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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
19 lines
680 B
C++
19 lines
680 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_STR_H
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#define IGL_STR_H
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// http://stackoverflow.com/a/2433143/148668
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#include <string>
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#include <sstream>
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// Suppose you have a function:
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// void func(std::string c);
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// Then you can write:
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// func(STR("foo"<<1<<"bar"));
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#define STR(X) static_cast<std::ostringstream&>(std::ostringstream().flush() << X).str()
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#endif
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