#include "EmbossStyleManager.hpp" #include // Imgui texture #include // ImTextCharFromUtf8 #include "WxFontUtils.hpp" #include "libslic3r/Utils.hpp" // ScopeGuard #include "slic3r/GUI/3DScene.hpp" // ::glsafe #include "slic3r/GUI/Jobs/CreateFontStyleImagesJob.hpp" #include "slic3r/GUI/ImGuiWrapper.hpp" // check of font ranges #include "slic3r/Utils/EmbossStylesSerializable.hpp" using namespace Slic3r; using namespace Slic3r::Emboss; using namespace Slic3r::GUI::Emboss; StyleManager::StyleManager(const ImWchar *language_glyph_range) : m_imgui_init_glyph_range(language_glyph_range) , m_exist_style_images(false) , m_temp_style_images(nullptr) , m_app_config(nullptr) , m_last_style_index(std::numeric_limits::max()) {} StyleManager::~StyleManager() { clear_imgui_font(); free_style_images(); } void StyleManager::init(AppConfig *app_config, const EmbossStyles &default_styles) { m_app_config = app_config; EmbossStyles styles = (app_config != nullptr) ? EmbossStylesSerializable::load_styles(*app_config) : default_styles; if (styles.empty()) styles = default_styles; for (EmbossStyle &style : styles) { make_unique_name(style.name); m_style_items.push_back({style}); } std::optional active_index_opt = (app_config != nullptr) ? EmbossStylesSerializable::load_style_index(*app_config) : std::optional{}; size_t active_index = 0; if (active_index_opt.has_value()) active_index = *active_index_opt; if (active_index >= m_style_items.size()) active_index = 0; // find valid font item if (!load_style(active_index)) { m_style_items.erase(m_style_items.begin() + active_index); active_index = 0; while (m_style_items.empty() || !load_style(active_index)) m_style_items.erase(m_style_items.begin()); // no one style from config is loadable if (m_style_items.empty()) { // set up default font list for (EmbossStyle style : default_styles) { make_unique_name(style.name); m_style_items.push_back({std::move(style)}); } // try to load first default font [[maybe_unused]] bool loaded = load_style(active_index); assert(loaded); } } } bool StyleManager::store_styles_to_app_config(bool use_modification, bool store_active_index) { assert(m_app_config != nullptr); if (m_app_config == nullptr) return false; if (use_modification) { if (exist_stored_style()) { // update stored item m_style_items[m_style_cache.style_index].style = m_style_cache.style; } else { // add new into stored list EmbossStyle &style = m_style_cache.style; make_unique_name(style.name); m_style_cache.truncated_name.clear(); m_style_cache.style_index = m_style_items.size(); m_style_items.push_back({style}); } m_style_cache.stored_wx_font = m_style_cache.wx_font; } if (store_active_index) { size_t style_index = exist_stored_style() ? m_style_cache.style_index : m_last_style_index; EmbossStylesSerializable::store_style_index(*m_app_config, style_index); } EmbossStyles styles; styles.reserve(m_style_items.size()); for (const Item &item : m_style_items) styles.push_back(item.style); EmbossStylesSerializable::store_styles(*m_app_config, styles); return true; } void StyleManager::add_style(const std::string &name) { EmbossStyle& style = m_style_cache.style; style.name = name; make_unique_name(style.name); m_style_cache.style_index = m_style_items.size(); m_style_cache.stored_wx_font = m_style_cache.wx_font; m_style_cache.truncated_name.clear(); m_style_items.push_back({style}); } void StyleManager::swap(size_t i1, size_t i2) { if (i1 >= m_style_items.size() || i2 >= m_style_items.size()) return; std::swap(m_style_items[i1], m_style_items[i2]); // fix selected index if (!exist_stored_style()) return; if (m_style_cache.style_index == i1) { m_style_cache.style_index = i2; } else if (m_style_cache.style_index == i2) { m_style_cache.style_index = i1; } } void StyleManager::discard_style_changes() { if (exist_stored_style()) { if (load_style(m_style_cache.style_index)) return; // correct reload style } else { if(load_style(m_last_style_index)) return; // correct load last used style } // try to save situation by load some font load_first_valid_font(); } void StyleManager::erase(size_t index) { if (index >= m_style_items.size()) return; // fix selected index if (exist_stored_style()) { size_t &i = m_style_cache.style_index; if (index < i) --i; else if (index == i) i = std::numeric_limits::max(); } m_style_items.erase(m_style_items.begin() + index); } void StyleManager::rename(const std::string& name) { m_style_cache.style.name = name; m_style_cache.truncated_name.clear(); if (exist_stored_style()) { Item &it = m_style_items[m_style_cache.style_index]; it.style.name = name; it.truncated_name.clear(); } } bool StyleManager::load_style(size_t style_index) { if (style_index >= m_style_items.size()) return false; if (!load_style(m_style_items[style_index].style)) return false; m_style_cache.style_index = style_index; m_style_cache.stored_wx_font = m_style_cache.wx_font; // copy m_last_style_index = style_index; return true; } bool StyleManager::load_style(const EmbossStyle &style) { if (style.type == EmbossStyle::Type::file_path) { std::unique_ptr font_ptr = create_font_file(style.path.c_str()); if (font_ptr == nullptr) return false; m_style_cache.wx_font = {}; m_style_cache.font_file = FontFileWithCache(std::move(font_ptr)); m_style_cache.style = style; // copy m_style_cache.style_index = std::numeric_limits::max(); m_style_cache.stored_wx_font = {}; return true; } if (style.type != WxFontUtils::get_actual_type()) return false; std::optional wx_font_opt = WxFontUtils::load_wxFont(style.path); if (!wx_font_opt.has_value()) return false; return load_style(style, *wx_font_opt); } bool StyleManager::load_style(const EmbossStyle &style, const wxFont &font) { m_style_cache.style = style; // copy // wx font property has bigger priority to set // it must be after copy of the style if (!set_wx_font(font)) return false; m_style_cache.style_index = std::numeric_limits::max(); m_style_cache.stored_wx_font = {}; m_style_cache.truncated_name.clear(); return true; } bool StyleManager::is_active_font() { return m_style_cache.font_file.has_value(); } bool StyleManager::load_first_valid_font() { while (!m_style_items.empty()) { if (load_style(0)) return true; // can't load so erase it from list m_style_items.erase(m_style_items.begin()); } return false; } const EmbossStyle* StyleManager::get_stored_style() const { if (m_style_cache.style_index >= m_style_items.size()) return nullptr; return &m_style_items[m_style_cache.style_index].style; } void StyleManager::clear_glyphs_cache() { FontFileWithCache &ff = m_style_cache.font_file; if (!ff.has_value()) return; ff.cache = std::make_shared(); } void StyleManager::clear_imgui_font() { m_style_cache.atlas.Clear(); } ImFont *StyleManager::get_imgui_font() { if (!is_active_font()) return nullptr; ImVector &fonts = m_style_cache.atlas.Fonts; if (fonts.empty()) return nullptr; // check correct index int f_size = fonts.size(); assert(f_size == 1); if (f_size != 1) return nullptr; ImFont *font = fonts.front(); if (font == nullptr) return nullptr; return font; } const std::vector &StyleManager::get_styles() const{ return m_style_items; } void StyleManager::make_unique_name(std::string &name) { auto is_unique = [&](const std::string &name) -> bool { for (const Item &it : m_style_items) if (it.style.name == name) return false; return true; }; // Style name can't be empty so default name is set if (name.empty()) name = "Text style"; // When name is already unique, nothing need to be changed if (is_unique(name)) return; // when there is previous version of style name only find number const char *prefix = " ("; const char suffix = ')'; auto pos = name.find_last_of(prefix); if (name.c_str()[name.size() - 1] == suffix && pos != std::string::npos) { // short name by ord number name = name.substr(0, pos); } int order = 1; // start with value 2 to represents same font name std::string new_name; do { new_name = name + prefix + std::to_string(++order) + suffix; } while (!is_unique(new_name)); name = new_name; } void StyleManager::init_trunc_names(float max_width) { for (auto &s : m_style_items) if (s.truncated_name.empty()) { std::string name = s.style.name; ImGuiWrapper::escape_double_hash(name); s.truncated_name = ImGuiWrapper::trunc(name, max_width); } } #include "slic3r/GUI/Jobs/CreateFontStyleImagesJob.hpp" // for access to worker #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/Plater.hpp" void StyleManager::init_style_images(const Vec2i &max_size, const std::string &text) { // check already initialized if (m_exist_style_images) return; // check is initializing if (m_temp_style_images != nullptr) { // is initialization finished if (!m_temp_style_images->styles.empty()) { assert(m_temp_style_images->images.size() == m_temp_style_images->styles.size()); // copy images into styles for (StyleManager::StyleImage &image : m_temp_style_images->images){ size_t index = &image - &m_temp_style_images->images.front(); StyleImagesData::Item &style = m_temp_style_images->styles[index]; // find style in font list and copy to it for (auto &it : m_style_items) { if (it.style.name != style.text || !(it.style.prop == style.prop)) continue; it.image = image; break; } } m_temp_style_images = nullptr; m_exist_style_images = true; return; } // in process of initialization inside of job return; } // create job for init images m_temp_style_images = std::make_shared(); StyleImagesData::Items styles; styles.reserve(m_style_items.size()); for (const Item &item : m_style_items) { const EmbossStyle &style = item.style; std::optional wx_font_opt = WxFontUtils::load_wxFont(style.path); if (!wx_font_opt.has_value()) continue; std::unique_ptr font_file = WxFontUtils::create_font_file(*wx_font_opt); if (font_file == nullptr) continue; styles.push_back({ FontFileWithCache(std::move(font_file)), style.name, style.prop }); } auto &worker = wxGetApp().plater()->get_ui_job_worker(); StyleImagesData data{std::move(styles), max_size, text, m_temp_style_images}; queue_job(worker, std::make_unique(std::move(data))); } void StyleManager::free_style_images() { if (!m_exist_style_images) return; GLuint tex_id = 0; for (Item &it : m_style_items) { if (tex_id == 0 && it.image.has_value()) tex_id = (GLuint)(intptr_t) it.image->texture_id; it.image.reset(); } if (tex_id != 0) glsafe(::glDeleteTextures(1, &tex_id)); m_exist_style_images = false; } float StyleManager::min_imgui_font_size = 18.f; float StyleManager::max_imgui_font_size = 60.f; float StyleManager::get_imgui_font_size(const FontProp &prop, const FontFile &file, double scale) { const auto &cn = prop.collection_number; unsigned int font_index = (cn.has_value()) ? *cn : 0; const auto &font_info = file.infos[font_index]; // coeficient for convert line height to font size float c1 = (font_info.ascent - font_info.descent + font_info.linegap) / (float) font_info.unit_per_em; // The point size is defined as 1/72 of the Anglo-Saxon inch (25.4 mm): // It is approximately 0.0139 inch or 352.8 um. return c1 * std::abs(prop.size_in_mm) / 0.3528f * scale; } ImFont *StyleManager::create_imgui_font(const std::string &text, double scale) { // inspiration inside of ImGuiWrapper::init_font auto& ff = m_style_cache.font_file; if (!ff.has_value()) return nullptr; const FontFile &font_file = *ff.font_file; ImFontGlyphRangesBuilder builder; builder.AddRanges(m_imgui_init_glyph_range); if (!text.empty()) builder.AddText(text.c_str()); ImVector &ranges = m_style_cache.ranges; ranges.clear(); builder.BuildRanges(&ranges); m_style_cache.atlas.Flags |= ImFontAtlasFlags_NoMouseCursors | ImFontAtlasFlags_NoPowerOfTwoHeight; const FontProp &font_prop = m_style_cache.style.prop; float font_size = get_imgui_font_size(font_prop, font_file, scale); if (font_size < min_imgui_font_size) font_size = min_imgui_font_size; if (font_size > max_imgui_font_size) font_size = max_imgui_font_size; ImFontConfig font_config; // TODO: start using merge mode //font_config.MergeMode = true; const auto &cn = font_prop.collection_number; unsigned int font_index = (cn.has_value()) ? *cn : 0; const auto &font_info = font_file.infos[font_index]; if (font_prop.char_gap.has_value()) { float coef = font_size / (double) font_info.unit_per_em; font_config.GlyphExtraSpacing.x = coef * (*font_prop.char_gap); } if (font_prop.line_gap.has_value()) { float coef = font_size / (double) font_info.unit_per_em; font_config.GlyphExtraSpacing.y = coef * (*font_prop.line_gap); } font_config.FontDataOwnedByAtlas = false; const std::vector &buffer = *font_file.data; ImFont * font = m_style_cache.atlas.AddFontFromMemoryTTF( (void *) buffer.data(), buffer.size(), font_size, &font_config, m_style_cache.ranges.Data); unsigned char *pixels; int width, height; m_style_cache.atlas.GetTexDataAsRGBA32(&pixels, &width, &height); // Upload texture to graphics system GLint last_texture; glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture)); ScopeGuard sg([last_texture]() { glsafe(::glBindTexture(GL_TEXTURE_2D, last_texture)); }); GLuint font_texture; glsafe(::glGenTextures(1, &font_texture)); glsafe(::glBindTexture(GL_TEXTURE_2D, font_texture)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); glsafe(::glPixelStorei(GL_UNPACK_ROW_LENGTH, 0)); if (OpenGLManager::are_compressed_textures_supported()) glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels)); else glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels)); // Store our identifier m_style_cache.atlas.TexID = (ImTextureID) (intptr_t) font_texture; assert(!m_style_cache.atlas.Fonts.empty()); if (m_style_cache.atlas.Fonts.empty()) return nullptr; assert(font == m_style_cache.atlas.Fonts.back()); if (!font->IsLoaded()) return nullptr; assert(font->IsLoaded()); return font; } bool StyleManager::set_wx_font(const wxFont &wx_font) { std::unique_ptr font_file = WxFontUtils::create_font_file(wx_font); return set_wx_font(wx_font, std::move(font_file)); } bool StyleManager::set_wx_font(const wxFont &wx_font, std::unique_ptr font_file) { if (font_file == nullptr) return false; m_style_cache.wx_font = wx_font; // copy m_style_cache.font_file = FontFileWithCache(std::move(font_file)); EmbossStyle &style = m_style_cache.style; style.type = WxFontUtils::get_actual_type(); // update string path style.path = WxFontUtils::store_wxFont(wx_font); WxFontUtils::update_property(style.prop, wx_font); clear_imgui_font(); return true; }