Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_LAUNCH_MEDIT_H
#define IGL_LAUNCH_MEDIT_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Writes the tetmesh in (V,T,F) to a temporary file, opens it with medit
// (forking with a system call) and returns
//
//
// Templates:
// DerivedV real-value: i.e. from MatrixXd
// DerivedT integer-value: i.e. from MatrixXi
// DerivedF integer-value: i.e. from MatrixXi
// Inputs:
// V double matrix of vertex positions #V by 3
// T #T list of tet indices into vertex positions
// F #F list of face indices into vertex positions
// wait whether to wait for medit process to finish before returning
// Returns returned value of system call (probably not useful if wait=false
// because of the fork)
template <typename DerivedV, typename DerivedT, typename DerivedF>
IGL_INLINE int launch_medit(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedT> & T,
const Eigen::PlainObjectBase<DerivedF> & F,
const bool wait);
}
#ifndef IGL_STATIC_LIBRARY
# include "launch_medit.cpp"
#endif
#endif