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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#include "ears.h"
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#include "on_boundary.h"
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#include "find.h"
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#include "slice.h"
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#include "mat_min.h"
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#include <cassert>
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template <
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typename DerivedF,
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typename Derivedear,
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typename Derivedear_opp>
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IGL_INLINE void igl::ears(
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const Eigen::MatrixBase<DerivedF> & F,
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Eigen::PlainObjectBase<Derivedear> & ear,
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Eigen::PlainObjectBase<Derivedear_opp> & ear_opp)
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{
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assert(F.cols() == 3 && "F should contain triangles");
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Eigen::Array<bool,Eigen::Dynamic,3> B;
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{
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Eigen::Array<bool,Eigen::Dynamic,1> I;
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on_boundary(F,I,B);
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}
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find(B.rowwise().count() == 2,ear);
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Eigen::Array<bool,Eigen::Dynamic,3> Bear;
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slice(B,ear,1,Bear);
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Eigen::Array<bool,Eigen::Dynamic,1> M;
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mat_min(Bear,2,M,ear_opp);
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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// generated by autoexplicit.sh
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template void igl::ears<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
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#endif
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