Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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C

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_OPENGL2_GL_H
#define IGL_OPENGL2_GL_H
#ifdef IGL_OPENGL_GL_H
# error "igl/opengl/gl.h already included"
#endif
// Always use this:
// #include "gl.h"
// Instead of:
// #include <OpenGL/gl.h>
// or
// #include <GL/gl.h>
//
// For now this includes glu, glew and glext (perhaps these should be
// separated)
#ifdef _WIN32
# define NOMINMAX
# include <Windows.h>
# undef DrawText
# undef NOMINMAX
#endif
#ifndef __APPLE__
# define GLEW_STATIC
# include <GL/glew.h>
#endif
#ifdef __APPLE__
# include <OpenGL/gl.h>
# define __gl_h_ /* Prevent inclusion of the old gl.h */
#else
# include <GL/gl.h>
#endif
#endif