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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
39 lines
926 B
C++
39 lines
926 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "print_gl_get.h"
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#include <cstdio>
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IGL_INLINE void igl::opengl2::print_gl_get(GLenum pname)
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{
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double dM[16];
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int rows = 4;
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int cols = 4;
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switch(pname)
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{
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case GL_MODELVIEW_MATRIX:
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case GL_PROJECTION_MATRIX:
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{
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rows = 4;
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cols = 4;
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glGetDoublev(pname,dM);
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for(int i = 0;i<rows;i++)
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{
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for(int j = 0;j<cols;j++)
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{
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printf("%lg ",dM[j*rows+i]);
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}
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printf("\n");
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}
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break;
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}
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default:
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fprintf(stderr,"ERROR in print_gl_get(), gl enum not recognized.\n");
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}
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}
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