Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

47 lines
1.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "invert_diag.h"
template <typename T>
IGL_INLINE void igl::invert_diag(
const Eigen::SparseMatrix<T>& X,
Eigen::SparseMatrix<T>& Y)
{
#ifndef NDEBUG
typename Eigen::SparseVector<T> dX = X.diagonal().sparseView();
// Check that there are no zeros along the diagonal
assert(dX.nonZeros() == dX.size());
#endif
// http://www.alecjacobson.com/weblog/?p=2552
if(&Y != &X)
{
Y = X;
}
// Iterate over outside
for(int k=0; k<Y.outerSize(); ++k)
{
// Iterate over inside
for(typename Eigen::SparseMatrix<T>::InnerIterator it (Y,k); it; ++it)
{
if(it.col() == it.row())
{
T v = it.value();
assert(v != 0);
v = ((T)1.0)/v;
Y.coeffRef(it.row(),it.col()) = v;
}
}
}
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template void igl::invert_diag<double>(Eigen::SparseMatrix<double, 0, int> const&, Eigen::SparseMatrix<double, 0, int>&);
template void igl::invert_diag<float>(Eigen::SparseMatrix<float, 0, int> const&, Eigen::SparseMatrix<float, 0, int>&);
#endif