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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
28 lines
867 B
C++
28 lines
867 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_FILE_EXISTS_H
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#define IGL_FILE_EXISTS_H
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#include "igl_inline.h"
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#include <string>
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namespace igl
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{
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// Check if a file or directory exists like PHP's file_exists function:
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// http://php.net/manual/en/function.file-exists.php
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// Input:
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// filename path to file
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// Returns true if file exists and is readable and false if file doesn't
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// exist or *is not readable*
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IGL_INLINE bool file_exists(const std::string filename);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "file_exists.cpp"
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#endif
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#endif
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