PrusaSlicer/bundled_deps/libigl/igl/group_sum_matrix.cpp
Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

47 lines
1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "group_sum_matrix.h"
template <typename T>
IGL_INLINE void igl::group_sum_matrix(
const Eigen::Matrix<int,Eigen::Dynamic,1> & G,
const int k,
Eigen::SparseMatrix<T>& A)
{
// number of vertices
int n = G.rows();
assert(k > G.maxCoeff());
A.resize(k,n);
// builds A such that A(i,j) = 1 where i corresponds to group i and j
// corresponds to vertex j
// Loop over vertices
for(int j = 0;j<n;j++)
{
A.insert(G(j),j) = 1;
}
A.makeCompressed();
}
template <typename T>
IGL_INLINE void igl::group_sum_matrix(
const Eigen::Matrix<int,Eigen::Dynamic,1> & G,
Eigen::SparseMatrix<T>& A)
{
return group_sum_matrix(G,G.maxCoeff()+1,A);
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template void igl::group_sum_matrix<double>(Eigen::Matrix<int, -1, 1, 0, -1, 1> const&, int, Eigen::SparseMatrix<double, 0, int>&);
template void igl::group_sum_matrix<double>(Eigen::Matrix<int, -1, 1, 0, -1, 1> const&, Eigen::SparseMatrix<double, 0, int>&);
#endif