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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_INTERSECT_H
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#define IGL_INTERSECT_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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namespace igl
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{
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// Determine the intersect between two sets of coefficients using ==
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// Templates:
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// M matrix type that implements indexing by global index M(i)
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// Inputs:
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// A matrix of coefficients
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// B matrix of coefficients
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// Output:
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// C matrix of elements appearing in both A and B, C is always resized to
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// have a single column
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template <class M>
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IGL_INLINE void intersect(const M & A, const M & B, M & C);
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// Last argument as return
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template <class M>
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IGL_INLINE M intersect(const M & A, const M & B);
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}
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#ifndef IGL_STATIC_LIBRARY
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#include "intersect.cpp"
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#endif
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#endif
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