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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
26 lines
704 B
C++
26 lines
704 B
C++
#ifndef IGL_GUESS_EXTENSION_H
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#define IGL_GUESS_EXTENSION_H
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#include "igl_inline.h"
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#include <string>
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#include <cstdio>
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namespace igl
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{
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// Given a file pointer at the beginning of a "mesh" file, try to guess the
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// extension of the file format it comes from. The file pointer is rewound on
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// return.
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//
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// Inputs:
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// fp file pointer (see output)
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// Outputs:
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// fp file pointer rewound
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// guess extension as string. One of "mesh",{"obj"},"off","ply","stl", or
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// "wrl"
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//
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IGL_INLINE void guess_extension(FILE * fp, std::string & guess);
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IGL_INLINE std::string guess_extension(FILE * fp);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "guess_extension.cpp"
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#endif
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#endif
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