Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "is_dir.h"
#include <sys/stat.h>
#ifndef S_ISDIR
#define S_ISDIR(mode) (((mode) & S_IFMT) == S_IFDIR)
#endif
#ifndef S_ISREG
#define S_ISREG(mode) (((mode) & S_IFMT) == S_IFREG)
#endif
IGL_INLINE bool igl::is_dir(const char * filename)
{
struct stat status;
if(stat(filename,&status)!=0)
{
// path does not exist
return false;
}
// Tests whether existing path is a directory
return S_ISDIR(status.st_mode);
}