Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "print_gl_get.h"
#include <cstdio>
IGL_INLINE void igl::opengl2::print_gl_get(GLenum pname)
{
double dM[16];
int rows = 4;
int cols = 4;
switch(pname)
{
case GL_MODELVIEW_MATRIX:
case GL_PROJECTION_MATRIX:
{
rows = 4;
cols = 4;
glGetDoublev(pname,dM);
for(int i = 0;i<rows;i++)
{
for(int j = 0;j<cols;j++)
{
printf("%lg ",dM[j*rows+i]);
}
printf("\n");
}
break;
}
default:
fprintf(stderr,"ERROR in print_gl_get(), gl enum not recognized.\n");
}
}