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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
29 lines
959 B
C
29 lines
959 B
C
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_DEPRECATED_H
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#define IGL_DEPRECATED_H
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// Macro for marking a function as deprecated.
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//
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// http://stackoverflow.com/a/295229/148668
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#ifdef __GNUC__
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#define IGL_DEPRECATED(func) func __attribute__ ((deprecated))
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#elif defined(_MSC_VER)
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#define IGL_DEPRECATED(func) __declspec(deprecated) func
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#else
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#pragma message("WARNING: You need to implement IGL_DEPRECATED for this compiler")
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#define IGL_DEPRECATED(func) func
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#endif
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// Usage:
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//
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// template <typename T> IGL_INLINE void my_func(Arg1 a);
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//
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// becomes
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//
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// template <typename T> IGL_INLINE IGL_DEPRECATED(void my_func(Arg1 a));
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#endif
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