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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
27 lines
746 B
C++
27 lines
746 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "is_file.h"
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#include <sys/stat.h>
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#ifdef _WIN32
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# ifndef S_ISREG
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# define S_ISREG(mode) (((mode) & S_IFMT) == S_IFREG)
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# endif
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#endif
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IGL_INLINE bool igl::is_file(const char * filename)
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{
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struct stat status;
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if(stat(filename,&status)!=0)
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{
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// path does not exist
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return false;
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}
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// Tests whether existing path is a regular file
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return S_ISREG(status.st_mode);
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}
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