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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
30 lines
931 B
C++
30 lines
931 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "get_seconds_hires.h"
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#if _WIN32
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# include <windows.h>
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# include <cassert>
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IGL_INLINE double igl::get_seconds_hires()
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{
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LARGE_INTEGER li_freq, li_current;
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const bool ret = QueryPerformanceFrequency(&li_freq);
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const bool ret2 = QueryPerformanceCounter(&li_current);
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assert(ret && ret2);
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assert(li_freq.QuadPart > 0);
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return double(li_current.QuadPart) / double(li_freq.QuadPart);
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}
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#else
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# include "get_seconds.h"
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IGL_INLINE double igl::get_seconds_hires()
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{
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// Sorry I've no idea how performance counters work on Mac...
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return igl::get_seconds();
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}
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#endif
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