Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_IS_PLANAR_H
#define IGL_IS_PLANAR_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
// Determine if a set of points lies on the XY plane
//
// Inputs:
// V #V by dim list of vertex positions
// Return true if a mesh has constant value of 0 in z coordinate
//
// Known bugs: Doesn't determine if vertex is flat if it doesn't lie on the
// XY plane.
IGL_INLINE bool is_planar(const Eigen::MatrixXd & V);
}
#ifndef IGL_STATIC_LIBRARY
# include "is_planar.cpp"
#endif
#endif