Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

44 lines
1.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_OPENGL2_VIEW_AXIS_H
#define IGL_OPENGL2_VIEW_AXIS_H
#include "../igl_inline.h"
#include <Eigen/Core>
namespace igl
{
namespace opengl2
{
// Determines the view axis or depth axis of the current gl matrix
// Inputs:
// mv pointer to modelview matrix
// Outputs:
// x pointer to x-coordinate in scene coordinates of the un-normalized
// viewing axis
// y pointer to y-coordinate in scene coordinates of the un-normalized
// viewing axis
// z pointer to z-coordinate in scene coordinates of the un-normalized
// viewing axis
//
// Note: View axis is returned *UN-normalized*
IGL_INLINE void view_axis(const double * mv, double * x, double * y, double * z);
// Extract mv from current GL state.
IGL_INLINE void view_axis(double * x, double * y, double * z);
template <typename DerivedV>
IGL_INLINE void view_axis(Eigen::PlainObjectBase<DerivedV> & V);
}
};
#ifndef IGL_STATIC_LIBRARY
# include "view_axis.cpp"
#endif
#endif