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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_MODE_H
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#define IGL_MODE_H
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#include "igl_inline.h"
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#include <Eigen/Dense>
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namespace igl
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{
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// Takes mode of coefficients in a matrix along a given dension
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//
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// Templates:
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// T should be a eigen matrix primitive type like int or double
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// Inputs:
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// X m by n original matrix
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// d dension along which to take mode, m or n
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// Outputs:
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// M vector containing mode along dension d, if d==1 then this will be a
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// n-long vector if d==2 then this will be a m-long vector
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template <typename T>
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IGL_INLINE void mode(
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const Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & X,
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const int d,
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Eigen::Matrix<T,Eigen::Dynamic,1> & M);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "mode.cpp"
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#endif
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#endif
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