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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_NORMALIZE_ROW_LENGTHS_H
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#define IGL_NORMALIZE_ROW_LENGTHS_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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// History:
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// March 24, 2012: Alec changed function name from normalize_rows to
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// normalize_row_lengths to avoid confusion with normalize_row_sums
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namespace igl
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{
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// Obsolete: just use A.rowwise().normalize() or B=A.rowwise().normalized();
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//
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// Normalize the rows in A so that their lengths are each 1 and place the new
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// entries in B
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// Inputs:
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// A #rows by k input matrix
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// Outputs:
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// B #rows by k input matrix, can be the same as A
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template <typename DerivedV>
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IGL_INLINE void normalize_row_lengths(
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const Eigen::PlainObjectBase<DerivedV>& A,
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Eigen::PlainObjectBase<DerivedV> & B);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "normalize_row_lengths.cpp"
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#endif
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#endif
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