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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_ALL_PAIRS_DISTANCES_H
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#define IGL_ALL_PAIRS_DISTANCES_H
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#include "igl_inline.h"
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namespace igl
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{
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// ALL_PAIRS_DISTANCES compute distances between each point i in V and point j
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// in U
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//
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// D = all_pairs_distances(V,U)
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//
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// Templates:
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// Mat matrix class like MatrixXd
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// Inputs:
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// V #V by dim list of points
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// U #U by dim list of points
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// squared whether to return squared distances
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// Outputs:
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// D #V by #U matrix of distances, where D(i,j) gives the distance or
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// squareed distance between V(i,:) and U(j,:)
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//
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template <typename Mat>
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IGL_INLINE void all_pairs_distances(
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const Mat & V,
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const Mat & U,
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const bool squared,
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Mat & D);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "all_pairs_distances.cpp"
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#endif
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#endif
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