Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

47 lines
1.3 KiB
C++

#include "max.h"
#include "for_each.h"
#include "find_zero.h"
template <typename AType, typename DerivedB, typename DerivedI>
IGL_INLINE void igl::max(
const Eigen::SparseMatrix<AType> & A,
const int dim,
Eigen::PlainObjectBase<DerivedB> & B,
Eigen::PlainObjectBase<DerivedI> & I)
{
const int n = A.cols();
const int m = A.rows();
B.resize(dim==1?n:m);
B.setConstant(std::numeric_limits<typename DerivedB::Scalar>::lowest());
I.resize(dim==1?n:m);
for_each(A,[&B,&I,&dim](int i, int j,const typename DerivedB::Scalar v)
{
if(dim == 2)
{
std::swap(i,j);
}
// Coded as if dim == 1, assuming swap for dim == 2
if(v > B(j))
{
B(j) = v;
I(j) = i;
}
});
Eigen::VectorXi Z;
find_zero(A,dim,Z);
for(int j = 0;j<I.size();j++)
{
if(Z(j) != (dim==1?m:n) && 0 > B(j))
{
B(j) = 0;
I(j) = Z(j);
}
}
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template void igl::max<bool, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::SparseMatrix<bool, 0, int> const&, int, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
#endif