Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_IS_FILE_H
#define IGL_IS_FILE_H
#include "igl_inline.h"
namespace igl
{
// Act like php's is_file function
// http://php.net/manual/en/function.is-file.php
// Tells whether the given filename is a regular file.
// Input:
// filename Path to the file. If filename is a relative filename, it will
// be checked relative to the current working directory.
// Returns TRUE if the filename exists and is a regular file, FALSE
// otherwise.
IGL_INLINE bool is_file(const char * filename);
}
#ifndef IGL_STATIC_LIBRARY
# include "is_file.cpp"
#endif
#endif