PrusaSlicer/bundled_deps/libigl/igl/guess_extension.h
Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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C++

#ifndef IGL_GUESS_EXTENSION_H
#define IGL_GUESS_EXTENSION_H
#include "igl_inline.h"
#include <string>
#include <cstdio>
namespace igl
{
// Given a file pointer at the beginning of a "mesh" file, try to guess the
// extension of the file format it comes from. The file pointer is rewound on
// return.
//
// Inputs:
// fp file pointer (see output)
// Outputs:
// fp file pointer rewound
// guess extension as string. One of "mesh",{"obj"},"off","ply","stl", or
// "wrl"
//
IGL_INLINE void guess_extension(FILE * fp, std::string & guess);
IGL_INLINE std::string guess_extension(FILE * fp);
}
#ifndef IGL_STATIC_LIBRARY
# include "guess_extension.cpp"
#endif
#endif