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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
23 lines
755 B
C++
23 lines
755 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_ONE_H
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#define IGL_ONE_H
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namespace igl
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{
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// Often one needs a reference to a dummy variable containing one as its
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// value, for example when using AntTweakBar's
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// TwSetParam( "3D View", "opened", TW_PARAM_INT32, 1, &INT_ONE);
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const char CHAR_ONE = 1;
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const int INT_ONE = 1;
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const unsigned int UNSIGNED_INT_ONE = 1;
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const double DOUBLE_ONE = 1;
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const float FLOAT_ONE = 1;
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}
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#endif
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