mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-18 00:55:53 +08:00

* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
29 lines
748 B
C++
29 lines
748 B
C++
#ifndef IGL_FIND_ZERO_H
|
|
#define IGL_FIND_ZERO_H
|
|
#include "igl_inline.h"
|
|
#include <Eigen/Core>
|
|
#include <Eigen/Sparse>
|
|
namespace igl
|
|
{
|
|
// Find the first zero (whether implicit or explicitly stored) in the
|
|
// rows/columns of a matrix.
|
|
// Inputs:
|
|
// A m by n sparse matrix
|
|
// dim dimension along which to check for any (1 or 2)
|
|
// Output:
|
|
// I n-long vector (if dim == 1) {m means no zeros found}
|
|
// or
|
|
// I m-long vector (if dim == 2) {n means no zeros found}
|
|
//
|
|
template <typename AType, typename DerivedI>
|
|
IGL_INLINE void find_zero(
|
|
const Eigen::SparseMatrix<AType> & A,
|
|
const int dim,
|
|
Eigen::PlainObjectBase<DerivedI> & I);
|
|
}
|
|
#ifndef IGL_STATIC_LIBRARY
|
|
# include "find_zero.cpp"
|
|
#endif
|
|
#endif
|
|
|