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PrusaSlicer/resources/shaders/110
History
enricoturri1966 bea50dce7c Fixed rendering of printbed while the camera is below it
2022-04-11 08:38:09 +02:00
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background.fs
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background.vs
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flat_clip.fs
Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while rendering picking pass
2022-03-31 13:23:04 +02:00
flat_clip.vs
Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while rendering picking pass
2022-03-31 13:23:04 +02:00
flat_texture.fs
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flat_texture.vs
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flat.fs
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flat.vs
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gouraud_light_instanced.fs
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gouraud_light_instanced.vs
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gouraud_light.fs
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gouraud_light.vs
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gouraud.fs
Removed assignment to gl_FragDepth into gouraud.fs shader. Replaced with small offset of triangles along their normal.
2022-04-07 08:22:33 +02:00
gouraud.vs
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imgui.fs
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imgui.vs
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mm_contour.fs
Shader mm_contour - Correction to avoid z-fighting moved from fragment shader to vertex shader
2022-04-07 10:40:33 +02:00
mm_contour.vs
Shader mm_contour - Customizable offset to calculate the correction to avoid z-fighting (MESA driver needs bigger one)
2022-04-07 12:59:11 +02:00
mm_gouraud.fs
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mm_gouraud.vs
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printbed.fs
Fixed rendering of printbed while the camera is below it
2022-04-11 08:38:09 +02:00
printbed.vs
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toolpaths_cog.fs
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toolpaths_cog.vs
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variable_layer_height.fs
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variable_layer_height.vs
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