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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
27 lines
1004 B
C++
27 lines
1004 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "igl/dot_row.h"
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template <typename DerivedV>
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IGL_INLINE DerivedV igl::dot_row(
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const Eigen::PlainObjectBase<DerivedV>& A,
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const Eigen::PlainObjectBase<DerivedV>& B
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)
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{
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assert(A.rows() == B.rows());
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assert(A.cols() == B.cols());
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return (A.array() * B.array()).rowwise().sum();
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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// generated by autoexplicit.sh
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template Eigen::Matrix<double, -1, -1, 0, -1, -1> igl::dot_row<Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&);
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#endif
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