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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
30 lines
1017 B
C++
30 lines
1017 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "average_onto_faces.h"
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template <typename T, typename I>
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IGL_INLINE void igl::average_onto_faces(const Eigen::Matrix<T, Eigen::Dynamic, Eigen::Dynamic> &V,
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const Eigen::Matrix<I, Eigen::Dynamic, Eigen::Dynamic> &F,
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const Eigen::Matrix<T, Eigen::Dynamic, Eigen::Dynamic> &S,
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Eigen::Matrix<T, Eigen::Dynamic, Eigen::Dynamic> &SF)
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{
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SF = Eigen::Matrix<T, Eigen::Dynamic, Eigen::Dynamic>::Zero(F.rows(),S.cols());
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for (int i = 0; i <F.rows(); ++i)
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for (int j = 0; j<F.cols(); ++j)
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SF.row(i) += S.row(F(i,j));
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SF.array() /= F.cols();
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};
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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#endif
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