Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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#ifndef IGL_MIN_H
#define IGL_MIN_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Sparse>
namespace igl
{
// Inputs:
// X m by n matrix
// dim dimension along which to take min
// Outputs:
// Y n-long vector (if dim == 1)
// or
// Y m-long vector (if dim == 2)
// I vector the same size as Y containing the indices along dim of minimum
// entries
template <typename AType, typename DerivedB, typename DerivedI>
IGL_INLINE void min(
const Eigen::SparseMatrix<AType> & A,
const int dim,
Eigen::PlainObjectBase<DerivedB> & B,
Eigen::PlainObjectBase<DerivedI> & I);
}
#ifndef IGL_STATIC_LIBRARY
# include "min.cpp"
#endif
#endif