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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
45 lines
997 B
C
45 lines
997 B
C
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_OPENGL2_GL_H
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#define IGL_OPENGL2_GL_H
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#ifdef IGL_OPENGL_GL_H
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# error "igl/opengl/gl.h already included"
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#endif
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// Always use this:
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// #include "gl.h"
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// Instead of:
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// #include <OpenGL/gl.h>
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// or
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// #include <GL/gl.h>
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//
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// For now this includes glu, glew and glext (perhaps these should be
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// separated)
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#ifdef _WIN32
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# define NOMINMAX
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# include <Windows.h>
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# undef DrawText
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# undef NOMINMAX
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#endif
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#ifndef __APPLE__
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# define GLEW_STATIC
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# include <GL/glew.h>
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#endif
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#ifdef __APPLE__
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# include <OpenGL/gl.h>
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# define __gl_h_ /* Prevent inclusion of the old gl.h */
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#else
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# include <GL/gl.h>
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#endif
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#endif
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