Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "orth.h"
// Broken Implementation
IGL_INLINE void igl::orth(const Eigen::MatrixXd &A, Eigen::MatrixXd &Q)
{
//perform svd on A = U*S*V' (V is not computed and only the thin U is computed)
Eigen::JacobiSVD<Eigen::MatrixXd> svd(A, Eigen::ComputeThinU );
Eigen::MatrixXd U = svd.matrixU();
const Eigen::VectorXd S = svd.singularValues();
//get rank of A
int m = A.rows();
int n = A.cols();
double tol = std::max(m,n) * S.maxCoeff() * 2.2204e-16;
int r = 0;
for (int i = 0; i < S.rows(); ++r,++i)
{
if (S[i] < tol)
break;
}
//keep r first columns of U
Q = U.block(0,0,U.rows(),r);
}