = (m_highlight.first == idx ? (m_highlight.second ? 4 : 5) : (m_current == idx) ? 2 : ((m_hover == idx) ? 1 : (gizmo->is_activable() ? 0 : 3))); const float u_left = u_offset + icon_idx * du; const float u_right = u_left + du - u_offset; const float v_top = v_offset + sprite_id * dv; const float v_bottom = v_top + dv - v_offset; GLTexture::render_sub_texture(icons_texture_id, top_x, top_x + icons_size_x, top_y - icons_size_y, top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } }); if (idx == m_current || current_y == FLT_MAX) { // The FLT_MAX trick is here so that even non-selectable but activable // gizmos are passed some meaningful value. current_y = 0.5f * cnv_h - top_y; } top_y -= stride_y; } if (m_current != Undefined) { const float toolbar_top = cnv_h - wxGetApp().plater()->get_view_toolbar().get_height(); m_gizmos[m_current]->render_input_window(width, current_y, toolbar_top); } } #else void GLGizmosManager::do_render_overlay() const { std::vector selectable_idxs = get_selectable_idxs(); if (selectable_idxs.empty()) return; const float cnv_w = (float)m_parent.get_canvas_size().get_width(); const float cnv_h = (float)m_parent.get_canvas_size().get_height(); const float zoom = (float)wxGetApp().plater()->get_camera().get_zoom(); const float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom(); const float height = get_scaled_total_height(); const float width = get_scaled_total_width(); const float zoomed_border = m_layout.scaled_border() * inv_zoom; float zoomed_top_x = (-0.5f * cnv_w) * inv_zoom; float zoomed_top_y = (0.5f * height) * inv_zoom; float zoomed_left = zoomed_top_x; float zoomed_top = zoomed_top_y; float zoomed_right = zoomed_left + width * inv_zoom; float zoomed_bottom = zoomed_top - height * inv_zoom; render_background(zoomed_left, zoomed_top, zoomed_right, zoomed_bottom, zoomed_border); zoomed_top_x += zoomed_border; zoomed_top_y -= zoomed_border; const float icons_size = m_layout.scaled_icons_size(); const float zoomed_icons_size = icons_size * inv_zoom; const float zoomed_stride_y = m_layout.scaled_stride_y() * inv_zoom; const unsigned int icons_texture_id = m_icons_texture.get_id(); const int tex_width = m_icons_texture.get_width(); const int tex_height = m_icons_texture.get_height(); if (icons_texture_id == 0 || tex_width <= 1 || tex_height <= 1) return; const float du = (float)(tex_width - 1) / (6.0f * (float)tex_width); // 6 is the number of possible states if the icons const float dv = (float)(tex_height - 1) / (float)(m_gizmos.size() * tex_height); // tiles in the texture are spaced by 1 pixel const float u_offset = 1.0f / (float)tex_width; const float v_offset = 1.0f / (float)tex_height; float current_y = FLT_MAX; for (size_t idx : selectable_idxs) { GLGizmoBase* gizmo = m_gizmos[idx].get(); const unsigned int sprite_id = gizmo->get_sprite_id(); // higlighted state needs to be decided first so its highlighting in every other state const int icon_idx = (m_highlight.first == idx ? (m_highlight.second ? 4 : 5) : (m_current == idx) ? 2 : ((m_hover == idx) ? 1 : (gizmo->is_activable()? 0 : 3))); const float u_left = u_offset + icon_idx * du; const float u_right = u_left + du - u_offset; const float v_top = v_offset + sprite_id * dv; const float v_bottom = v_top + dv - v_offset; GLTexture::render_sub_texture(icons_texture_id, zoomed_top_x, zoomed_top_x + zoomed_icons_size, zoomed_top_y - zoomed_icons_size, zoomed_top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } }); if (idx == m_current || current_y == FLT_MAX) { // The FLT_MAX trick is here so that even non-selectable but activable // gizmos are passed some meaningful value. current_y = 0.5f * cnv_h - zoomed_top_y * zoom; } zoomed_top_y -= zoomed_stride_y; } if (m_current != Undefined) { const float toolbar_top = cnv_h - wxGetApp().plater()->get_view_toolbar().get_height(); m_gizmos[m_current]->render_input_window(width, current_y, toolbar_top); } } #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES float GLGizmosManager::get_scaled_total_height() const { return m_layout.scale * (2.0f * m_layout.border + (float)get_selectable_idxs().size() * m_layout.stride_y() - m_layout.gap_y); } float GLGizmosManager::get_scaled_total_width() const { return 2.0f * m_layout.scaled_border() + m_layout.scaled_icons_size(); } GLGizmoBase* GLGizmosManager::get_current() const { return ((m_current == Undefined) || m_gizmos.empty()) ? nullptr : m_gizmos[m_current].get(); } GLGizmosManager::EType GLGizmosManager::get_gizmo_from_name(const std::string& gizmo_name) const { std::vector selectable_idxs = get_selectable_idxs(); for (size_t idx = 0; idx < selectable_idxs.size(); ++idx) { std::string filename = m_gizmos[selectable_idxs[idx]]->get_icon_filename(); filename = filename.substr(0, filename.find_first_of('.')); if (filename == gizmo_name) return (GLGizmosManager::EType)selectable_idxs[idx]; } return GLGizmosManager::EType::Undefined; } bool GLGizmosManager::generate_icons_texture() { std::string path = resources_dir() + "/icons/"; std::vector filenames; for (size_t idx = 0; idxget_icon_filename(); if (!icon_filename.empty()) filenames.push_back(path + icon_filename); } } std::vector> states; states.push_back(std::make_pair(1, false)); // Activable states.push_back(std::make_pair(0, false)); // Hovered states.push_back(std::make_pair(0, true)); // Selected states.push_back(std::make_pair(2, false)); // Disabled states.push_back(std::make_pair(0, false)); // HighlightedShown states.push_back(std::make_pair(2, false)); // HighlightedHidden unsigned int sprite_size_px = (unsigned int)m_layout.scaled_icons_size(); // // force even size // if (sprite_size_px % 2 != 0) // sprite_size_px += 1; bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, sprite_size_px, false); if (res) m_icons_texture_dirty = false; return res; } void GLGizmosManager::update_hover_state(const EType &type) { assert(m_enabled); if (type == Undefined) { m_hover = Undefined; m_tooltip.clear(); return; } const GLGizmoBase &hovered_gizmo = *m_gizmos[type]; m_hover = hovered_gizmo.is_activable() ? type : Undefined; m_tooltip = hovered_gizmo.get_name(); } // Activate given gizmo. Returns true if successful, false in case that current // gizmo vetoed its deactivation. bool GLGizmosManager::activate_gizmo(EType type) { assert(!m_gizmos.empty()); // already activated if (m_current == type) return true; if (m_current != Undefined) { // clean up previous gizmo GLGizmoBase &old_gizmo = *m_gizmos[m_current]; old_gizmo.set_state(GLGizmoBase::Off); if (old_gizmo.get_state() != GLGizmoBase::Off) return false; // gizmo refused to be turned off, do nothing. if (!m_serializing && old_gizmo.wants_enter_leave_snapshots()) Plater::TakeSnapshot snapshot(wxGetApp().plater(), old_gizmo.get_gizmo_leaving_text(), UndoRedo::SnapshotType::LeavingGizmoWithAction); } if (type == Undefined) { // it is deactivation of gizmo m_current = Undefined; return true; } // set up new gizmo GLGizmoBase& new_gizmo = *m_gizmos[type]; if (!new_gizmo.is_activable()) return false; if (!m_serializing && new_gizmo.wants_enter_leave_snapshots()) Plater::TakeSnapshot snapshot(wxGetApp().plater(), new_gizmo.get_gizmo_entering_text(), UndoRedo::SnapshotType::EnteringGizmo); m_current = type; new_gizmo.set_state(GLGizmoBase::On); if (new_gizmo.get_state() != GLGizmoBase::On) { m_current = Undefined; return false; // gizmo refused to be turned on. } // sucessful activation of gizmo return true; } bool GLGizmosManager::grabber_contains_mouse() const { if (!m_enabled) return false; GLGizmoBase* curr = get_current(); return (curr != nullptr) ? (curr->get_hover_id() != -1) : false; } bool GLGizmosManager::is_in_editing_mode(bool error_notification) const { if (m_current != SlaSupports || ! dynamic_cast(get_current())->is_in_editing_mode()) return false; if (error_notification) wxGetApp().plater()->get_notification_manager()->push_notification( NotificationType::QuitSLAManualMode, NotificationManager::NotificationLevel::ErrorNotificationLevel, _u8L("You are currently editing SLA support points. Please, " "apply or discard your changes first.")); return true; } bool GLGizmosManager::is_hiding_instances() const { return (m_common_gizmos_data && m_common_gizmos_data->instances_hider() && m_common_gizmos_data->instances_hider()->is_valid()); } } // namespace GUI } // namespace Slic3r