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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
19 lines
587 B
C++
19 lines
587 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "is_planar.h"
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IGL_INLINE bool igl::is_planar(const Eigen::MatrixXd & V)
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{
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if(V.size() == 0) return false;
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if(V.cols() == 2) return true;
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for(int i = 0;i<V.rows();i++)
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{
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if(V(i,2) != 0) return false;
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}
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return true;
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}
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