Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "up_axis.h"
#include "gl.h"
IGL_INLINE void igl::opengl2::up_axis(double * x, double * y, double * z)
{
double mv[16];
glGetDoublev(GL_MODELVIEW_MATRIX, mv);
igl::opengl2::up_axis(mv,x,y,z);
}
IGL_INLINE void igl::opengl2::up_axis(const double *mv, double * x, double * y, double * z)
{
*x = -mv[0*4+1];
*y = -mv[1*4+1];
*z = -mv[2*4+1];
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
#endif