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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
37 lines
990 B
C++
37 lines
990 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_ALL_H
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#define IGL_ALL_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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#include <Eigen/Sparse>
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namespace igl
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{
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// For Dense matrices use: A.rowwise().all() or A.colwise().all()
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//
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// Inputs:
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// A m by n sparse matrix
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// dim dimension along which to check for all (1 or 2)
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// Output:
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// B n-long vector (if dim == 1)
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// or
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// B m-long vector (if dim == 2)
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//
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template <typename AType, typename DerivedB>
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IGL_INLINE void all(
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const Eigen::SparseMatrix<AType> & A,
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const int dim,
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Eigen::PlainObjectBase<DerivedB>& B);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "all.cpp"
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#endif
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#endif
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