Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_IO
#define IGL_IO
// Input and output functions
#include "read_triangle_mesh.h"
#include "readDMAT.h"
#include "readMESH.h"
#include "readNODE.h"
#include "readOBJ.h"
#include "readOFF.h"
#include "readTGF.h"
#include "readWRL.h"
#include "readCSV.h"
#include "file_contents_as_string.h"
#include "write_triangle_mesh.h"
#include "writeDMAT.h"
#include "writeMESH.h"
#include "writeOBJ.h"
#include "writeOFF.h"
#include "writeTGF.h"
#endif