Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_EDGES_H
#define IGL_EDGES_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
// Constructs a list of unique edges represented in a given mesh (V,F)
// Templates:
// T should be a eigen sparse matrix primitive type like int or double
// Inputs:
// F #F by 3 list of mesh faces (must be triangles)
// or
// T #T x 4 matrix of indices of tet corners
// Outputs:
// E #E by 2 list of edges in no particular order
//
// See also: adjacency_matrix
template <typename DerivedF, typename DerivedE>
IGL_INLINE void edges(
const Eigen::MatrixBase<DerivedF> & F,
Eigen::PlainObjectBase<DerivedE> & E);
}
#ifndef IGL_STATIC_LIBRARY
# include "edges.cpp"
#endif
#endif